Backroads
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Re: Backroads
Posted by Crackerjack on Sun Oct 19th at 4:07am 2003


here is another TS map im makin except this one is a small duel map.

EDIT: PICS have changed since 10/19 5:35 PM EST time

[addsig]




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Re: Backroads
Posted by Vash on Sun Oct 19th at 4:17am 2003


Damn man! Make it a bit bigger, and you could have a bitchen DOD map ! But it looks awsome as a TS map now too. [addsig]



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Re: Backroads
Posted by Campaignjunkie on Sun Oct 19th at 6:09am 2003


Looks a little too dark for a TS map, much less a multiplayer map in general. And you should try varying the heights of the buildings around the edge to make some variety. And those indoor lights are pitifully weak; throw in a light_spot under them or make them more powerful. [addsig]



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Re: Backroads
Posted by Crackerjack on Sun Oct 19th at 6:54am 2003


might be hard to tell but the building are varied and I agree the lights are weak i bumped em up a bit in the new pics but im not noticing much of a difference and great idea for the spot light [addsig]



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Re: Backroads
Posted by ReNo on Sun Oct 19th at 3:15pm 2003


Put some buildings or something behind the hedge in the second screenshot, as its too much of a flat top at the moment. Otherwise, go by CJ's advice and you'll be onto a winner, some really nice things going on here [addsig]



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Re: Backroads
Posted by Crackerjack on Sun Oct 19th at 9:38pm 2003


EDIT: PLEASE NOTE THAT THE OTHER PICS HAVE BEEN CHANGED

[addsig]




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Re: Backroads
Posted by ReNo on Mon Oct 20th at 10:11am 2003


I REALLY like the second shot, but the first shot needs something above that building DESPERATELY in my opinion. Not much else to comment on, everything is looking fine and dandy in general [addsig]




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