Yep, that's me. Thanks for taking a look at the map!
Re: dm_torque
Posted by Yak_Fighter on Fri Jan 21st at 7:51pm 2005

Yak_Fighter
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Location: Indianapolis, IN
Occupation: College Student/Slacker
Posted by Yak_Fighter on Fri Jan 21st at 7:51pm 2005
Yak_Fighter
member
1832 posts
406 snarkmarks
Registered: Dec 30th 2001
Location: Indianapolis, IN

Occupation: College Student/Slacker
Re: dm_torque
Posted by dabait on Sun Jan 23rd at 5:36am 2005
Posted by dabait on Sun Jan 23rd at 5:36am 2005
This is my kind of map! I was a bit aprehensive when I first spawned, but then I started exploring and imagining frantic and very dynamic DM battles going on. Can't wait to play this one with others!
<br>
<br>Ermmm... haven't actually played it with others yet... as it stands, I'd give it a 10. I don't expect that rating to change much after trying it online. Nice work!
<br>
<br>-- EDIT --
<br>
<br>Ok... I ran it on my test server (DM) for a bit and had some other players hook-up. It really calls for four players or more... much larger than immediately appears (not a bad thing at all). Had a really good time!
Re: dm_torque
Posted by ReNo on Mon Mar 7th at 9:37pm 2005

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Mon Mar 7th at 9:37pm 2005
Pretty awesome level! We had a great time playing it on the snarkpit server tonight, its a very worthy addition to the map cycle. The main outside area looks great and has loads of gameplay potential. The RPG roof proves a great hub for the level and pulls players torwards each other, yet despite this the RPG doesn't dominate and ruin gameplay due to the abundance of cover. My one main gripe with the level would be that there are a tad too many corridors, and many look the same, but as the map plays nicely with them there (plenty of melee opportunities!), i guess not really a valid complaint. Excellent job, and ideal for the server since it works great with 4-16 players 
ReNo
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Location: Scotland
Occupation: Level Designer
Re: dm_torque
Posted by Agent Smith on Tue Mar 8th at 3:02am 2005

Agent Smith
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Location: NSW, Australia
Occupation: Uni Student
Posted by Agent Smith on Tue Mar 8th at 3:02am 2005
Yak, after playing it on the Snarkpit server I was mightily impressed. It played great and looked great. I don't what it is with those screenshots, but they don't do the map justice. The only problem I was having was with that pink/black chequers appearing on props and models, but it might have been my PC. Excellent work.
Agent Smith
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Location: NSW, Australia

Occupation: Uni Student
Re: dm_torque
Posted by mrpresley on Tue Mar 8th at 2:43pm 2005
Posted by mrpresley on Tue Mar 8th at 2:43pm 2005
Wow, just tried this map tonight and it truly is great. I have yet to try it on my server with other players, but from the looks of it I don't think the players on my server will be disappointed.
Re: dm_torque
Posted by Push6 on Tue Mar 8th at 9:32pm 2005
Posted by Push6 on Tue Mar 8th at 9:32pm 2005
Just had a play on this and its a fantastic map. The layout is great, and the gameplay is supurb.
Push6
member
32 posts
33 snarkmarks
Registered: Mar 6th 2005
Location: England
Occupation: Student - Loughborough
member
32 posts
33 snarkmarks
Registered: Mar 6th 2005
Location: England

Occupation: Student - Loughborough
Re: dm_torque
Posted by omegaslayer on Mon Apr 11th at 4:48pm 2005

omegaslayer
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Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Mon Apr 11th at 4:48pm 2005
omegaslayer
member
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Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Re: dm_torque
Posted by ReNo on Tue Apr 12th at 8:28pm 2005

ReNo
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Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Tue Apr 12th at 8:28pm 2005
The map just appeared in the new fileplanet 10 map HL2DM pack, you might be interested to know
<br>
<br><a href="http://www.fileplanet.com/promotions/HL2DM_mappack/" target="_blank">http://www.fileplanet.com/promotions/HL2DM_mappack/</a>
ReNo
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Location: Scotland
Occupation: Level Designer
Re: dm_torque
Posted by Orpheus on Sun Apr 24th at 4:04pm 2005

