Posted by Bobv on Sun Jan 16th at 4:12am 2005
Update: Map finished, feel free to download, comment, review, etc.
Posted by Myrk- on Sun Jan 16th at 12:19pm 2005
Myrk-
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Posted by Bobv on Sun Jan 16th at 1:21pm 2005
Posted by habboi on Sun Jan 16th at 2:10pm 2005
A nice attempt at making mountains but they are displaced all over the place and that happens sometimes.
Carry on and i'm sure it will get a lot better!
[addsig]Posted by Bobv on Sun Jan 16th at 3:46pm 2005
are they any better?

Posted by habboi on Sun Jan 16th at 5:38pm 2005
Posted by Bobv on Sun Jan 16th at 10:44pm 2005
made better mountains
made the support beam thingies on the bases come down and can be used to go up to the top of the base, or to kill yourself with
making sniper platforms - hit a button and it goes up and hangs in the air for a minute, has doors on the bottom that open to bomb stuff! with.. grenades?
Posted by Myrk- on Sun Jan 16th at 11:21pm 2005
Myrk-
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Posted by Myrk- on Sun Jan 16th at 11:21pm 2005
Double post...
[addsig]Myrk-
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Posted by DrGlass on Sun Jan 16th at 11:34pm 2005
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Posted by Bobv on Wed Jan 19th at 3:16am 2005
Updated map, Updated screenshots - still no hosting :O
note the support beam/ladders/siege ladder things come down - some are down in a screenie - i love em
Posted by Crono on Wed Jan 19th at 3:26am 2005
Remember?:
Posted by Bobv on Wed Jan 19th at 3:29am 2005
Remember?:
sorry i thought i fixed them (^_^)
Posted by Tracer Bullet on Wed Jan 19th at 4:07am 2005
Honestly. I say scrap it and try again. It's too open, it's too flat, the "mountains" look like like they were made in a giant sand box, the buildings are blocky inside and out... It's really not bad for a first, second, or even third try, but nonetheless unworthy as it stands.
If the theme you want is two bases separated by a swath of open terrain, make the terrain interesting. Have you ever seen real mountains? Why would there be two enemy bases within easy sight of one another? None of it makes any sense. What you have is UT style arena gameplay for which HL2DM weapons and dynamics are wholly unsuited!
I think you could infinitely improve this concept if you placed a ridge between the two bases with trenches, tress, and various terrain convulsions that would make getting from one place to the other more interesting than walking across a parking lot.
[addsig]Tracer Bullet
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Posted by Bobv on Wed Jan 19th at 4:09am 2005
Im pretty happy with it considering it's my first map, i might unofficialy scrap it - there are only a few things i'd like to change, and then get started on a new map....
Posted by Bobv on Thu Jan 20th at 12:15am 2005
Posted by Bobv on Sat Jan 29th at 8:05pm 2005
Posted by cbk on Sun Jan 16th at 4:32am 2005
Posted by Forceflow on Sun Jan 16th at 12:06pm 2005
Forceflow
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Posted by RaPtoR on Tue Jan 18th at 9:47pm 2005
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