I've just started this and I'm about 15 - 20% done. Any advise?
Also,
if you feel the need to complain about the screenshots' file size,
please leave and get a better connection or something.
[addsig]
1
Re: Kurt
Posted by Jezpuh on Thu Jan 20th at 7:25pm 2005

Jezpuh
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Posted by Jezpuh on Thu Jan 20th at 7:25pm 2005
Jezpuh
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Re: Kurt
Posted by Nickelplate on Thu Jan 20th at 7:59pm 2005

Nickelplate
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Posted by Nickelplate on Thu Jan 20th at 7:59pm 2005
screenshots too big.
just kidding. This map looks excellent. One thing that I always recommend is that if two textures are touching eachother, dont make them even on the wall. Like those red lights on the wall. Make those bulge out as half-cylinders or make them cave into the wall as an inverted half-cylinder. but too keep it from looking too "wolfenstein3d-ish" I always make the surfaces differnt like that (as long as i can afford it in my VIS budget.)
[edit] make your flourescent bulb looking things bulge out from the ceiling. turn the red square light into a pyramid and make your spotlights less defined. (make them overlap and make them bigger because flourescent bulbs do not make a spotlight.)
[addsig]Nickelplate
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Re: Kurt
Posted by Bobv on Thu Jan 20th at 9:07pm 2005
Posted by Bobv on Thu Jan 20th at 9:07pm 2005
wow.. the detail is really nice - simple things like walls and ceilings are turned into works of art here
Re: Kurt
Posted by Jezpuh on Fri Jan 21st at 12:46am 2005

Jezpuh
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Posted by Jezpuh on Fri Jan 21st at 12:46am 2005
Thanks for the comments. I don't really know if I want to expand my
detail like that. I've tried it before and it didn't really work out as
I had planned. I'll leave it like this for now. But we'll see.
[addsig]
[addsig]
Jezpuh
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Re: Kurt
Posted by Cassius on Fri Jan 21st at 1:08am 2005
Posted by Cassius on Fri Jan 21st at 1:08am 2005
Very nice. The lighting could use a little more variation, but is still really good right now. Looks kind of surreal. Maybe could use more cover?
Re: Kurt
Posted by thursday- on Thu Jan 20th at 4:17pm 2005

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Posted by thursday- on Thu Jan 20th at 4:17pm 2005
Architechture is solid. I just see a lack of "purpose" in the map (Suppose thats why it's described as a nonsense map) and feel more powerful lighting is needed. I'm a big fan of red and blue together lately, I find that to be powerful.
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Re: Kurt
Posted by viper5k on Fri Jan 21st at 12:34am 2005
Posted by viper5k on Fri Jan 21st at 12:34am 2005
Its pretty good,kinda looks like a doom 3 thing But its way to repetative
Re: Kurt
Posted by Jezpuh on Fri Jan 21st at 12:37am 2005

Jezpuh
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Posted by Jezpuh on Fri Jan 21st at 12:37am 2005
Yeah, well, I'm trying to stick to one theme. And all I've done so far are three rooms, two of which are shown on the screenshots.
Jezpuh
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Location: Assen, Netherlands

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