dm_np_refinery_b4
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Re: dm_np_refinery_b4
Posted by dabait on Sun Jan 23rd at 5:33am 2005


Very nicely done, and I agree with your remarks as to how the towers really dominate the map. Moving the crossbow off will help considerably. <br> <br>It got very positive remarks when I ran it on my server (5-player limit). It felt well constructed, movement was natural, and it makes good use of vertical. <br> <br>There were a few dead-ends, but they weren't far off the path... it didn't really detract from the gameplay, especially once you've become familiar with it. If possible, I'd really like to see the outdoor area expanded, especially since the players almost always gravitate there. <br> <br>Very nice!



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Re: dm_np_refinery_b4
Posted by bruce campbell on Tue Jan 25th at 7:55pm 2005


Hey gustavo! god man i remember you, you are an old wireplay hack arent you? nice to see your still around - look out for me on the friends of wireplay server. peace dude and your map is awesome really well done <br> <br>thanks



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Re: dm_np_refinery_b4
Posted by viper5k on Mon Jan 31st at 10:28am 2005


3rd picture best good job



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Re: dm_np_refinery_b4
Posted by onniguru on Sun Mar 6th at 10:09pm 2005


I like the lighting in these shots. I seem to be lighting challenged, myself :/ <br>I'll put up an actual rating once I've run through it a few times...



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Re: dm_np_refinery_b4
Posted by rustbucket on Thu Mar 10th at 7:16pm 2005


This is a lovely map. Great lighting, nice colors that don't clash. Big rooms with plenty of room to circle strafe and of course, those towers. It's just human nature to want to get up there and shoot people. (map makers take note of that fact) <br> <br>Right now it's my fav 3rd party map.



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Re: dm_np_refinery_b4
Posted by the 1 the only 2 on Fri Mar 11th at 6:42pm 2005


This is a amazing map, ill never get bored, its colourful, the lighting is awesome. keep making cool maps like this. NP Refinery. EYE pleasing. ehehheeheheheheh




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