snarkpit pitcrew map
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Re: snarkpit pitcrew map
Posted by mazemaster on Wed Oct 15th at 9:46am 2003


What happened to the snarkpit pitcrew map? Did it just up and dissappear?



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Re: snarkpit pitcrew map
Posted by Wild Card on Wed Oct 15th at 3:42pm 2003


Something of the sort. I believe its Yak_fighter that has it right now. Although Orph has a copy too.



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Re: snarkpit pitcrew map
Posted by ReNo on Thu Oct 16th at 11:01am 2003


Yak Fighter made a news post not TOO long ago saying he was working on it again after a long break, so we may well see it again soon enough. Don't think I can be bothered having another pass at it, my area is complete enough I think, although should anyone want to mod it at all then I'd be happy for them to. [addsig]



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Re: snarkpit pitcrew map
Posted by Yak_Fighter on Thu Oct 16th at 7:05pm 2003


No, it hasn't up and disappeared. I'm still working on it.

This is when I got it:

This is now:

It no longer has a bunch of pointless dead ends or crappy connectivity in the middle. I am not going to allow this map to be a cool concept but a piece of unplayable crap in multiplayer. It'll get done before HL2, I promise.





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Re: snarkpit pitcrew map
Posted by mazemaster on Thu Oct 16th at 8:50pm 2003


We were having trouble compiling it before, and now you add that much complexity?!? Good luck.



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Re: snarkpit pitcrew map
Posted by Hornpipe2 on Thu Oct 16th at 8:53pm 2003


What is this map? [addsig]



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Re: snarkpit pitcrew map
Posted by KoRnFlakes on Thu Oct 16th at 9:02pm 2003


a compilation of lots of snarkpit regulars' areas. Each made an area or so & then theyve all been put together. [addsig]



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Re: snarkpit pitcrew map
Posted by Wild Card on Thu Oct 16th at 9:48pm 2003


Looks real spiffy. So this is what I've been missing out on...



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Re: snarkpit pitcrew map
Posted by Yak_Fighter on Thu Oct 16th at 9:56pm 2003


? posted by mazemaster
We were having trouble compiling it before, and now you add that much complexity?!? Good luck.

It's not like I can't simplify it. Plus it looks more complicated than it is, mainly because my mapping style tends toward more crap on the ceilings instead of the walls.

Everything my hand touched the first time around was deleted, including that big red and blue room that was overly detailed. I am more than willing to remove details throughout the map (mainly my area) if need be.





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Re: snarkpit pitcrew map
Posted by Wild Card on Thu Oct 16th at 10:25pm 2003


whats the brush/face/entity count?



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Re: snarkpit pitcrew map
Posted by Gorbachev on Thu Oct 16th at 11:02pm 2003


I want to get in on a little of the action. [addsig]



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Re: snarkpit pitcrew map
Posted by Orpheus on Fri Oct 17th at 1:56am 2003


? posted by Gorbachev
I want to get in on a little of the action.

if you do, you will need to begin another, this one is full, i am not being mean, its the biggest multi-mapper construct i have ever seen, short of a single-player map pack...

lemme get the last beta uploaded and you new members can gaze on real talent at work (no, sadly not my part)

[addsig]




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Re: snarkpit pitcrew map
Posted by Orpheus on Fri Oct 17th at 2:05am 2003


my briefcase

look around if you like, but the pitcrew map is in the pitcrew folder, or at least the last compiled version..

enjoy.

^^MY PORTION^^

[addsig]




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Re: snarkpit pitcrew map
Posted by Gorbachev on Fri Oct 17th at 3:28am 2003


I d/led it a while ago, but couldn't open it. [addsig]



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Re: snarkpit pitcrew map
Posted by Orpheus on Fri Oct 17th at 3:36am 2003


? posted by Gorbachev
I d/led it a while ago, but couldn't open it.

i just now downloaded, on a completely different PC, opened it and extracted to my desktop..

file is valid.

be sure you have newest winzip?

[addsig]




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Re: snarkpit pitcrew map
Posted by Bewbies on Fri Oct 17th at 4:18am 2003


i see a map for the snarkpit server =D

lets finish that fugger and get it running

[addsig]




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Re: snarkpit pitcrew map
Posted by Tracer Bullet on Fri Oct 17th at 6:40am 2003


Why don't we start our own as Orph suggests Gorb? there alot of newer "regulars" around such as you and myself.

I won't have time for any mapping until christmass, but I'd be up for it.

[addsig]




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Re: snarkpit pitcrew map
Posted by Dietz on Fri Oct 17th at 7:55am 2003


/me leans back in his chair and laughs



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Re: snarkpit pitcrew map
Posted by Orpheus on Fri Oct 17th at 12:06pm 2003


? posted by Dietz
/me leans back in his chair and laughs

you sure lean back alot

hey, send me that pic of you so i can put it in my collection.

and guys, our map went smooth for a long time, then snaged, be prepared for issues, we got lucky, all of us were more/less proffesional enuff to accept real-life causes them..

most mapping groups, wont

if you start a map, set goals at the onstart, agree to them, then proceed, or else you will fail, lose friendships or worse, leave SP over it.

its very, very hard to mesh mapping styles, but, it can be done

goodluck

[addsig]




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Re: snarkpit pitcrew map
Posted by Gorbachev on Fri Oct 17th at 11:25pm 2003


I think we need a limitation on size and have a certain layout determined ahead of time to see how much space each person should be provided with. [addsig]




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