Firth
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Re: Firth
Posted by Orpheus on Sat Jan 22nd at 3:43am 2005


? quoting mazemaster
It takes a certain style of player to like that map. It is one of my favorite maps and yet I can completely understand why someone would hate it.

i hope you know, i meant no disrespect to you personally. i have found you to be a superior mapper in all respects. i just found it strange is all.

i know mapping. i never understood the killboxers, nor this maps fame either, but i do know they are still popular despite my confusion.

my apologies if i said anything... tactless.

[addsig]




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Re: Firth
Posted by Myrk- on Sat Jan 22nd at 12:31pm 2005


I couldn't find out how to open the water gates... wierd. [addsig]



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Re: Firth
Posted by ultranew_b on Sat Jan 22nd at 1:33pm 2005


I really like alote of the architecture. Very nice stuff. I think its a tad big for a DM level. But its full of eye candy, which i love.

My framerate dropped in a few spots below 25. My framerate seemed to get worse as the game went on, due to the fact that the airboats seem to be generating log errors.

Nice looking map nonetheless.





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Re: Firth
Posted by keved on Sun Jan 23rd at 4:04pm 2005


Generally looks great but is just too big tbh. The main outside area is enormous and doesn't run particularly well and could do with optimising/simplifying/reducing in scope.

tbh though, I think you could split the map in half, improve connectivity and add more detailing, then release it as two maps.





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Re: Firth
Posted by habboi on Sun Jan 23rd at 5:07pm 2005


That would be nice but i prefer huge maps!

As long as they dont lag too much!

[addsig]




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Re: Firth
Posted by Mikee on Sun Jan 23rd at 6:42pm 2005


Without question it looks fabulous, but I'm pretty sure it is just too large for the 14-16 person servers to want to run it....it won't give enough player action to be popular. My recommendation would be to cut at least 1/3 of the map which I know will make you cringe. Then you need to figure out why it won't run on servers...heh!

I would also lose the airboat...doesn't belong in a DM map, unless you have it as a fixed model being serviced. Not sure if the valve is opening the gate, or of what use that opening gate really is in a DM map.

There are a number of mounting ladder problems (at bottom of ladder), and texture mismatches. Weapons/ammo/items need to be improved (need more). Even still, it breaks new ground in mapping creativity and beauty.




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Re: Firth
Posted by Campaignjunkie on Sat Feb 19th at 4:25am 2005


Apologies for this thread necromancy, but I'm open-sourcing Firth. Rip it apart, see how the teleporter or canal-locks work, whatever you want. Have at it.

http://snarkpit.com/pits/campaignjunkie/firth/dm_firth_b6.zip

You may now let this thread sink to the abyss. Thank you. [addsig]




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Re: Firth
Posted by oetroc on Thu Dec 9th at 12:04am 2004


That looks friggin' awesome...good work on the scenery.



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Re: Firth
Posted by MOliver on Thu Dec 9th at 12:06am 2004


How deep is the water going to be? Since its the airboat, you dont really need it to be that deep and if its too deep, it slows down DM gameplay (and I hate slogging through water in rl and in vl...) but it should provide for some interesting and different gameplay than most of what the other offerings will most likely be...



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Re: Firth
Posted by KungFuSquirrel on Thu Dec 9th at 12:25am 2004


Looking great so far. But aren't you a little young for the contest? smiley hehe <br> <br>What sort of layout are you looking for with this? I'd be interested to see an overhead.



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Re: Firth
Posted by Neural Scan on Thu Dec 9th at 12:28am 2004


It looks fantastic! I just want to explore it right now! <br> <br>Keep it up, I can see this doing well in the compo smiley



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Re: Firth
Posted by satchmo on Thu Dec 9th at 12:44am 2004


For a second there, I thought I was looking at photographs instead of screenshots! <br> <br>If Valve makes a canal map, yours may be better. Those apartment buildings are part of your skybox? They're the most realistic buildings I've seen so far (better than the ones from HL2). <br> <br>Does the water level change, by the way?



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Re: Firth
Posted by Crono on Thu Dec 9th at 1:07am 2004


I think the best comment I could give is that it almost looks like it's straight out of the single player game.



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Re: Firth
Posted by Raeth on Thu Dec 9th at 1:10am 2004


Better than the apartments in the single player game? Heh. They're the same building, really. It's one of the skybox props.



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Re: Firth
Posted by mike-o on Sun Dec 12th at 10:03pm 2004


DAMN thats hot... nice skybox.



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Re: Firth
Posted by Nanni on Wed Dec 15th at 9:06pm 2004


Looks like u are a very good mapper......



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Re: Firth
Posted by ddrgn on Mon Jan 17th at 8:10pm 2005


Nice map, but it crashes linux, mappers should always test their maps on linux, considering any serious game server provider uses linux to run its systems, i rent a popular public server, i added this to the rotation lastnight and it crashed, a linux fix would do this map great justice



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Re: Firth
Posted by Campaignjunkie on Mon Jan 17th at 9:36pm 2005


Thanks for the bug info. I currently have no idea why it crashes Linux, but I assume it has something to do with the large size of the map. I'll make a fix reasonably soon. smiley



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Re: Firth
Posted by Vassago5kft on Tue Jan 18th at 8:27pm 2005


Well, it's not like every mapper has ready access to a Linux server..... <br> <br>In any case, that's a damn fine map there, junkie. I'll be sure to nab this one when it's 100% smiley



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Re: Firth
Posted by Atrocity on Thu Jan 20th at 2:48pm 2005


Wow I tlooks awesome, I haven't played it yet, but this map crushes my dismal efforts =/




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