ctf_export
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Re: ctf_export
Posted by MagicTMP on Sun Jan 9th at 11:42pm 2005


YOU MUST PUT YOUR SERVER IN TEAMPLAY OR ELSE THE TRIGGERS WILL NOT WORK!

It is here. after 2 months of development and one final week of perfecting and tweaking, it is here. the scenario is a culmination of UT's bombing run and capture the flag. the map consists of two sides with 3 connecting hallways. it is great fun.

THE OBJECTIVE is to bring the colored combine balls (red for rebels, blue for combine) from your enemies flag room to your flag room by shooting, passing, and killing. touching your own flag will result in death.

the score is recorded in a scoreboard attached to the HUD. it is with you at all times. do not look for a giant scoreboard in the map because there is none. first to 10 wins. when a team wins, a message appears showing which team won, explosions, and the game is started again.

Special thanks to:
Raeven0 - Tweaking and making the CTF scenario leeter than anyone else, Object - host for the map, Flashdevil, hamst3r, fi3nd, [TK]Archwolf, Morph-Ninja, Blender, and many of the other beta testers who all gave input to this map.

(NOTE: the blue/red screen in the doorway/window of each flag room PULSES and fades in and out from opaque to nothing. IT IS NOT PERMANENT in the last screenshot.)

download:
http://www.editlife.net/files/download.php?id=1

screenshots:







have fun! Join us on #HL2-CTF on Gamesurge!




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Re: ctf_export
Posted by Tracer Bullet on Mon Jan 10th at 3:07am 2005


Looks very cool!

I only have a few comments. In your second shot, the cavern seems a bit too square. I'd suggest vaulting the ceiling a bit and rounding the corners. In the third shot, it seems to me that the light fixtures you have do not support the amount of red light in the room. I'd suggest more sources, and dimmer lights.

Any chance of doing a tutorial on how you created the CTF gameplay? That would be sweet!

[addsig]




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Re: ctf_export
Posted by painkiller on Mon Jan 10th at 4:12am 2005


? quoting Tracer Bullet

Any chance of doing a tutorial on how you created the CTF gameplay? That would be sweet!

Kusa has made a HL2DM CTF map and has included an example .vmt using the CTF logic source in the zip file.

http://hp.vector.co.jp/authors/VA011095/hl2/tdm_2fort_b3.zip





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Re: ctf_export
Posted by MagicTMP on Mon Jan 10th at 6:24am 2005


his tutorial is very basic. i will be releasing a vmf of the exact scenario (along with the HUD scoreboard, end game scenario, team based spawning, and glows around the balls). everything related to the ctf gameplay in my map.

and sry... no changes can be made since this is final. i had lots of input from the various beta testers of the map, but i guess some stuff slipped by :/...




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Re: ctf_export
Posted by MagicTMP on Tue Jan 11th at 2:00am 2005


Play it here:

PC Zone HL2 [Teamplay] - 213.208.119.230:27055
Lamertamers HL2 CTF - 212.112.186.18:27015
{SAS}Clan Server #3 206.51.226.192:27016

just to name a few.




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Re: ctf_export
Posted by MagicTMP on Wed Jan 12th at 2:59am 2005


There is a FINAL coming out soon. ATM the above version is what servers are playing, but a FINAL is coming out after we took a week of criticism from people playing the map. IT WILL BE OUT SOON!



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Re: ctf_export
Posted by 417 on Sat May 7th at 6:29am 2005


We run this map in our servers rotation and it overall a great map. I would recommend it for anyone who likes to play on CTF maps.




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