crossfire219
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Re: crossfire219
Posted by ding on Wed Jan 5th at 1:20pm 2005


This is the forum thread about my latest map 'crossfire219'. Here I can show you more screenshots of it. Well let's go.

There are still some unfinished areas (some screenshots are showing them).

Crossfire's yard:

Ramp with invisible brushes in it (so you can walk over it without getting stuck):

End of the map with more than just a simple wall:

Unfinished building to the right:

One of crossfire's basements (the smaller one), the lightning (dark/bright) is still too exaggerated, though:

The path towards the small basement:

The unfinished part of the map:

Another end of the map using the 'old, industrial trainstation' theme:

The 1st floor entrance of the building above:

Inside the 1st floor:

The 2nd floor sniper spot:

Inside the 2nd floor #1:

The 2nd floor's still unfinished elevator:

Inside the 2nd floor #3:

Inside the 2nd floor #4:

Inside the 2nd floor #5:

Trainstation #1:

Trainstation #2:

I hope this was worth the ~2 MB of JPG files you had to download.

[addsig]




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Re: crossfire219
Posted by ReNo on Wed Jan 5th at 1:38pm 2005


This doesn't look anything like Crossfire, and as such it gets two thumbs up from me. THIS is how I like to see the HLDM maps converted I'll save any comments for when I see this in game.
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Re: crossfire219
Posted by Orpheus on Wed Jan 5th at 2:23pm 2005


it is so nice to see a person listen to my suggestion without the need to be an asshole about it. your map looks excellent bud.

*whispers*

XAT was calling you however, 85k bud, 85k

*sits back up straight*

just because a map shares a name, by no means means it must be a solid for solid remake.. i think you have moved well up in the charts of snarkpits more accomplished mappers. certainly above the assholes who won't listen.

well done

[addsig]




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Re: crossfire219
Posted by Captain P on Wed Jan 5th at 2:23pm 2005


Reminds me of the german TheWall contest, those guys made some very surprizing remakes of official DM levels. Indeed, your map looks and feels completely different, though personally I'd like levels to be a bit more bright. A sunny athmosphere makes me more happy while fragging...

Nevertheless, a good job so far.
[addsig]




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Re: crossfire219
Posted by RabidMonkey777 on Wed Jan 5th at 5:37pm 2005


Looks very nice.

One minor thing on that trainstation column light model - set it skin 1 so it has a light-up skin and it looks like it's actually on. Or, you did and I just can't see it




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Re: crossfire219
Posted by Nickelplate on Wed Jan 5th at 9:36pm 2005


Great job! who are these assholes that everyone's talking about? Anyway, your powerlines are a LITTLE too thick, maybe scale them down a bit?

See this for advice on powerlines. http://www.snarkpit.com/forums.php?forum=2&topic=3223&29

[addsig]




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Re: crossfire219
Posted by Orpheus on Wed Jan 5th at 9:49pm 2005


? quoting Nickelplate
Great job! who are these assholes that everyone's talking about?

*breaks out laser pointer similar to ones used in seminaries*

you really wanna know, i can point some out if you like? course, i'd have to turn it on myself first, to qualify as experienced judgment.

[addsig]




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Re: crossfire219
Posted by Crono on Wed Jan 5th at 9:55pm 2005


As ReNo said, I think I'll have to see it in game for things like connectivity. But so far it looks excellent.

[addsig]




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Re: crossfire219
Posted by Cassius on Thu Jan 6th at 12:35am 2005


Make the buildings taller, trim your architecture, make the lighting smooth around corners. It looks so simple now; I don't get any sense of scale, any atmosphere beyond an attempt to emulate Ravenholm. A considerable portion of almost all of your screenshots is just dark sky. Put some wires there, have some lights cast across the yard, something - it looks too normal right now.

I think the blood in the bathroom is more than a little gratuitous.

Use a better wood floor texture.

[addsig]



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Re: crossfire219
Posted by Mouse on Thu Jan 6th at 12:40am 2005


Looks like it's more inspired by crossfire then just a crossfire conversion. Which is good, because I don't feel like crossfire is very well suited to HL2's gameplay (TAU TAU TAU! LJ LJ LJ!). Looks nice on many levels, hope it plays well. Good luck!




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Re: crossfire219
Posted by Orpheus on Sun Jan 2nd at 2:26pm 2005


One small suggestion: sometimes power lines do not follow streets. it might add a bit to have them not do so. i mean, everything is not always straight lines.



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Re: crossfire219
Posted by habboi on Sun Jan 2nd at 3:31pm 2005


Yes as i live in an area where the powerlines stretch for miles in all directions above fields!



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Re: crossfire219
Posted by ding on Sun Jan 2nd at 3:35pm 2005


Okay I will do that smiley



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Re: crossfire219
Posted by omegaslayer on Sun Jan 2nd at 10:51pm 2005


Looks better than the cross fire out there already



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Re: crossfire219
Posted by Joe-Bob on Mon Jan 3rd at 7:00am 2005


Another suggestion, check out <a href="http://www.valve-erc.com/srcsdk/Hammer/html/Face_Edit_Mats.html" target="_blank">http://www.valve-erc.com/srcsdk/Hammer/html/Face_Edit_Mats.html</a> and look under &quot;Smoothing Groups&quot;. Try applying them to some of those corners, it would probably make them look a lot nicer. <br> <br>Here's an example of what smoothing groups do, it's a splitscreen of the same column: <br><a href="http://img92.exs.cx/img92/2654/smoothunsmooth5pz.jpg" target="_blank">http://img92.exs.cx/img92/2654/smoothunsmooth5pz.jpg</a>



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Re: crossfire219
Posted by Orpheus on Wed Jan 5th at 10:07am 2005


I am really beginning to like how the screens are showing improvement bud.. i dunno if this map is in the forums yet, but you might consider placing it there.. it will give you space to post more screens. work-in-progress shots always do wonders for feedback. <br>very nice map.



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Re: crossfire219
Posted by ding on Wed Jan 5th at 12:31pm 2005


Thank you. I will post it in the forums.



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Re: crossfire219
Posted by Sparky911 on Wed Jan 5th at 1:31pm 2005


Looks great!. Dunno how it will be though, I mean Crossfire was made for the tau! lol Im adding this to my watch list.



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Re: crossfire219
Posted by Bobv on Sat Jan 29th at 4:56am 2005


I love the level of detail, i guess it doesnt have to be similar to the original to rock




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