dm_nighthawk
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Re: dm_nighthawk
Posted by Mikee on Mon Jan 17th at 7:03am 2005


This is a nice looking map. Pretty large, and and lot of variety. The brush error against the metal door on the bottom floor tank area behind the screen was missed. You catch on it walking along metal door. Otherwise, this is better than many large HL2 maps out there currently.



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Re: dm_nighthawk
Posted by DEFme on Mon Jan 17th at 9:57pm 2005


Best map ive seen thus far. it seems to have everything. the ladders work great too. keep up the good work.



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Re: dm_nighthawk
Posted by haikeebah on Tue Jan 18th at 4:14pm 2005


Thanks so much guys. The compliments are awesome, and I am as disappointed as you in the technical glitches in my map! I especially appreciate the constructive criticism pointing that stuff out, and the feedback on what folks love or hate in terms of the maps gameplay dynamics. <br> <br>It was honestly released in a rush; that last week before the the contest deadline (I submitted this map) was a blur of additions and fixes, but apparently not enough fixes! <br> <br>I got to play it the other night, while it was hosted on a server; I really messed some stuff up, somehow. My flame sprites are MOTIONLESS and my ambient_generic sound fx are MISSING! <br> <br>They played back when the map was loaded on my machine just fine, no idea why they are messed up when the map is played online. smiley smiley smiley <br> <br>Otherwise - the technical issues and mistakes are all my fault. I'm thinking about a Version 2.0 release? Thoughts? Would it be worth it?




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