dm_park
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Re: dm_park
Posted by satchmo on Thu Jan 13th at 5:41am 2005


One of the best use of displacement surface in the sewage drain canal, making the serpentine watery path. <br> <br>The parking garage looks interesting too. But are there multiple points of connection between the different levels?



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Re: dm_park
Posted by Crono on Thu Jan 13th at 7:41am 2005


Just thought you might like a real comment: <br>... it looks pretty, but it also looks like it has God awful connectivity.



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Re: dm_park
Posted by Orpheus on Thu Jan 13th at 10:51am 2005


LOL @Crono. <br>I have noticed as well my friend, that there is a definite line between the &quot;Be's&quot; and the &quot;Wannabes&quot; ROFL <br> <br>as for the map? the screens are to big, i cannot see them. :/



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Re: dm_park
Posted by Mantra on Tue Jan 18th at 12:29am 2005


I think uve done a moderate job with realism and spent a decent amount of time on geometry. I think the 3-d skybox could be used more effectively by adding many more building to make u feel like ur surrounded by a city, other than that good job.



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Re: dm_park
Posted by Myrk- on Thu Jan 27th at 12:00pm 2005


Name already in use.



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Re: dm_park
Posted by Leperous on Thu Jan 27th at 12:39pm 2005


I see several stretched textures in the 2nd picture, fix it! Also, if those cars are burnt out and abandoned, then try rotating them a bit so they don't look like someone parked them there yesterday.



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Re: dm_park
Posted by mike-o on Thu Jan 27th at 11:57pm 2005


Skybox has obvious brush meet lines.



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Re: dm_park
Posted by williewonka420 on Sat Jan 29th at 9:20pm 2005


Those skybox lines only show up on my laptop i have been working with my laptop at work crappy igp graphics i guess.The cars are prop_physic override so they wont be staionary for long smiley i didnt see there was a dm_park already so i will rename.I can see i need alot more practice before i try and release a map thanks for feedback..peace



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Re: dm_park
Posted by 417 on Sat May 7th at 7:38am 2005


I like the gameplay on this map and it's original design. Most gamers don't run well enough systems to handle it's detail though so it had issues with a lot of players on it. Thus we had to pull it from our rotation.



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Re: dm_park
Posted by DrGlass on Sat May 7th at 1:00pm 2005


Wish I had known it was on rotation, performance was pretty bad and I dont plan on trying to fix it.



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Re: dm_park
Posted by ChrisInVT on Sat Dec 8th at 7:38pm 2007


Looks like an awesome map, but the download link is broken smiley



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Re: dm_park
Posted by DrGlass on Fri Dec 28th at 6:40am 2007


It very well may be lost forever




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