Yeah, layout looks like it'll make for some excellent gameplay.
<br>
<br>Very tasty.
Re: DM_Hydro
Posted by RabidMonkey777 on Fri Dec 17th at 2:31pm 2004

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Posted by RabidMonkey777 on Fri Dec 17th at 2:31pm 2004
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Re: DM_Hydro
Posted by mike-o on Fri Dec 17th at 6:42pm 2004
Posted by mike-o on Fri Dec 17th at 6:42pm 2004
Very nice, i love the design. However, without the 3D skybox, it has a hl1 feel to it. Good job!
Re: DM_Hydro
Posted by Cassius on Tue Dec 21st at 1:35am 2004
Posted by Cassius on Tue Dec 21st at 1:35am 2004
The map looks quite nice.
<br>
<br>Just something I noticed - why are all the higher-quality HL2DM custom maps set at sunset?
Re: DM_Hydro
Posted by satchmo on Wed Dec 22nd at 12:49pm 2004

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Posted by satchmo on Wed Dec 22nd at 12:49pm 2004
Impressive, but the overall feel is very reminescent of a HL2 commercial single-player map. This could be a good thing (on the high caliber of your brushwork) or a bad thing (not the most original concept).
<br>
<br>I know the map is too far along to have you change the theme, but perhaps you can add something very original in the map? I can't think of anything right at this moment, but even if I do, you should be the one coming up with ideas (otherwise it wouldn't be *original*, right?).
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Re: DM_Hydro
Posted by WatchDog on Sun Jan 2nd at 2:26pm 2005
Posted by WatchDog on Sun Jan 2nd at 2:26pm 2005
Very nice. I would liek to see some close quarters parts as well. Maybee and underwater enterance to the inside of the dam.
Re: DM_Hydro
Posted by The_6th_monkey on Sun Jan 9th at 11:54pm 2005
Posted by The_6th_monkey on Sun Jan 9th at 11:54pm 2005
Looks really sweet
<br>
<br>Needs something at the top of the dam though
Re: DM_Hydro
Posted by Andrei on Sun Jan 9th at 11:46am 2005
Posted by Andrei on Sun Jan 9th at 11:46am 2005
Looks excellent so far. Might i suggest adding a sea 3d skybox?
<br>[edit]
<br>Get rid of the crane on the right (pic #1); i know it's a model, but it looks bad.
Re: DM_Hydro
Posted by ReNo on Mon Jan 10th at 2:05am 2005

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Posted by ReNo on Mon Jan 10th at 2:05am 2005
Some really nice work there mate, great job. How does it run though? I'd have thought with all such an open layout, so many polys (by the looks of it anyway), and water to boot, this would be pretty poor in terms of performance. Best of luck in the contest anyway, it sure looks the part!
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Re: DM_Hydro
Posted by Loco on Mon Jan 10th at 2:20pm 2005
Posted by Loco on Mon Jan 10th at 2:20pm 2005
I'm really looking forward to the release of this map - great work! Third screenshot looks a little grim/grey, but otherwise, fantastic map.
Re: DM_Hydro
Posted by The_6th_monkey on Mon Jan 10th at 4:07pm 2005
Posted by The_6th_monkey on Mon Jan 10th at 4:07pm 2005
Omg from the new pics I gotta wonder what u did to the lighting... it looks to dark but also it looks like the sun has exploded on ther but with very little light but a big yellow mess :P
<br>
<br>I hope u improve the lighting lol
Re: DM_Hydro
Posted by Forceflow on Mon Jan 10th at 8:30pm 2005

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Posted by Forceflow on Mon Jan 10th at 8:30pm 2005
This looks really great.
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Re: DM_Hydro
Posted by Agent Smith on Mon Jan 10th at 11:44pm 2005

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Posted by Agent Smith on Mon Jan 10th at 11:44pm 2005
It's called sunset monkey. You know, that time when the sun is large but it's angle means that it isn't as bright and its getting dark.
<br>
<br>Also the sun is just below the edge of the lower dam, so most of its light is cut off. You can really only see it here, about the highest place in the map, and in a few other high places.
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Re: DM_Hydro
Posted by Inflatable on Mon Jan 17th at 3:54pm 2005
Posted by Inflatable on Mon Jan 17th at 3:54pm 2005
Map looks awesome.. But I hope the fps-performance is ok aswell..
<br>
<br>ETA on release?
Re: DM_Hydro
Posted by Anthony on Tue Jan 18th at 7:43am 2005
Posted by Anthony on Tue Jan 18th at 7:43am 2005
Looks VERY nice. Looking forward to the release.
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Re: DM_Hydro
Posted by Atrocity on Thu Jan 20th at 1:24pm 2005

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Posted by Atrocity on Thu Jan 20th at 1:24pm 2005
Reminds me a lot of my map dm_powersurge
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Re: DM_Hydro
Posted by Andrei on Fri Jan 21st at 8:37am 2005
Posted by Andrei on Fri Jan 21st at 8:37am 2005
One thing is kinda bothering me, though it could be my insanity acting up again; i feel the map is slightly overloaded. Don't know exactly how to say it...oh, that's it: not too many large and open spaces at ground/play level. But this could be a matter of personal tastes...
Re: DM_Hydro
Posted by Agent Smith on Fri Jan 21st at 8:45am 2005

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Posted by Agent Smith on Fri Jan 21st at 8:45am 2005
Wait till you play it andrei before making that comment, you'll be surprised at how much open space there is, and also the actual scale of the map. I'm actually reducing some of the open space as there's too much!
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Re: DM_Hydro
Posted by Andrei on Sat Jan 22nd at 12:55am 2005
Posted by Andrei on Sat Jan 22nd at 12:55am 2005
Well, I guess I shouldn't have judged it by the screenshots. But it's not like I were throwing rocks or anything; just a personal impression:) .
Re: DM_Hydro
Posted by Agent Smith on Sat Jan 22nd at 5:57am 2005

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Posted by Agent Smith on Sat Jan 22nd at 5:57am 2005
I realised that. I wasn't snapping at you, just pointing out that the screenshots don't give an accurate impression of the size of the map, or the actual combat space.
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