dm_torque
Post Reply
Quote
Re: dm_torque
Posted by Yak_Fighter on Fri Jan 21st at 7:51pm 2005


Yep, that's me. Thanks for taking a look at the map!



Quote
Re: dm_torque
Posted by dabait on Sun Jan 23rd at 5:36am 2005


This is my kind of map! I was a bit aprehensive when I first spawned, but then I started exploring and imagining frantic and very dynamic DM battles going on. Can't wait to play this one with others! <br> <br>Ermmm... haven't actually played it with others yet... as it stands, I'd give it a 10. I don't expect that rating to change much after trying it online. Nice work! <br> <br>-- EDIT -- <br> <br>Ok... I ran it on my test server (DM) for a bit and had some other players hook-up. It really calls for four players or more... much larger than immediately appears (not a bad thing at all). Had a really good time!



Quote
Re: dm_torque
Posted by ReNo on Mon Mar 7th at 9:37pm 2005


Pretty awesome level! We had a great time playing it on the snarkpit server tonight, its a very worthy addition to the map cycle. The main outside area looks great and has loads of gameplay potential. The RPG roof proves a great hub for the level and pulls players torwards each other, yet despite this the RPG doesn't dominate and ruin gameplay due to the abundance of cover. My one main gripe with the level would be that there are a tad too many corridors, and many look the same, but as the map plays nicely with them there (plenty of melee opportunities!), i guess not really a valid complaint. Excellent job, and ideal for the server since it works great with 4-16 players smiley



Quote
Re: dm_torque
Posted by Agent Smith on Tue Mar 8th at 3:02am 2005


Yak, after playing it on the Snarkpit server I was mightily impressed. It played great and looked great. I don't what it is with those screenshots, but they don't do the map justice. The only problem I was having was with that pink/black chequers appearing on props and models, but it might have been my PC. Excellent work.



Quote
Re: dm_torque
Posted by mrpresley on Tue Mar 8th at 2:43pm 2005


Wow, just tried this map tonight and it truly is great. I have yet to try it on my server with other players, but from the looks of it I don't think the players on my server will be disappointed.



Quote
Re: dm_torque
Posted by Push6 on Tue Mar 8th at 9:32pm 2005


Just had a play on this and its a fantastic map. The layout is great, and the gameplay is supurb.



Quote
Re: dm_torque
Posted by omegaslayer on Mon Apr 11th at 4:48pm 2005






Quote
Re: dm_torque
Posted by ReNo on Tue Apr 12th at 8:28pm 2005


The map just appeared in the new fileplanet 10 map HL2DM pack, you might be interested to know smiley <br> <br><a href="http://www.fileplanet.com/promotions/HL2DM_mappack/" target="_blank">http://www.fileplanet.com/promotions/HL2DM_mappack/</a>



Quote
Re: dm_torque
Posted by Orpheus on Sun Apr 24th at 4:04pm 2005


/Me corrects oversite and rates map.



Quote
Re: dm_torque
Posted by moonracer1313 on Wed May 25th at 4:00am 2005


Very nice. The inert hopper mines were a tad confusing at first but easy to get over. There was a nice pace, running around in it to get a look. haven't got to play it with others yet, but should be fun.



Quote
Re: dm_torque
Posted by Andrei on Thu Sep 29th at 5:43pm 2005


After playing it for so long on the snarkpit server, I have to say that you've done a great job with this. The only minus I can think of is the lack of vegetation. One or two poplars would have looked very nice. But who gives a damn about that when you're blowing eachother up?



Quote
Re: dm_torque
Posted by reaper47 on Sat Nov 5th at 6:37pm 2005


This definately is a good map but I always wondered why nobody mentioned performance. I found this map to run rather slow on my machine while I can run most HL2DM maps without a problem.



Quote
Re: dm_torque
Posted by tnkqwe on Fri Jun 13th at 5:14pm 2008


WOW! <br>How much bombs have been falling???



Quote
Re: dm_torque
Posted by Campaignjunkie on Sun Mar 6th at 2:13pm 2005


This map (intentionally or unintentionally) borrows elements from dm_overwatch, but extends these elements to accommodate a larger server and better balance. <br> <br>It takes place in a war torn city-block, complete with rubble and surrounding buildings. Citadel walls devour the surrounding area, sirens are going off, and smoke bellows out of ruined buildings. Yep, this is the war torn City 17 we have all grown to love. Unfortunately, some awkward architecture and texturing somewhat offsets the immersion, mostly concerning the ruined apartment courtyard area. Minor framerate issues also crept up, mostly due to the open nature of the map, but are very tolerable. <br> <br>Now the connectivity! Wow. While still maintaining the structure of a city-block, areas seamlessly flow into each other. Well, a nearly seamless flow - there are a few mundane hallways that are used to connect some of the outlying areas and make it difficult to pinpoint where exactly the player's location is. Which leads to another minor problem: The interiors of the surrounding buildings (unfortunately) borrow a bit from Half-Life 2, with little variation in the interiors and a spartan level of detail. Thus, the lack of landmarks increases the learning curve of this map a little; still, nothing fatal. <br> <br>Weapon placement is also done well - most of the weapon locations are easily distinguished, and the rocket launcher at the top &quot;draws players in&quot; (to quote a fellow Snarkpitter) and seems to promote conflict. Overall, an impressive accomplishment that the author should be proud of, despite any minor imperfections. Whatever dm_torque does well, it does very, VERY well. An easy recommendation into any server rotation.

Design


Gameplay


Verdict
A spicy, zesty City 17 map with great flow.

Pros
Very good connectivity and it looks pretty much like City 17.

Design
Awkward architectural and texturing choices, lack of landmarks, hallway-itis.




Quote
Re: dm_torque
Posted by satchmo on Mon Mar 29th at 10:18pm 2010


Wow! This is a new update for a very old map. I played it when it was first released in 2005.

I still love it.





Post Reply