de_chessyard
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Re: de_chessyard
Posted by RealEschaton on Thu Jan 6th at 9:06am 2005


Well, de_chessyard is pretty much complete. I'm interested in hearing what people think about it.

Hopefully, you won't notice that some of the static props don't reflect in the water. If I could figure out why that is, I'd surely fix it. Unless there is some other major problem that I've somehow completely overlooked, this is the final release version of the map.





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Re: de_chessyard
Posted by ReNo on Thu Jan 6th at 1:20pm 2005


Its most likely due to your graphics settings and/or the water type you have chosen - make sure you have your graphics water settings to "reflect all".

Map looks like a pretty cool theme, but doesn't particularly stand out as anything amazing.
[addsig]




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Re: de_chessyard
Posted by Leperous on Thu Jan 6th at 2:12pm 2005


"Heavy as a buick" isn't a terribly high-brow statement to make, especially in this context Does look interesting, but a bit boring in places (especially the last picture- think about how someone in real life might build that out of bricks and concrete...)





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Re: de_chessyard
Posted by RealEschaton on Thu Jan 6th at 8:46pm 2005


? quoting Leperous
"Heavy as a buick" isn't a terribly high-brow statement to make, especially in this context

Heh. I thought it seemed a little out of place as well, but it also makes me chuckle so I decided to leave it in.





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Re: de_chessyard
Posted by RabidMonkey777 on Thu Dec 30th at 6:17am 2004


Sounds neat - You could use a bit more detail (ie trash, etc) however.



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Re: de_chessyard
Posted by Myrk- on Thu Dec 30th at 12:46pm 2004


Trash!? You fewlish CS mapper, trash is for lamers. What he needs is just to export them chess pieces to XSI and model them to make them look beautiful. Then he needs to cubemap up that chess board and make it a custom texture so it does perfect reflections like some of the water textures! Then it will be sweet. But seriously- try and model those chess pieces. Stick in some Benches here and there too (piranesi I think has some good benches you can use.)



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Re: de_chessyard
Posted by RealEschaton on Thu Dec 30th at 7:45pm 2004


I'm not going to put any trash throughout most of the level, it's supposed to be a somewhat pristine area. However, I put a considerable amount of junk in the little alleys on either side of the map. <br> <br>Myrk- The chess board does have a cubemap on it, not sure how to make it reflect perfectly. I'd like to make the pieces look less blocky, but I have no experience modelling for HL2.



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Re: de_chessyard
Posted by The_6th_monkey on Mon Jan 10th at 4:05pm 2005


I beleive it is okay but u have made it a little small and I don't really understand the chess board.... it doesn't even do anything apart from look pretty smiley




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