tdm_ctf_entities
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Re: tdm_ctf_entities
Posted by keved on Fri Jan 21st at 7:31pm 2005


This is not a playable map as such but all of the entities required to create your own Capture The Flag level for HL2DM. Changing a few values will change the gametype to Bombing Run.

No screenshots available, since it's just a box room with the required entities.

Known issues:

The game_score entity is currently not working so the tab scoreboard does not reflect the team scores.

Suggestions/comments/bugs welcome. Thanks.





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Re: tdm_ctf_entities
Posted by Tracer Bullet on Fri Jan 21st at 7:41pm 2005


I suggest you write up a tutorial with thses maps as your examples. This really isn't the propper place for somthing like this. [addsig]



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Re: tdm_ctf_entities
Posted by Orpheus on Fri Jan 21st at 8:00pm 2005


? quoting Tracer Bullet
I suggest you write up a tutorial with thses maps as your examples. This really isn't the propper place for somthing like this.

or better, this is a prefab and would benefit more people if treated as such.

[addsig]




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Re: tdm_ctf_entities
Posted by ReNo on Fri Jan 21st at 10:03pm 2005


I wouldn't say a prefab would be "better" - less people would pay it any attention if it was a prefab. I agree with Tracer though, it would be great to have this turned into a tutorial and provide the file with it.
[addsig]




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Re: tdm_ctf_entities
Posted by Orpheus on Fri Jan 21st at 11:42pm 2005


? quoting ReNo
I wouldn't say a prefab would be "better" - less people would pay it any attention if it was a prefab. I agree with Tracer though, it would be great to have this turned into a tutorial and provide the file with it.

you are just discriminating because you are, or consider yourself beyond prefabs. i have no such hangup, having come from a prefab site, i automatically see "prefab" when i see a setup such as this.

i would highly recommend it be a prefab for 2 reasons.

1) mostly new people will need this setup.
2) mostly new people look for prefabs JUST LIKE THIS ONE!

a tutorial, will be good, but eventually be buried under the more important tutorials..

visual prefab tutorial will always get more attention than worded ones even if they have a link to the example map.

i bet money, if polled, a n00b will download something called "prefab" before "tutorial"

if it were me, i would do both.

[addsig]




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Re: tdm_ctf_entities
Posted by keved on Fri Jan 21st at 11:47pm 2005


Thanks for the input guys. I'll look into creating some prefabs and writing a tutorial.



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Re: tdm_ctf_entities
Posted by ReNo on Sat Jan 22nd at 12:31am 2005


Yeah can't hurt to have both I figure tutorials are more popular than prefabs though, for the reason that I rarely see anybody even make mention of prefabs anymore while tutorials are linked to or discussed far more frequently.
[addsig]




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Re: tdm_ctf_entities
Posted by Orpheus on Sat Jan 22nd at 12:37am 2005


? quoting ReNo
Yeah can't hurt to have both I figure tutorials are more popular than prefabs though, for the reason that I rarely see anybody even make mention of prefabs anymore while tutorials are linked to or discussed far more frequently.

what you say is fact.. but whom is having these discussions duncan? mostly people like us.. been around a while. new mappers always seekout prefabs. popular is relevant only because us old timers are more apt to report our practices. new mappers hardly ever do.

bottomline, it would take as long to do both, as a single choice. all you need do is, upload to seperate locations/destinations.

[addsig]




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Re: tdm_ctf_entities
Posted by ReNo on Sat Jan 22nd at 1:19am 2005


Hmm fair point Orph. My only other way of suggesting tutorials are more popular is that the most popular tutorial on the site has nearly 20000 hits, while the most popular prefab has just over 3000, but I guess as they aren't on the same topic its not really a fair comparison to draw.

