Yea thats what I meant, lol. I'm gonna work that into my next maps 
I think, too, that using doors in this way also helps on connectivity and also reduces that ugly as hell sound of a standard func_door squeak. I also put trigger_mulitples on the floor beneath the door to simulate an eerier door squeal.
The rspeeds were a bugger in this map, and only in 2 spots do they go over the 1000 mark...they hit 1200 at max, I believe, and the epolies go up to 7500 due to the over-abundance of func_illusionaries and func_walls.
I did rush this out...you're right there, Jinx. It took me about a total of 6 hours over 3 days to build this, compile times included. You ought to download it, tho..cuz a screenshot really cant do a map justice.
Again, thanks for the feedback.
[addsig]