Abandoned
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Re: Abandoned
Posted by Crackerjack on Mon Oct 13th at 5:04am 2003


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Well this is what i have been workin on along side finishing up ominious tell me your thoughts on it please.

[addsig]




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Re: Abandoned
Posted by R@lph VViggum on Mon Oct 13th at 5:53am 2003


OMGZ that sucks.

Jk

Looks great!

[addsig]




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Re: Abandoned
Posted by KoRnFlakes on Mon Oct 13th at 7:20am 2003


I like the lights along the beam in shot#1 [addsig]



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Re: Abandoned
Posted by Finger on Mon Oct 13th at 1:20pm 2003


Looks good...kinda has that 'Max Payne' feel going for it.



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Re: Abandoned
Posted by azelito on Mon Oct 13th at 2:22pm 2003


TS is so amazingly fun mapping for.

[addsig]




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Re: Abandoned
Posted by beer hunter on Mon Oct 13th at 5:43pm 2003


Looks very impressive although the glow sprites around the lights are crud IMO - FX value is too high.

ttfn





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Re: Abandoned
Posted by Crackerjack on Sat Oct 18th at 3:00pm 2003


Any comments and critiques would be nice [addsig]



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Re: Abandoned
Posted by Orpheus on Sat Oct 18th at 3:32pm 2003


altho commenting on screenshots can get you some information, if you want any quality feedback you should post a useful bsp (zipped of course) to get any reliable information.

my advice tho, in advance, if it is a mod, you might wadinclude the beta to avoid any possible wad conflicts from your audience, cause if its to much trouble, people WILL avoid it.

snarkpit, for the most part is a good bunch, trust them with your map, i doubt anyone important will steal any of its content.

anyone skilled enuff to do it, could get it from the screenshots just as easy..

zip a recent compile and post a link to it, but be sure its either wadincluded or has a wad..

keep the file small as possible for your 56k bunch

[addsig]




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Re: Abandoned
Posted by Crackerjack on Sat Oct 18th at 4:11pm 2003


lol Orpheus u think i wouldnt wad include ha.. ur crazy i hate when people dont wad include so i do it so it will of course be easier. But let me rephrase the question i asked earlier.

What are your thoughts on the theme.. Is it a suitable abandoned factory or?

[addsig]



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Re: Abandoned
Posted by Cassius on Sat Oct 18th at 4:47pm 2003


The shots are both in the same room, personally I think they look... decent. The looks are all there; textures, architechture, etc., it's just the mechanics are off. It's hard to take your eyes off the bright white light that has some fancy glows but doesn't really light the level, which is a major problem with a mod with such dark player models.

Sure, it looks like an abandoned factory, but like an abandoned factory with a UT2k3 twist. Strangely, I think this would work for TS in spite of that.





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Re: Abandoned
Posted by Orpheus on Sat Oct 18th at 4:50pm 2003


? posted by Crackerjack

What are your thoughts on the theme.. Is it a suitable abandoned factory ?

pics look fine..

factory looks fine as well, it will be up to you to make it more/less abandoned..

needs some litter and dirt piles and maybe some dusty areas..

looks hospital clean in there.. if its abandoned, its either recently so, and cleaned out

[addsig]




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Re: Abandoned
Posted by Crackerjack on Sat Oct 18th at 7:47pm 2003


Thanks yeah lighting does seem to be a problem in here I will this and update with more pics soon [addsig]



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Re: Abandoned
Posted by Tracer Bullet on Sat Oct 18th at 8:47pm 2003


I second Orph's advice.

IMO those glow sprites are to intense. they are in-your-face when they should be subtle.

Also I'd suggest some abandoned semi functional equipment to add a bit more realism.

[addsig]




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Re: Abandoned
Posted by Crackerjack on Sat Oct 18th at 10:34pm 2003


Thanks GUYS! thats just what i needed. Ill get right on those

[addsig]



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Re: Abandoned
Posted by ReNo on Sun Oct 19th at 3:21pm 2003


I really like some of the stuff here, the realism is pretty spot on imo. Get some more coloured accentual lights on the go (I see some red ones but they are incredibly weak - don't be afraid to bump the intensity up - check my screens of px_selfless to see how they can turn out when strong) as at the moment every light is just white. I think you have done wonders for the amount of faces on display here, it comes across to me like minimalist mapping, yet it looks excellent for it. I look forward to seeing more of this one [addsig]



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Re: Abandoned
Posted by Crackerjack on Tue Nov 4th at 10:41am 2003


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

more pics

[addsig]




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Re: Abandoned
Posted by G4MER on Tue Nov 4th at 10:57am 2003


Hey Crackerjack, can I get a copy of the textures your useing? This map is a truely awesome! You are one of the few great ones..

($)

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Re: Abandoned
Posted by Crackerjack on Tue Nov 4th at 11:06am 2003


Sure thing just pm me and I will give you a link [addsig]



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Re: Abandoned
Posted by G4MER on Tue Nov 4th at 11:11am 2003


I LOVE U! =) Thanks.

($)

[addsig]




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Re: Abandoned
Posted by Cassius on Wed Nov 5th at 7:21am 2003


R's?




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