PX_Selfless
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Re: PX_Selfless
Posted by ReNo on Thu Oct 16th at 12:39pm 2003


Yup it sure is, gotta sneak onto the snarkpit during my lab sessions [addsig]



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Re: PX_Selfless
Posted by Gollum on Thu Oct 16th at 1:44pm 2003


Looks great to me - can't really find anything to suggest, based on those pics.



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Re: PX_Selfless
Posted by Dr Brasso on Thu Oct 16th at 2:24pm 2003


man.......

i really really, wish i had your natural eye for structural design.....on an architectural level, you could be awesome.....i see some real design potential on some REAL structures here duncan......ever thought of a carreer change???....

i gotta agree with the O man tho, something is just too stripey in there.....

Dr Brasso...

[addsig]




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Re: PX_Selfless
Posted by Loco on Thu Oct 16th at 2:29pm 2003


Sigh... once again an amazing map from ReNo. I'm not too keen on the stripes either, but the rest is fantastic. Where did you get those textures from? Please release part of this for HLDM, as I've got bots for that!



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Re: PX_Selfless
Posted by Jinx on Thu Oct 16th at 4:49pm 2003


looks great. those corridors etc are just amazing. I know this is for a coop mod, but some areas at least would play great in DM etc. Any chance you could rework some of this into a multiplayer map as well?



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Re: PX_Selfless
Posted by Crackerjack on Thu Oct 16th at 5:45pm 2003


Duncan looks great alot better than Colony

Pics 2 and 4 dont go along with the theme of rusted broken down place. If that what ur going for.. Their a bit to open and a bit to clean. the floor in shot 2 looks a little plane maybe break it up or put pipes running underneath the floor. And the locker texture looks awkward a bit to green and vibrant. Maybe Korn would be kind enough to make you a new one.

I suggest placing the map in an outsire area (w_polies would fly out the window with cieling and more detail) Maybe make the lighitng a bit more like your comp map. Which would be nice to see in Selfless.

[addsig]




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Re: PX_Selfless
Posted by Tracer Bullet on Thu Oct 16th at 7:52pm 2003


Incredible, as always ReNo. yet I am bothered by the lack of reality in the archatecture. it's beautifull, but what engineer in their right mind would design a structure like that for a practical purpose? I supose public centers like museums, and convention centers often have such fancifull designs, but I just can't picture it in a mine/industrial type setting, even if it is suposed to be futureistic.

/2 cents

[addsig]



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Re: PX_Selfless
Posted by Finger on Thu Oct 16th at 8:26pm 2003


Looks great Reno. Makes me want to squeeze something industrial out, before HL takes it's final dive.





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Re: PX_Selfless
Posted by Campaignjunkie on Fri Oct 17th at 2:33am 2003


Glad to see you're doing something with all the work you spent on colony. Good luck with finishing it. A shame, though, really; Fox1 made some great textures for Paroxysm, but certain decisions / behavior by the team really just lost my interest and dedication. [addsig]



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Re: PX_Selfless
Posted by ReNo on Fri Oct 17th at 1:24pm 2003


Campaignjunkie
I know where you are coming from, I've occasionally found myself somewhat pissed off at certain folks over there, but I said a long time back I would make a map, and would feel really bad to go back on that. Plus making a co-op map is a new experience, and something I feel I need to learn.

Finger
Why not, I'd certainly be interested in seeing more maps from you, especially after Broken Palace.

Tracer Bullet
I admit its hardly realistic, but realism is something I've always ommited in my levels. I could perhaps knock up a realistic CS style map, but personally I think its something I would be quite bad at. I put together what I deem to be believable maps, which let me be a bit creative. Sure they are unlikely to exist in real life, but I try to avoid people going "No WAY is that a mine colony!". If I can make people believe the map represents what its supposed to represent, then I guess I'm happy.

Crackerjack
I'll try changing the colour of the locker texture to a grey or something to make it fit in more, however at the moment the map seems overall a bit too colourless, and the lockers provide a nice splash of colour to spruce it up. The central rusted corridor is kinda out of sync with the cleaner sections found elsewhere, so I might switch in some cleaner textures to make it all feel a bit more coherent. This is supposed to be a mine still in use, until a few days prior, so its not supposed to be long abandoned - perhaps the central corridor kinda suggests that

Jinx
Yeah I agree some of it could work really nicely in DM, so I'll certainly be trying to get a section of it out for HLDM. The problem is that the layout of the section I would consider is kinda linear, so it would take some layout tweaking to get working well. Still, no reason I shouldn't try.

Loco
Ok, the stripes are bad, point made guys Fact is though, if your all talking about the same stripes, they are actualy small pipes running up the texture I believe, rather than stripes. The textures are a mix of Korn's various sets, and Evil_Lair's (Yves Allaire) sets 3 and 8 mostly. The rock and ground textures are courtesy of MrBen.

Dr.Brasso
Your too kind mate...but hey who am I to not accept a compliment

Gollum
I'm sure your critical eye will find something to bitch about come the alpha release!

Thanks for all the feedback guys

[addsig]




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Re: PX_Selfless
Posted by Loco on Fri Oct 17th at 5:37pm 2003


? quote:
Loco
Ok, the stripes are bad, point made guys Fact is though, if your all talking about the same stripes, they are actualy small pipes running up the texture I believe, rather than stripes. The textures are a mix of Korn's various sets, and Evil_Lair's (Yves Allaire) sets 3 and 8 mostly. The rock and ground textures are courtesy of MrBen.


Oh I see...! Fair enough. Nice work. You could try to scale them up a little, but this could lead to a rather nasty pixelly effect. Up to you. Great screenshots. [addsig]




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Re: PX_Selfless
Posted by Mr.Ben on Fri Oct 17th at 8:13pm 2003


Reno: Dude, i love those light stripes on the floor!

*me finds use in his ns map*

[addsig]




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Re: PX_Selfless
Posted by Vash on Fri Oct 17th at 9:15pm 2003


I love this map. [addsig]




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