Justice - SP
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Re: Justice - SP
Posted by satchmo on Fri Feb 25th at 7:19pm 2005


Wow, I just played the map again this morning. And I agree that it's very challenging. No one can survive the combat unless he/she has been through the official Half-Life levels first.

I died several times before I finished the map, and that's even with a complete knowledge of all the enemy locations and traps. Now I can sympathize with anyone playing the map for the first time.

However, the map would be a lot easier if the player takes advantage of all the weapons I hid in the map. The shotgun hidden inside the jail cell in the beginning is crucial in fighting the first wave of Combines. And the 0.357 Magnum in the adjacent storage building is very useful in eliminating those Elite Troops inside the main control room.

And don't forget to utilize the gravity gun. It's very handy in several places in the map, but it's most useful in dealing with those turrets and roller mines.
[addsig]




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Re: Justice - SP
Posted by satchmo on Wed Jan 19th at 9:37pm 2005


Please post any comments on the beta release in the forum thread. Reserve the map comment section for reviewing the final release of the map. Thanks.



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Re: Justice - SP
Posted by Yesurbius on Sun Jan 23rd at 5:02am 2005


I couldn't figure out how to escape the cell without getting killed. The turrets were bad enuf the way they were placed - but the guard just takes me down instantly - you said there were other routes .. but I could not find them. Turned on God mode smiley <br> <br>Overall its not a bad map although I personally would have liked to see more doors that open, more physics, and more traps. <br> <br>Great mapping however



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Re: Justice - SP
Posted by Drshark on Sun Jan 23rd at 5:55am 2005


Well.... its a very well constructed map with ALOT of enemies(and i like that:)) but, i died several times trying to get a weapon(even though it was easy:)) very cool map...



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Re: Justice - SP
Posted by satchmo on Mon Jan 24th at 4:11am 2005


I appreciate the comments on the beta, but please do not review and rate the map until the final version is released. The reason for the beta is to fine-tune the map so the final edition will have a balanced gameplay.



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Re: Justice - SP
Posted by Drshark on Mon Jan 24th at 1:54pm 2005


Oki . (-_-)...



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Re: Justice - SP
Posted by satchmo on Wed Jan 26th at 11:41pm 2005


Turned out that I still wasn't satisfied with the supposed &quot;final&quot; release. But I'll make some final changes and perhaps release the _real_ final version tomorrow.



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Re: Justice - SP
Posted by satchmo on Thu Jan 27th at 6:50pm 2005


Now the map is released in its final verison, feel free to take it for a spin and write a full review in this section. If you want to make a quick comment, you should still post it in the forum area. <br> <br>Have fun, and aim for the head.



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Re: Justice - SP
Posted by satchmo on Sat Feb 19th at 11:13pm 2005


I've updated the map with some changes in the gameplay. The antlions guards that have caused so much problem previously have now been replaced with a combine gunship. <br> <br>I hope the changes have not upset the balanced gameplay. Let me know if it's unreasonably difficult.



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Re: Justice - SP
Posted by Varsity on Tue Mar 1st at 9:43pm 2005


Lots of combine, too many turrets, very hard but rewarding when you beat it. smiley The brushwork is a little basic but hey, what do you expect from such an early work? The displacement mapping in the skybox is the only inexcusable problem: it doesn't take much to bump up the detail and hit smooth! smiley Oh yeah, and there's not much scope beyond the first area for the gravity gun. It could have been exploited better. Still worth the download!



