dm_parasite
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Re: dm_parasite
Posted by Finger on Sat Jan 15th at 11:38am 2005


Ok. First off, this map has taught me a big lesson....don't bite off more than you can chew. I think I could have been much happier with this project if I had stepped back and realized just how unneccessary all this space is for HL2DM. I could have scaled down, and had more time to really kick out a solid design with layers of polish. What I got instead, was a struggle just to get this thing into the competiton before deadline. The result, is a less than finished map which could have been much more.

So, now that we know how I feel about it.... let me know how you feel. Kick me in the shins a couple of times, and help me remember that simple designs are sometimes the best ones.

http://www.duncanmoore.org/downloads/dm_parasite_beta1.zip





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Re: dm_parasite
Posted by Leperous on Sat Jan 15th at 1:32pm 2005


Oh it's not that bad Yes the layout does feel 'unfocused', especially outside (around the health charger), though I do like the large open layout with two tiers to fight from. Nice small points are the exploding barrels with shards and the cool Combine generator rod thingy in the open-topped cavern, bad points are perhaps the dodgy clipping at the edges of the map and the design in the Combine area (which, though architecturally interesting, had nothing in it!). It's pretty good for what it is though, I hope you work on it some more and can be bold enough to tear up chunks of it and remake.



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Re: dm_parasite
Posted by Juim on Sat Jan 15th at 4:47pm 2005


got it to work I'll take a look as well.

Thanks Finger.





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Re: dm_parasite
Posted by Finger on Sat Jan 15th at 8:30pm 2005


Well, I didn't really follow my own rules with this map, and was kind of enjoying 'not' planning it out and just playing with the new tools in a more spontaneous fashion. Shame on me! I might rip it up, but more than likely I will call it my 'learning' map for HL2 and go on to designing something fresh...possibly with nuggets of this map carried along.





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Re: dm_parasite
Posted by Campaignjunkie on Sat Jan 15th at 8:38pm 2005


Looks great! I really like the vastness of it all - in my opinion, that was one of HL2's greatest attributes. It really feels like an arid, desolate, horrible place at times, though I felt some of the lighting was a little flat.

And Finger: Don't think you're alone with the "simple is better" lesson, I also learned that the hard way with my entry!
[addsig]




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Re: dm_parasite
Posted by parakeet on Sat Jan 15th at 1:04pm 2005


smiley good luck ! i like how the big spidery machine thing stands through the house



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Re: dm_parasite
Posted by mike-o on Sat Jan 15th at 2:53pm 2005


I like it.




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