Well this is what i have been workin on along side finishing up ominious tell me your thoughts on it please.
[addsig]Posted by Crackerjack on Mon Oct 13th at 5:04am 2003
Posted by R@lph VViggum on Mon Oct 13th at 5:53am 2003
OMGZ that sucks.
Jk
Looks great! ![]()
R@lph VViggum
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Posted by KoRnFlakes on Mon Oct 13th at 7:20am 2003
KoRnFlakes
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Posted by Finger on Mon Oct 13th at 1:20pm 2003
Posted by azelito on Mon Oct 13th at 2:22pm 2003
TS is so amazingly fun mapping for.
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Posted by beer hunter on Mon Oct 13th at 5:43pm 2003
Looks very impressive although the glow sprites around the lights are crud IMO - FX value is too high.
ttfn
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Posted by Crackerjack on Sat Oct 18th at 3:00pm 2003
Posted by Orpheus on Sat Oct 18th at 3:32pm 2003
altho commenting on screenshots can get you some information, if you want any quality feedback you should post a useful bsp (zipped of course) to get any reliable information.
my advice tho, in advance, if it is a mod, you might wadinclude the beta to avoid any possible wad conflicts from your audience, cause if its to much trouble, people WILL avoid it.
snarkpit, for the most part is a good bunch, trust them with your map, i doubt anyone important will steal any of its content.
anyone skilled enuff to do it, could get it from the screenshots just as easy..
zip a recent compile and post a link to it, but be sure its either wadincluded or has a wad..
keep the file small as possible for your 56k bunch ![]()
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Posted by Crackerjack on Sat Oct 18th at 4:11pm 2003
lol Orpheus u think i wouldnt wad include ha.. ur crazy i hate when people dont wad include so i do it so it will of course be easier. But let me rephrase the question i asked earlier.
What are your thoughts on the theme.. Is it a suitable abandoned factory or?
[addsig]Posted by Cassius on Sat Oct 18th at 4:47pm 2003
The shots are both in the same room, personally I think they look... decent. The looks are all there; textures, architechture, etc., it's just the mechanics are off. It's hard to take your eyes off the bright white light that has some fancy glows but doesn't really light the level, which is a major problem with a mod with such dark player models.
Sure, it looks like an abandoned factory, but like an abandoned factory with a UT2k3 twist. Strangely, I think this would work for TS in spite of that.
Posted by Orpheus on Sat Oct 18th at 4:50pm 2003
| ? posted by Crackerjack |
|
What are your thoughts on the theme.. Is it a suitable abandoned factory ? |
pics look fine..
factory looks fine as well, it will be up to you to make it more/less abandoned..
needs some litter and dirt piles and maybe some dusty areas..
looks hospital clean in there.. if its abandoned, its either recently so, and cleaned out ![]()
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Posted by Crackerjack on Sat Oct 18th at 7:47pm 2003
Posted by Tracer Bullet on Sat Oct 18th at 8:47pm 2003
I second Orph's advice.
IMO those glow sprites are to intense. they are in-your-face when they should be subtle.
Also I'd suggest some abandoned semi functional equipment to add a bit more realism.
[addsig]Tracer Bullet
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Posted by Crackerjack on Sat Oct 18th at 10:34pm 2003
Thanks GUYS! thats just what i needed. Ill get right on those
[addsig]Posted by ReNo on Sun Oct 19th at 3:21pm 2003
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Posted by Crackerjack on Tue Nov 4th at 10:41am 2003
more pics
[addsig]Posted by G4MER on Tue Nov 4th at 10:57am 2003
Hey Crackerjack, can I get a copy of the textures your useing? This map is a truely awesome! You are one of the few great ones..
($)
[addsig]Posted by Crackerjack on Tue Nov 4th at 11:06am 2003
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