Dude i like your map but not to textures do u mind if i turn it into a css and making it look so much nicer i will tell everyone that it started off as your map and everything like that i will put your name on the map if u like i just want to make it look better PLZ
Re: two_towers
Posted by Rambo on Sun Jul 24th at 6:34am 2005
Posted by Rambo on Sun Jul 24th at 6:34am 2005
Re: two_towers
Posted by ben_j_davis on Tue Nov 1st at 3:25pm 2005
Posted by ben_j_davis on Tue Nov 1st at 3:25pm 2005
Rating it 0 out of 10 just makes me want to download it even more. 
Re: two_towers
Posted by Yak_Fighter on Thu Jan 6th at 10:53pm 2005

Yak_Fighter
member
1832 posts
406 snarkmarks
Registered: Dec 30th 2001
Location: Indianapolis, IN
Occupation: College Student/Slacker
Posted by Yak_Fighter on Thu Jan 6th at 10:53pm 2005
First off I'd like to thank Dahl for including the .prt, .vmf, and .vmx files. I don't know what I'd do without them! These have no business being zipped with the map and their presence is probably the ultimate sign of a clueless mapper. I should have known better and stopped right there, but I decided to bravely push on and load up the map. Boy did I ever regret it.
<br>
<br>The first thing I noticed was the 3d skybox, which was covered in that lovely purple and black checkerboard texture, signifying that there are missing textures. It's supposed to send a message to the mapper that something's wrong, not serve as a ground texture. This skybox consisted of some terrible displacement hills and wasn't clipped off, so I managed to jump into the void. The next thing I noticed was that my framerates were in the teens, probably because either VIS wasn't run or there were a bunch of unfixed leaks. The map is absolutely huge, with gigantic towers and one big ass building. There was a litany of other errors and problems, from lighting errors and small gaps between brushes to tons of powerful weapons next to each other and about 30 explosive barrels bunched into a corner of the outside area. There are two towers (!) that have ladders that must be about 3000 units long, but at least they work properly, which is something that can't be said about many other maps. Once you reach the top you're treated to some awful colored lighting, and you'll probably want to just jump into the skybox at this point. I'd rather not go on.
Design
Gameplay
Verdict
Download this and you'll feel much better about your own mapping skills.
Pros
The ladders seemed to work...
Design
Everything else!
Design
Gameplay
Verdict
Download this and you'll feel much better about your own mapping skills.
Pros
The ladders seemed to work...
Design
Everything else!
Yak_Fighter
member
1832 posts
406 snarkmarks
Registered: Dec 30th 2001
Location: Indianapolis, IN

Occupation: College Student/Slacker
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