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Re: Justice - SP
Posted by Dark Tree on Thu Mar 3rd at 9:34am 2005


First off, I never found a crowbar OR the grav gun...so that made things a bit tougher. :/ <br> <br>Anyway, It was fun enough to play. You said it should take about an hour for beginners. I think that is fairly inacurate. I would say beginners would never even make it past the first gaurd. To even beat this map I would think you would need quite a bit of experience....I would say the average time it would take to beat it...if at all would be about an hour and a half. <br> <br>It was hard...I will give you that...and I would never knock off points for how hard something was...unless it was near impossible. <br> <br>The brush work was OK....I didnt see any badly stretched areas or any graphical errors which is great...however, it was very simplistic design. The statue in the middle of one of the rooms looked nice as well as the fountain. <br> <br>If I would have known you provided enough RPG ammo for an entire army I might've used that weapon a bit more. smiley <br> <br>Also, there was no point to the buggy, except for you to refill some bullet ammo. <br> <br>The ending...although not super abrupt (fadeout, one line of text), wasn't very fulfilling for someone who just had to one-handedly kill 20 combine with monsters and a flying ship. Varsity said it was difficult but rewarding when you beat it....exactly what was I rewarded with? <br> <br>I love custom SP maps and I would say its worth a play (or two?). <br> <br>The bottom line: <br>There were a couple of nice looking areas...but who the hell can notice detail when you are about to die the whole time! smiley



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Re: Justice - SP
Posted by satchmo on Thu Mar 3rd at 2:16am 2005


Thanks, Dark Tree. <br> <br>I wonder how you made it without using the crowbar and the gravity gun. What did you use to kill the first prison guard (with a pistol)? <br> <br>I agree it's tough, but that's my intent. The map was never designed for a beginner. I estimated the time for a player who has already beaten the entire Half-Life 2 but playing *this* map for the first time. Someone who hasn't played HL2 before can never survive the challenge. <br> <br>The buggy was put in there originally to battle the antlion guards. But I just left it in the map after I replaced the antlion guards with the gunship. <br> <br>Did you read my walkthrough, by the way? That should guide you along if you plan to go for a second trip through the map. <br> <br>Thanks again for taking the time to play the map.



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Re: Justice - SP
Posted by FATS48 on Wed Mar 9th at 2:08pm 2005


I can't get on the d/l site, is there another site this can be d/l'd from? I keep getting error report



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Re: Justice - SP
Posted by satchmo on Thu Mar 10th at 2:16am 2005


I tried the download link, and it seems to work fine for me. Try it again, the site might have been down temporarily. <br> <br>Unfortunately, there isn't another site that this map can be downloaded. It took me a long time to find a site that can host my map. <br> <br>Good luck.



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Re: Justice - SP
Posted by satchmo on Thu Mar 10th at 3:54am 2005


PM me if anyone is having trouble downloading the map. I'll try to get to the bottom of it. Thanks.



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Re: Justice - SP
Posted by FATS48 on Fri Mar 11th at 7:54pm 2005


I guess it may have just been down temporarly, I tried again today and all was fine. Thanx again



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Re: Justice - SP
Posted by satchmo on Fri Mar 11th at 9:23pm 2005


I just want to warn anyone who wants to try this map. It is extremely challenging, and it would be nearly impossible to finish if you haven't beaten Half-Life 2 yet. So consider yourself forewarned. <br> <br>My recommendation is to quicksave the game frequently, and always walk carefully into a new area. You never know what's waiting for you.



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Re: Justice - SP
Posted by coge balas on Sat Mar 12th at 6:17am 2005


This mod is intense. You start out with nothing and have multiple ways of beating it, and I love that. The gameplay was great fun, though I think it just barely crossed the thin line of too difficult/too dependent on quicksave. This was great fun overall.



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Re: Justice - SP
Posted by Rotacidare on Tue Mar 15th at 5:24pm 2005


Liked the map, good looking and fairly challenging. Killing the first couple of guards was a bit hard, after that not too bad. I liked the use of a variety of enemies, a 'scarier' basement would have been cool with fast zombies. Next make a new zone outside the gate!



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Re: Justice - SP
Posted by satchmo on Tue Mar 15th at 5:46pm 2005


The basement used to have zombies in it, but many beta playtesters complained that they're out of place. They thought it was strange to have zombies in the basement of a courthouse. So I took them out. <br> <br>I still have a fast zombie in the map. It's hard to find. It's not even mentioned in the walkthrough, because it's not essential to beat the map. You can find him yourself by venturing to the fenced generator in the courtyard in the back of the courthouse. <br> <br>Thanks for the comment, by the way.




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