Justice - SP
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Re: Justice - SP
Posted by theoddone on Wed Mar 16th at 8:00pm 2005


I beat this in 15 minutes, and 5mins of that was wandering around trying to find my way around. I never went below 60hp and only used the HEV suit charger and not the health changer. Unless it was on easy, a lot of you suck. :P <br> <br>This is not even close to being hard. P.S: I also did not beat the SP campaign, not yet anyways.



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Re: Justice - SP
Posted by satchmo on Wed Mar 16th at 10:12pm 2005


Wow, that's very impressive. You're either God himself or you used some cheat codes.



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Re: Justice - SP
Posted by theoddone on Wed Mar 16th at 10:26pm 2005


I just know what to expect from each enemy is all, since the AI is so predictable. Not to mention, at the beginning of the game, the gunship blew over the first turret, which made that ordeal very easy. smiley



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Re: Justice - SP
Posted by satchmo on Wed Mar 16th at 10:35pm 2005


Ahh, using your wit very well indeed. You must breeze through Half-Life 2 easily. <br> <br>By the way, you asked about setting the difficulty setting for custom maps. I don't know how to do that. I just make the map more challenging by enemy placement and arm them with various types of weapons. I also direct their assault to some extent, but I allow the AI to do most of the hunting.



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Re: Justice - SP
Posted by theoddone on Wed Mar 16th at 10:46pm 2005


I asked, but then I edited because I remembered that you set the difficult in the setting menu so I just figured it stayed on hard even with custom maps. <br> <br>I like to make battle arenas with the AI and watch how they handle each other in a fight without me being the primary target. It's really interesting, and makes for some downright awesome un-scripted action! (since not 1 battle is EVER played out twice) This is primarily how I learned the ins and outs of the AI behavior.



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Re: Justice - SP
Posted by satchmo on Wed Mar 16th at 11:13pm 2005


The last three Elite Combines I have in the courtyard are the most interesting, in my opinion. They have free reign of the entire map, and with info_nodes dispersed throughout the map, they hunt for the player everywhere. <br> <br>I played the last bit myself over and over again because I find the AI variations so interesting.



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Re: Justice - SP
Posted by theoddone on Wed Mar 16th at 11:32pm 2005


I haven't even used the elites yet, since I usually have the battles setup at rebels vs many, many combine (they're aim is just pitiful). I'll try having a elite only squad vs some rebels. Do you recall if you can limit the number of gunballs they have? <br> <br>BTW, do you plan to make another map similar to this? I really enjoyed it.



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Re: Justice - SP
Posted by Andrei on Fri May 20th at 7:36am 2005


Played it, liked it. What I didn't like, however, was the lighting; most places being so dark that it made combat almost impossible. The outdoor lighting is also pretty ugly too and I keep living with the impression that this would have been better-off with the sky_day01_04 skybox (with appropriate light_environment settings, of course!).



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Re: Justice - SP
Posted by Dark Tree on Tue Aug 30th at 1:38am 2005


Hehe...I still think its funny I had to endure as much pain as I did to beat the mod without a crowbar or grav-gun....F6 became my best friend very quickly in this one..... 8/10



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Re: Justice - SP
Posted by Treb on Thu Jun 30th at 7:44am 2005


Very good! The bush work defiantly doesn?t say &quot;amateur&quot; it has a unique style and this is refreshing to see. <br>Personally I found it much too hard without reading your walk through. (Cause I didn't find the crowbar.) <br> <br>On a side note i think allot of stuff is unnecessarily rendered and could be solved with the clever use of some area_portals. (Have a look with mat_wireframe 1) This didn?t cause me any issues but it may do with low end users. <br> <br>Other then that nice work.



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Re: Justice - SP
Posted by satchmo on Thu Jun 30th at 3:18pm 2005


Thanks for your comment, Treb. I know I could've used area_portal to reduce framerates, but it was my first Source map. I was experimenting with Hammer 4 still at the time. I certainly learned a lot more about the engine since this map was published. <br> <br>I am glad you like the architectural style. I had enough of the original Half-Life 2 &quot;city-grundge&quot; styled maps, so I thought I'd make something entirely different. I am happy that someone noticed.



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Re: Justice - SP
Posted by satchmo on Mon Aug 1st at 8:50pm 2005


So many downloads, but relatively few comments. I am curious whether anyone has found a better way to beat the map than my own walkthrough. If so, can you post it here?



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Re: Justice - SP
Posted by satchmo on Fri Aug 19th at 3:55pm 2005


It appears that most test players have a hard time finding the crowbar. So I am changing the gameplay a bit this weekend. <br> <br>The new version should be available sometimes next week.



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Re: Justice - SP
Posted by satchmo on Tue Aug 30th at 3:41am 2005


Sorry, I am improving the gameplay as we speak... <br> <br>I did not intend it to be that difficult or painful.



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Re: Justice - SP
Posted by satchmo on Wed Aug 31st at 12:15am 2005


Just uploaded the new version.



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Re: Justice - SP
Posted by headx on Sat Sep 10th at 2:07am 2005


This map is... pretty bad. It looks good enough, but the gameplay is just awful. Swarms of combine soldiers, and all I have is a crowbar? Well, I did find a rocket launcher (presumably intended to be used againts the gunship which no longer poses a threat), but that's not really meant againts soldiers in close combat, and it doesn't have enough ammo. It's just too difficult to be any fun. I'm not going to rate it because I didn't really play it for that long.



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Re: Justice - SP
Posted by satchmo on Sat Sep 10th at 4:05pm 2005


Headx, did you read the walkthrough? <br> <br>You went on a suicide mission because you didn't use your head to strategize before venturing into the hordes of Combines that you *know* are waiting for you. <br> <br>There is a shotgun with plenty of ammo and health inside the prison where you started. But you weren't smart enough to find them. <br> <br>Oh well, I guess it's survival for the fittest.



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Re: Justice - SP
Posted by headx on Sun Sep 11th at 11:25pm 2005


So I'm supposed to read the walkthrough before playing, because without the walkthrough I'm just commiting suicide? <br> <br>Yes, that completely makes sense, and I'm sure that it's not an indication of bad level design. <br> <br>I'm also sure that you are on well on your way to becoming the lead level desiger of Valve with the philosophy of &quot;What? Didn't you read the walkthrough before playing my map? You're an idiot!&quot;



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Re: Justice - SP
Posted by satchmo on Mon Sep 12th at 4:38am 2005


As you can see from all the comments before you, you seem to be the only person who tried to confront the entire squad of Combines with just a crowbar. Evreryone else armed themselves with the appropriate weapon before going further. <br> <br>I didn't write the walkthrough until later. Most of the comments were made before I even posted the walkthrough. <br> <br>Granted, some of the playtesters did not even find the crowbar, that's why I modified the gameplay to allow intuitive but intelligent players to find those weapon cache and have a reasonable battle with the Combines. <br> <br>And I apologize if I sounded too harsh in my previous comment. I was just disappointed when I receive a negative feedback on gameplay, especially after I spent countless number of hours in playtesting and reviewing people's comments.



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Re: Justice - SP
Posted by satchmo on Tue Sep 13th at 7:43pm 2005


One of them HL2 speedsters got this map and took it for a spin. <br> <br>It's quite impressive. I never thought someone could finish this map in forty seconds. If you want to watch the demo, download it: <a href="http://www.hl2dq.net/uploads/1981621833/sp_justice_v3_o40.zip" target="_blank">http://www.hl2dq.net/uploads/1981621833/sp_justice_v3_o40.zip</a> <br> <br>It's divided into four .dem, about 2 MB zipped.




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