Posted by ReNo on Thu Oct 16th at 12:39pm 2003
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Posted by Gollum on Thu Oct 16th at 1:44pm 2003
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Posted by Dr Brasso on Thu Oct 16th at 2:24pm 2003
man.......
i really really, wish i had your natural eye for structural design.....on an architectural level, you could be awesome.....i see some real design potential on some REAL structures here duncan......ever thought of a carreer change???....
i gotta agree with the O man tho, something is just too stripey in there..... 
Dr Brasso...
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Posted by Loco on Thu Oct 16th at 2:29pm 2003
Posted by Jinx on Thu Oct 16th at 4:49pm 2003
Posted by Crackerjack on Thu Oct 16th at 5:45pm 2003
Duncan looks great alot better than Colony
Pics 2 and 4 dont go along with the theme of rusted broken down place. If that what ur going for.. Their a bit to open and a bit to clean. the floor in shot 2 looks a little plane maybe break it up or put pipes running underneath the floor. And the locker texture looks awkward a bit to green and vibrant. Maybe Korn would be kind enough to make you a new one.
I suggest placing the map in an outsire area (w_polies would fly out the window with cieling and more detail) Maybe make the lighitng a bit more like your comp map. Which would be nice to see in Selfless.
[addsig]Posted by Tracer Bullet on Thu Oct 16th at 7:52pm 2003
Incredible, as always ReNo. yet I am bothered by the lack of reality in the archatecture. it's beautifull, but what engineer in their right mind would design a structure like that for a practical purpose? I supose public centers like museums, and convention centers often have such fancifull designs, but I just can't picture it in a mine/industrial type setting, even if it is suposed to be futureistic.
/2 cents
[addsig]Tracer Bullet
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Posted by Finger on Thu Oct 16th at 8:26pm 2003
Looks great Reno. Makes me want to squeeze something industrial out, before HL takes it's final dive.
Posted by Campaignjunkie on Fri Oct 17th at 2:33am 2003
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Posted by ReNo on Fri Oct 17th at 1:24pm 2003
Campaignjunkie
I know where you are coming from, I've occasionally found myself somewhat pissed off at certain folks over there, but I said a long time back I would make a map, and would feel really bad to go back on that. Plus making a co-op map is a new experience, and something I feel I need to learn.
Finger
Why not, I'd certainly be interested in seeing more maps from you, especially after Broken Palace.
Tracer Bullet
I admit its hardly realistic, but realism is something I've always ommited in my levels. I could perhaps knock up a realistic CS style map, but personally I think its something I would be quite bad at. I put together what I deem to be believable maps, which let me be a bit creative. Sure they are unlikely to exist in real life, but I try to avoid people going "No WAY is that a mine colony!". If I can make people believe the map represents what its supposed to represent, then I guess I'm happy.
Crackerjack
I'll try changing the colour of the locker texture to a grey or something to make it fit in more, however at the moment the map seems overall a bit too colourless, and the lockers provide a nice splash of colour to spruce it up. The central rusted corridor is kinda out of sync with the cleaner sections found elsewhere, so I might switch in some cleaner textures to make it all feel a bit more coherent. This is supposed to be a mine still in use, until a few days prior, so its not supposed to be long abandoned - perhaps the central corridor kinda suggests that 
Jinx
Yeah I agree some of it could work really nicely in DM, so I'll certainly be trying to get a section of it out for HLDM. The problem is that the layout of the section I would consider is kinda linear, so it would take some layout tweaking to get working well. Still, no reason I shouldn't try.
Loco
Ok, the stripes are bad, point made guys
Fact is though, if your all talking about the same stripes, they are actualy small pipes running up the texture I believe, rather than stripes. The textures are a mix of Korn's various sets, and Evil_Lair's (Yves Allaire) sets 3 and 8 mostly. The rock and ground textures are courtesy of MrBen.
Dr.Brasso
Your too kind mate...but hey who am I to not accept a compliment ![]()
Gollum
I'm sure your critical eye will find something to bitch about come the alpha release!
Thanks for all the feedback guys ![]()
ReNo
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Posted by Loco on Fri Oct 17th at 5:37pm 2003
| ? quote: |
| Loco
Ok, the stripes are bad, point made guys |
Oh I see...! Fair enough. Nice work. You could try to scale them up a little, but this could lead to a rather nasty pixelly effect. Up to you. Great screenshots. [addsig]
Posted by Mr.Ben on Fri Oct 17th at 8:13pm 2003
Reno: Dude, i love those light stripes on the floor!
*me finds use in his ns map* ![]()
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