Orpheus
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Location: Long Oklahoma - USA
Occupation: Long Haul Trucking
Posted by Orpheus on Sun Apr 24th at 4:04pm 2005
/Me corrects oversite and rates map.
Orpheus
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Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Re: dm_torque
Posted by moonracer1313 on Wed May 25th at 4:00am 2005
Posted by moonracer1313 on Wed May 25th at 4:00am 2005
Very nice. The inert hopper mines were a tad confusing at first but easy to get over. There was a nice pace, running around in it to get a look. haven't got to play it with others yet, but should be fun.
Re: dm_torque
Posted by Andrei on Thu Sep 29th at 5:43pm 2005
Posted by Andrei on Thu Sep 29th at 5:43pm 2005
After playing it for so long on the snarkpit server, I have to say that you've done a great job with this. The only minus I can think of is the lack of vegetation. One or two poplars would have looked very nice. But who gives a damn about that when you're blowing eachother up?
Re: dm_torque
Posted by reaper47 on Sat Nov 5th at 6:37pm 2005
Posted by reaper47 on Sat Nov 5th at 6:37pm 2005
This definately is a good map but I always wondered why nobody mentioned performance. I found this map to run rather slow on my machine while I can run most HL2DM maps without a problem.
Re: dm_torque
Posted by tnkqwe on Fri Jun 13th at 5:14pm 2008

tnkqwe
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560 posts
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Location: Bulgaria
Occupation: High school student
Posted by tnkqwe on Fri Jun 13th at 5:14pm 2008
WOW!
<br>How much bombs have been falling???
tnkqwe
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Re: dm_torque
Posted by Campaignjunkie on Sun Mar 6th at 2:13pm 2005

Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by Campaignjunkie on Sun Mar 6th at 2:13pm 2005
This map (intentionally or unintentionally) borrows elements from dm_overwatch, but extends these elements to accommodate a larger server and better balance.
<br>
<br>It takes place in a war torn city-block, complete with rubble and surrounding buildings. Citadel walls devour the surrounding area, sirens are going off, and smoke bellows out of ruined buildings. Yep, this is the war torn City 17 we have all grown to love. Unfortunately, some awkward architecture and texturing somewhat offsets the immersion, mostly concerning the ruined apartment courtyard area. Minor framerate issues also crept up, mostly due to the open nature of the map, but are very tolerable.
<br>
<br>Now the connectivity! Wow. While still maintaining the structure of a city-block, areas seamlessly flow into each other. Well, a nearly seamless flow - there are a few mundane hallways that are used to connect some of the outlying areas and make it difficult to pinpoint where exactly the player's location is. Which leads to another minor problem: The interiors of the surrounding buildings (unfortunately) borrow a bit from Half-Life 2, with little variation in the interiors and a spartan level of detail. Thus, the lack of landmarks increases the learning curve of this map a little; still, nothing fatal.
<br>
<br>Weapon placement is also done well - most of the weapon locations are easily distinguished, and the rocket launcher at the top "draws players in" (to quote a fellow Snarkpitter) and seems to promote conflict. Overall, an impressive accomplishment that the author should be proud of, despite any minor imperfections. Whatever dm_torque does well, it does very, VERY well. An easy recommendation into any server rotation.
Design
Gameplay
Verdict
A spicy, zesty City 17 map with great flow.
Pros
Very good connectivity and it looks pretty much like City 17.
Design
Awkward architectural and texturing choices, lack of landmarks, hallway-itis.
Design
Gameplay
Verdict
A spicy, zesty City 17 map with great flow.
Pros
Very good connectivity and it looks pretty much like City 17.
Design
Awkward architectural and texturing choices, lack of landmarks, hallway-itis.
Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Re: dm_torque
Posted by satchmo on Mon Mar 29th at 10:18pm 2010

satchmo
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2077 posts
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Registered: Nov 24th 2004
Location: Los Angeles, U.S.
Occupation: pediatrician
Posted by satchmo on Mon Mar 29th at 10:18pm 2010
Wow! This is a new update for a very old map. I played it when it was first released in 2005.
I still love it.
I still love it.
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
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