Posted by mazemaster on Wed Oct 15th at 9:46am 2003
Posted by Wild Card on Wed Oct 15th at 3:42pm 2003
Wild Card
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Location: Ontario, Canada

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Posted by ReNo on Thu Oct 16th at 11:01am 2003
ReNo
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Location: Scotland
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Posted by Yak_Fighter on Thu Oct 16th at 7:05pm 2003
No, it hasn't up and disappeared. I'm still working on it.
This is when I got it:

This is now:

It no longer has a bunch of pointless dead ends or crappy connectivity in the middle. I am not going to allow this map to be a cool concept but a piece of unplayable crap in multiplayer. It'll get done before HL2, I promise.
Yak_Fighter
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Posted by mazemaster on Thu Oct 16th at 8:50pm 2003
Posted by Hornpipe2 on Thu Oct 16th at 8:53pm 2003
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Posted by KoRnFlakes on Thu Oct 16th at 9:02pm 2003
KoRnFlakes
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Posted by Wild Card on Thu Oct 16th at 9:48pm 2003
Wild Card
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Posted by Yak_Fighter on Thu Oct 16th at 9:56pm 2003
| ? posted by mazemaster |
| We were having trouble compiling it before, and now you add that much complexity?!? Good luck. |
It's not like I can't simplify it. Plus it looks more complicated than it is, mainly because my mapping style tends toward more crap on the ceilings instead of the walls.
Everything my hand touched the first time around was deleted, including that big red and blue room that was overly detailed. I am more than willing to remove details throughout the map (mainly my area) if need be.
Yak_Fighter
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Posted by Wild Card on Thu Oct 16th at 10:25pm 2003
Wild Card
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Posted by Gorbachev on Thu Oct 16th at 11:02pm 2003
Posted by Orpheus on Fri Oct 17th at 1:56am 2003
| ? posted by Gorbachev |
| I want to get in on a little of the action. |
if you do, you will need to begin another, this one is full, i am not being mean, its the biggest multi-mapper construct i have ever seen, short of a single-player map pack...
lemme get the last beta uploaded and you new members can gaze on real talent at work (no, sadly not my part)
[addsig]
Orpheus
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Posted by Orpheus on Fri Oct 17th at 2:05am 2003
look around if you like, but the pitcrew map is in the pitcrew folder, or at least the last compiled version..
enjoy.

^^MY PORTION^^
Orpheus
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Posted by Gorbachev on Fri Oct 17th at 3:28am 2003
Posted by Orpheus on Fri Oct 17th at 3:36am 2003
| ? posted by Gorbachev |
| I d/led it a while ago, but couldn't open it. |
i just now downloaded, on a completely different PC, opened it and extracted to my desktop..
file is valid.
be sure you have newest winzip?
[addsig]Orpheus
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Posted by Bewbies on Fri Oct 17th at 4:18am 2003
i see a map for the snarkpit server =D
lets finish that fugger and get it running
[addsig]Bewbies
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Posted by Tracer Bullet on Fri Oct 17th at 6:40am 2003
Why don't we start our own as Orph suggests Gorb? there alot of newer "regulars" around such as you and myself.
I won't have time for any mapping until christmass, but I'd be up for it.
[addsig]Tracer Bullet
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Location: Seattle WA, USA

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Posted by Dietz on Fri Oct 17th at 7:55am 2003
Posted by Orpheus on Fri Oct 17th at 12:06pm 2003
| ? posted by Dietz |
| /me leans back in his chair and laughs |
you sure lean back alot ![]()
hey, send me that pic of you so i can put it in my collection.
and guys, our map went smooth for a long time, then snaged, be prepared for issues, we got lucky, all of us were more/less proffesional enuff to accept real-life causes them..
most mapping groups, wont 
if you start a map, set goals at the onstart, agree to them, then proceed, or else you will fail, lose friendships or worse, leave SP over it.
its very, very hard to mesh mapping styles, but, it can be done ![]()
goodluck
[addsig]Orpheus
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Location: Long Oklahoma - USA

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Posted by Gorbachev on Fri Oct 17th at 11:25pm 2003
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