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Well Done ![]()

If you want to get more contrast from your light_spot ents, you should set their falloff value to "linear". My experience has been that the HL2 spots just aren't bright enough otherwise.
Screen 1
Nice touch
Screen 2
I don't much like this shot. I think the red light is too strong, and I can't see where it is coming form, which bothers me. Those concrete supprts on the left seem very wrong to me. I don't like the shape, and I don't like the texture you have used. In another setting, they might be great, but they look far to clean and artsy for a nasty rusty sewer! I think part of the problem is that it is just too square. If you remove those silly pillars, that is one boxy hallway.
Screen 3
Very nice. I still don't like the shape of that pillar on the left, but it fits much better into the rest of this shot.
Screen 4 & 5
Overall I like it, but I think you need to tone down the glow around your red lights. try loooking at a light in real life. It only has a "glow" to it in the sense that these sprites give if it is very bright! Your red lighting is an accent, and the lights are very dim. Because of this the glow just looks wrong. I also think you ought reduce the red lighting a tag, and as I said above, make those light_spot ents use linear falloff.
This is showing some good promise. Keep it up.![]()


