Posted by KornyBizkit on Mon Jan 10th at 11:16pm 2005
http://www.hlrally.net/warfle/screens/morbid/dm_morbid0000.jpg
http://www.hlrally.net/warfle/screens/morbid/dm_morbid0001.jpg
http://www.hlrally.net/warfle/screens/morbid/dm_morbid0002.jpg
http://www.hlrally.net/warfle/screens/morbid/dm_morbid0003.jpg
http://www.hlrally.net/warfle/screens/morbid/dm_morbid0004.jpg
http://www.hlrally.net/warfle/screens/morbid/dm_morbid0005.jpg
http://www.hlrally.net/warfle/screens/morbid/dm_morbid0006.jpg
http://www.hlrally.net/warfle/screens/morbid/dm_morbid0007.jpg
http://www.hlrally.net/warfle/screens/morbid/dm_morbid0008.jpg
http://www.hlrally.net/warfle/screens/morbid/dm_morbid0009.jpg
Posted by Cassius on Tue Jan 11th at 12:06am 2005
Posted by ReNo on Tue Jan 11th at 12:08am 2005
[addsig]
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Crackerjack on Tue Jan 11th at 12:25am 2005
Posted by Cassius on Tue Jan 11th at 12:27am 2005
I would have said 'empty', but I realize that isn't the appropriate term, because the lack of objects everywhere does not make the map worse. I would almost call it minimalism. It's about the level of complexity of the current official maps.
[addsig]Posted by Joe-Bob on Sat Jan 15th at 2:56am 2005

Posted by Leperous on Sat Jan 15th at 10:17am 2005
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by KornyBizkit on Sat Jan 15th at 5:41pm 2005
Posted by SmeTskE on Sun Jan 16th at 12:13am 2005
Looks pretty nice too!! Keep it up
GrTz
Posted by Inflatable on Mon Jan 17th at 7:36pm 2005
Very nice map.. Could be a winner of the contest indeed, because it fits in with the 2 official maps using parts of the SP etc..
It plays very well, good fps everywhere etc.. I think there's enough items arround aswell, lots is hanging on walls etc, but maybe a little bit more props here and there could add to the atomphere.. And I do really miss ambiant sounds, this map is silent everywhere.. For example in RL-room (I love the firetrap) he could have used a sound-trigger like the one in dm_lockdown etc..
Add ambiant sounds, and we have a winner!!
Posted by habboi on Tue Jan 18th at 6:11pm 2005
This is a very good map but i request something:
You made a corridor with gas coming out and if you shoot it then it cathces fire and it looked cool and i request that you make a tutorial on how to make it please!
[addsig]Posted by Mikee on Wed Jan 19th at 6:52pm 2005
This is one of the best large server maps for several reasons.
1) It has a 8-9 MB bsp downloadable file size, so it won't empty the large busy servers that are the ones that need to run it. Same with dm_insurrection.
2) It has excellent connectivity, and a natural flow direction that you should go. One you need a place out of a bad firefight area to quickly "exit stage left," there is always a place to get away. Very important mapping concept. The only suggestion I would make is to widen some of the inside areas to give a bit more room. Most are ok though.
3) Weapons and items placement is very good to excellent.
4) The trap is clever and innovative, and easy to reset (as opposed to a map like dm_ravenholmlake which I posted about on the Steam forums), yet not incapacitating....but it really should have a gas off button from the inside. In any case, it adds a lot of a "WOW" factor to the map.
5) There are enough large areas, and divided sections to make it challenging and interesting as this shot illustrates:
http://www.kain-9.com/images/dm_morbid0000.jpg
6) I could see having a couple of areas with a second story looking out for XBow/.357 sniping.
I have been running this map for about 5 days, and there are still 1-2 comments at the end of the mapcycle, where people say "Nooooo" because they don't want it to end!!
Posted by Yak_Fighter on Wed Mar 9th at 9:12pm 2005
Yak_Fighter
member
1832 posts
406 snarkmarks
Registered: Dec 30th 2001
Location: Indianapolis, IN

Occupation: College Student/Slacker
Posted by Perin on Tue Jan 11th at 2:58am 2005
Posted by Vassago5kft on Tue Jan 11th at 3:16am 2005
member
39 posts
14 snarkmarks
Registered: Nov 24th 2004
Location: Reno, NV, USA

Occupation: 3D Artist, 5000ft Inc
Posted by Orpheus on Tue Jan 11th at 12:37pm 2005
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by Junkyard God on Fri Jan 14th at 4:31pm 2005
Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Posted by SVIN on Sat Jan 15th at 2:13pm 2005
Snarkpit v6.1.0 created this page in 0.0112 seconds.

