fy_splooge
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Re: fy_splooge
Posted by Tracer Bullet on Mon Jan 17th at 10:50pm 2005


It would be cool to see a well designed FY map. the only reason i hate them is because everyone seems to think they ought to look like the abomination that is fy_iceworld. [addsig]



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Re: fy_splooge
Posted by Orpheus on Mon Jan 17th at 11:01pm 2005


? quoting mazemaster
Dude, just do whatever you want and have fun. Different people map for different reasons and thats OK.

i tend to reflect this thinking, but in this case, its a waste. the person in question is not old enough yet to comprehend the subtleties ans nuances of it all.

mapping should be first and foremost fun. not to the people playing it, but to the person doing it. if however, your sights are set so low as to reflect a disdain for the art, one must expect some sort of an effect that outlook incites.

anywho's, maybe in a couple years when this guy is 12 or so, he will be ready to map. right now, i think he needs to just play other peoples works. :/

[addsig]




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Re: fy_splooge
Posted by rs6 on Mon Jan 17th at 11:09pm 2005


? quote:
OMG I AM SO CONFUSED. I think I'm just done mapping. God I jsut wanted to have fun and everything sucks now.


doin't give up. I made 1 map for regular CS (an fy map) and it sucked so bad. So i gave up(im back now 9my first map in 2 yrs.) Just keep wokring on it, Just make more fy maps, but don't release them, learn to be good at hammer, and level design and once you get there start releasing some stuff, it will look alot better than your first map. [addsig]




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Re: fy_splooge
Posted by kdhunt2000 on Tue Jan 18th at 12:43am 2005


ok, thx to everyone for your feedback



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Re: fy_splooge
Posted by n3gs on Tue Jan 18th at 3:39pm 2005


You were talking earlier about making a Gauntlet-style map.

Am I correct in thinking it'd be a maze-ish type deal, kinda like the original Gauntlet?

That would be great for HL2DM. I'm not a perfect mapper myself, hell, I can hardly spend more than an hour just messing around, nothing ever comes out of it. But I think a map like that would be pretty cool for DM. You'd just have to work that much harder on polishing it, so it's not just a bunch of random walls.

Do something I don't do, and plan it out.

But don't get me started on this map. Even as a relative n00b, I can see it needs lighting and texture work.

But keep at it, and don't give up.

[addsig]




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Re: fy_splooge
Posted by kdhunt2000 on Tue Jan 18th at 11:30pm 2005


it would have been for cs. It owuld have been a series of obstacles that they must get through using tema work but now I am making cs_haunted, it is almost completly planned out on graph paper.



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Re: fy_splooge
Posted by Random on Mon Jan 17th at 4:00am 2005


Eww that doesnt look good



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Re: fy_splooge
Posted by cbk on Mon Jan 17th at 4:29am 2005


AHHH MY EYES!



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Re: fy_splooge
Posted by Mor7y on Mon Jan 17th at 4:42am 2005


That.... Was just terrible :P



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Re: fy_splooge
Posted by SWATSiLeNt on Mon Jan 17th at 5:40am 2005


I think I have cancer now.......NOOOO!!



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Re: fy_splooge
Posted by Forceflow on Mon Jan 17th at 6:57am 2005


I'm sorry, but it looks like this map was made on the Duke Nukem 3D engine. <br> <br>Take advantage of the Source Engine possibillities ! Add lighting, props, and some interesting architecture.



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Re: fy_splooge
Posted by Anthony on Mon Jan 17th at 8:35am 2005


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I'm sorry, but it looks like this map was made on the Duke Nukem 3D engine.
<br> <br>Give that engine some credit, jeez.




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Re: fy_splooge
Posted by Jezpuh on Mon Jan 17th at 5:58pm 2005


This made my eyes run away.



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Re: fy_splooge
Posted by mike-o on Mon Jan 17th at 7:21pm 2005


I think it's a joke.



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Re: fy_splooge
Posted by Andrei on Mon Jan 17th at 8:51pm 2005


*points* look: 3dMario!



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Re: fy_splooge
Posted by parakeet on Tue Jan 18th at 1:23am 2005


I think what kills this map the most is that blaring full brightness / full bright feel to it ;P




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