Hello
all! I am pretty much a n00b at making maps and I have started on a map
pred_forest. The pred bit is a predator style map that I hope to be
able to make more pred maps. It would be a nice blend of stealth and
combat
Atm habboi (mate at school) is helping me with map making etc. So any comments posted will be greatly appreciated
Thanks
Dibz
1
Re: pred_forest
Posted by Tracer Bullet on Sun Jan 9th at 10:58pm 2005
Atm habboi (mate at school) is helping me with map making etc. So any comments posted will be greatly appreciated

Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA
Occupation: Graduate Student (Ph.D)
Posted by Tracer Bullet on Sun Jan 9th at 10:58pm 2005
? quoting dibz
Atm habboi (mate at school) is helping me with map making etc. So any comments posted will be greatly appreciated
God forbid!
I think what you need to focus on is detail and architectural interest. Have a look at Some of ReNo's excellent architecture tutorials:
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10
They were written for HL1, but are equally applicable to HL2 mapping.
I'm not sure it is best to start with an outdoor project. Historically those have been the most difficult maps to get right, and I don't know how much the addition of displacement surfaces has changed that.
[addsig]Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Re: pred_forest
Posted by habboi on Mon Jan 10th at 4:15pm 2005
Posted by habboi on Mon Jan 10th at 4:15pm 2005
OK... am i really that bad? Ok dont answer that!!!
Dibz Listen to 'Tracer's' Advice and rad those architecture tutorials as they will help you loads!
[addsig]
Re: pred_forest
Posted by dibz on Mon Jan 10th at 7:04pm 2005
Posted by dibz on Mon Jan 10th at 7:04pm 2005
ok
guys thanks for the feedback so far. I'm gonna read those tuts. I
glanced at them earlier and from what i saw i could definitely see
where I can do better with my architecture 
thanks
Dibz
thanks
Dibz
Re: pred_forest
Posted by habboi on Sun Jan 9th at 8:05pm 2005
Posted by habboi on Sun Jan 9th at 8:05pm 2005
My suggestion Mr Dibz is that you should'nt post a map unless you have a screenshot because it is not as if there is a race to get a slot for your map!
<br>
<br>Next time please wait before posting a map unless you have screenshots
<br>
<br>Im curious about this map and hope to see it in progress!
Re: pred_forest
Posted by dibz on Sun Jan 9th at 9:16pm 2005
Posted by dibz on Sun Jan 9th at 9:16pm 2005
Ok habboi, pics are up! as you can see there are some flaws, like the glass and the light, can somebody help me as to what to do wiv that purple water?
<br>
<br>thanks
<br>
<br>Dibz
Re: pred_forest
Posted by rs6 on Sun Jan 9th at 10:46pm 2005

rs6
member
640 posts
94 snarkmarks
Registered: Dec 31st 2004
Location: New Jersey, USA
Occupation: koledge
Posted by rs6 on Sun Jan 9th at 10:46pm 2005
Its a big open field....and there's an invisible light source in the house.
rs6
member
640 posts
94 snarkmarks
Registered: Dec 31st 2004
Location: New Jersey, USA

Occupation: koledge
1
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