dm_beacon
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Re: dm_beacon
Posted by charming_fox on Tue Jan 18th at 2:10pm 2005


Hi, Just put together a small site with screenshots and a download link to dm_beacon:

www.members.aol.com/madandr9/dm_beacon

Thanks!
-Charming_Fox

PS - The testimonials are fake although they will be updated later today with real ones along with image 18!




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Re: dm_beacon
Posted by charming_fox on Tue Jan 18th at 10:39pm 2005


Any thoughts?????





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Re: dm_beacon
Posted by Crono on Tue Jan 18th at 10:54pm 2005


http://www.snarkpit.com/maps.php?map=1636 [addsig]



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Re: dm_beacon
Posted by Cassius on Wed Jan 19th at 8:51am 2005


It seems strange, inconsistent. Your static props stand out starkly from the architecture simply because the structures are so basic. The light_environment and sky are fitting, but your choice of gray fog is stark against them.



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Re: dm_beacon
Posted by DrGlass on Tue Jan 18th at 3:58pm 2005


Looks nice, but some area's seem to be quite empty. I know people dont think adding models is a good idea, but the graity gun isn't much fun without stuff to toss about. I'll fire this one up and give it a real review



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Re: dm_beacon
Posted by Myrk- on Tue Jan 18th at 5:31pm 2005


I can tell you it won't win, mainly because it isn't finished! You have a really good looking frame for a map, you just need to fill it. Everything is built for a purpose- trust me, I'm an architecture student. What is the purpose of this building/s in the map? You need to make sure you put accross what it is exactly.



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Re: dm_beacon
Posted by cbk on Tue Jan 18th at 8:31pm 2005


Looks good, i agree that it doesn't look finished. Maybe add some door frames instead of just having an opening?



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Re: dm_beacon
Posted by 417 on Sat May 7th at 6:49am 2005


This map is in our regular rotation and it's a pretty solid map. It's got good game play action and is pretty fun to play. It even handles 14+ players without to much of a problem. I recommend this map!




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