Still, I'm only arguing for arguing's sake now, both sounds good to me
[addsig]




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Re: tdm_ctf_entities
Posted by Orpheus on Sat Jan 22nd at 2:13am 2005


? quoting ReNo


Still, I'm only arguing for arguing's sake now, both sounds good to me

i think you made all fair points Duncan, but consider this. snarkpit is hardly stereotypical. there are site dedicated to everything we abhor, and i bet our tutorial with 20,000 hits didn't even make onto their radar

my point was only to encourage this fella to see a broader picture. not to discount your opinion of it.

XXXOOOXXX

[addsig]




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Re: tdm_ctf_entities
Posted by Myrk- on Sat Jan 22nd at 12:33pm 2005


The problem is Orph that prefabs don't get as much publicity as tutorials or maps, so to stop them newbs from posting, this would go well as a tutorial, plus I'm sure it has a readme file or something explaining, would be good if this was expanded to make a tutorial. [addsig]



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Re: tdm_ctf_entities
Posted by Orpheus on Sat Jan 22nd at 12:53pm 2005


whether i am correct or not is moot. if this guy wants to maximize his exposure, he should consider both methods of deployment myrk.

lets assume i am wrong about the prefabs importance, i can accept that.

[addsig]




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Re: tdm_ctf_entities
Posted by keved on Sat Jan 22nd at 3:49pm 2005


I've created the prefabs and written most of the tutorial (still got the complicated stuff about how the flag & scoring works to go ). I'll upload it sometime over the next week.



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Re: tdm_ctf_entities
Posted by Orpheus on Sun Jan 23rd at 3:05pm 2005


you sly dog, changing your name.

/me does jig.

[addsig]




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Re: tdm_ctf_entities
Posted by Dr Brasso on Sun Jan 23rd at 3:18pm 2005


at the risk of starting a fight, which is truly not my intention, ive shyed away from prefabs out of pure ego and pride...it seems that even a completely "noob" wannabe mapper such as myself should learn the trade, tricks, etc, in order to call themselves "mappers" ....it leaves a foul taste in my mouth to use other peoples works, with the exception of trying to learn, let alone publish anything with someones hard work in it other than my own.... maybe its just me, but ive always found prefabs to be the lazy mans way out....

as such, i feel a good tutorial from your work would be in order....

/////sets ass on fire, runs like hell....

Dr Brasso...

[addsig]




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Re: tdm_ctf_entities
Posted by Orpheus on Sun Jan 23rd at 3:23pm 2005


doc, when i say prefab, its in the sense of a visual tutorial, not a reading tutorial.

prefabs that involve complex entities setups are not a lazy man thing. most are contained in a box. there is nothing to use except the entity setup.

you know my thing about MM setups borking? well if it were not for the prefab entities available, i never would have managed to produce anything.

i understand what you are saying about prefabs, but this particular instance, i meant something else.

/runs to catch doc and laugh at him puffing.

[addsig]




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Re: tdm_ctf_entities
Posted by ReNo on Sun Jan 23rd at 3:29pm 2005


Well well that is a surprise, its great to see you are back mapping for HL2
[addsig]




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Re: tdm_ctf_entities
Posted by Dr Brasso on Sun Jan 23rd at 3:30pm 2005


***puff, puff.....(blows snot bubbles)...**puff puff.....

understood jon, but you know as well as i do that theres always some little s**t who will take the "tutorial prefab"and insert it in their work, manipulate it a bit, and then call it their own....and it truly pisses me off.....

*takes off running again......

Doc B...

ps....is that directed at me duncan??...

[addsig]




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Re: tdm_ctf_entities
Posted by ReNo on Sun Jan 23rd at 3:39pm 2005


Don't flatter yourself Doc, you've already shown your face rounds these parts not so long ago
[addsig]




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Re: tdm_ctf_entities
Posted by Dr Brasso on Sun Jan 23rd at 3:43pm 2005


for Duncan...

***can i stop running and catch my breath now gents??

ps....and jon, i am well familiar with mr gustavo's work...hella mapper, to say the least... nothing but respect sir.....

Doc B...

[addsig]





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