dm_motel (sorry if thats a sore spot but it's a cool map)
a friend, or someone i thought was one, felt the need to defend his choice of map because?... *sighs*
nevermind... its just not worth it.
[addsig]dm_motel (sorry if thats a sore spot but it's a cool map)
a friend, or someone i thought was one, felt the need to defend his choice of map because?... *sighs*
nevermind... its just not worth it.
[addsig]


This is a beautiful map. It looks almost picturesque. I get pretty good FPS to boot. The layout is superb, with a good mix of close combat and open freewheeling combat areas. The weapon placement and use of props seemed very good as well.
My only complaints are small unimportant things. The wasteland skybox you're using should never be used in a map, seeing as it has that nice blue line all around the top of it. The env_sun is in the wrong place for the map, so the skybox essentially has two suns. Now obviously if you're going to change the skybox then that's a nonissue, but either move the sun or change the sky.
From the lighthouse the edges of the water do weird stuff, like there's a max viewable distance that's too close, but that may just be my video card. Same with the distance props fade away. I was able to easily throw explosive barrels far enough so that they completely faded away and I couldn't see an explosion. Again, it may be my video card, so whatever.
Now on to some more disturbing things. In one of the buildings while going up the stairs the geometry disappeared and reappeared like it was some sort of compiling error. That's probably because of you having used fast vis instead of full, so no biggie. I can't tell you which building because the map just crashed on me, which is bad news. I shot down like my sixth seagull with the Overwatch Rifle when the game just closed out on me, right as I killed the stupid thing. Just to be safe I'd remove all the respawning birds. I think they're cool and all, but if they are the cause of a map crash their presence is unacceptable. This is an awesome map and I'd hate to see it hindered by map crashes and random weirdness.
[addsig]
Well, I shot down about six or seven of them in the beginning with various weapons and then went about looking through the map. I finally made my way to the top of the red barn in a very circuitous route and saw one flying a little bit away from me. I missed the first few shots with the overwatch rifle and then right as I tagged it the game froze and crashed to desktop. The bird had begun it's death spiral a split second before it crashed.
I guess to test it you should just shoot down a bunch of birds and see what's going on. One strange thing I noticed was that the dead bodies of the birds never faded away. I shot one right as the map loaded and it was still there after I wandered about for 5 minutes.
EDIT: I got it to crash again after the 8th or 9th bird was killed. I blew the last one up with an RPG >
Making them invincible will probably stop the crashing.

This is what I noticed need the most
attention (past having the map visually
end and the prop distance thing)
This
edge it too high to walk over. Also, the grass texture is misaligned
across the entire
edge.
fell
through the map when I
spawned
Awesome.
Weird
portal "error" in this house. All the door ways and such
had brushes over them but were passable. Maybe you did this on
purpose ... I have no idea.
Also, the Magnum is right next to a
spawn point. Lucky for that person
...
Another
example
The
ground above seemed to dig a bit into the floor.

Only
polish parts of your floor,
eh?
This
needs some dust or something. There's wood debris
everywhere.
Pretty,
mis aligned, but
pretty.
"fix
me"
Oh, also, hl2 crashed when I exited from your map.
However, I got a "Virtual Function Call" which means
there's nothing YOU could have done to cause it. There may be a bug
with one of the pointers in the code for the entities or something.
(Something they're SUPPOSE to massively test for
)
The
connectivity is good. I like the size of the map. And needless to say
it looks beautiful in most areas. I just think it REALLY needs some
outer "decor" to give a sense of a world, not just an
area.
Anyway, good luck, hope this helps.
*cough*makeanewsposthere*cough*
I have played this map more than any other user made HL2 map thus far. My only complaint, if you die in the water, you retain the water noise till you quit.
If anyone knows how to circumvent this annoying thing, please post it.
thanx.
[addsig]
