dm_factor
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Re: dm_factor
Posted by KoKo5oVaR on Sat Jan 22nd at 7:39pm 2005


here you go

http://kokosovar.free.fr/mapshl/factors1.jpg

http://kokosovar.free.fr/mapshl/factors2.jpg

http://kokosovar.free.fr/mapshl/factors3.jpg

http://kokosovar.free.fr/mapshl/factor.zip




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Re: dm_factor
Posted by Cassius on Sat Jan 22nd at 8:06pm 2005


Looks okay, but you're a terrible screenshot photographer. Give us clearer shots of the map. [addsig]



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Re: dm_factor
Posted by rs6 on Sat Jan 22nd at 8:23pm 2005


overall the map looks good. But wary the textrues, it the same color texture through out the map. [addsig]



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Re: dm_factor
Posted by BlisTer on Sun Jan 23rd at 1:08am 2005


i like the atmosphere, but you can see the transition between your vertical sky"walls" and the sky"ceiling" [addsig]



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Re: dm_factor
Posted by keved on Sun Jan 23rd at 3:55pm 2005


(Only checked out the screens so far)

Looks quite nicely built but is very grey. Changing some of the textures to those with a bit more colour would help a lot.

Also, the boundary walls are very straight along the entire length. Maybe think about adding a few recesses and other interesting features.





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Re: dm_factor
Posted by Leperous on Sun Jan 23rd at 5:02pm 2005


I've played it, and it's really quite boring! The outdoor area does look good and gives a great impression of being hot and barren. However the interiors really let it down- the windows are really too small to be useful, the rooms inside are usually just boxes with a few props and badly placed VIS-blocking wall, and the tall building with the ladder just doesn't work! (talking of which, most of your ladders don't work very well at all, especially the one leading to the RPG, which has quite fiddly little platforms to get to). Also, I didn't quite understand who'd put those huge concrete tubes on the roof, and what you can do with them?!

All in all, this could be quite fun if the buildings were redesigned- the exteriors look fine, but the interiors are just crap

The skybox buildings also seem to be larger than they should be, though they do look good otherwise. Also scale down the sand texture outside the level.





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Re: dm_factor
Posted by KoKo5oVaR on Sun Jan 23rd at 5:37pm 2005


thanks for comments guys




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Re: dm_factor
Posted by Mouse on Sun Jan 23rd at 7:33pm 2005


Your map reminds me a little bit of "bouncex" for HL1. Try and track down that map and see how the interiors were done because they were done well.




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Re: dm_factor
Posted by rs6 on Sat Jan 22nd at 7:39pm 2005


Screenshots please. And put a better description.



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Re: dm_factor
Posted by SWATSiLeNt on Sat Jan 22nd at 8:12pm 2005


You will get more idea's and things to do and fix if you supply the screens.



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Re: dm_factor
Posted by Wakkawa on Sat Jan 22nd at 10:55pm 2005


I like the buildings, but the textures and outdoors are kinda bland.




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