Hello all! I am a new member of the site although I have used many tutorials here - Thanx to everyone who made them!
**UPDATE** dm_alcatraz_beta2a is now up!! Check it out
**Optimized areas up to about 20fps gain
**Changed some lighting
**Added switches for cell doors in cellblock
**Added more weapons
**Knocked out the rest of compile errors
Screenies:
http://www.freephotohost.com/93/alcatraz_prebeta30000.jpg
http://www.freephotohost.com/67/alcatraz_prebeta30002.jpg
http://www.freephotohost.com/40/alcatraz_prebeta30004.jpg
http://www.freephotohost.com/13/alcatraz_prebeta30005.jpg
I think it is a pretty fun map - yet might take a beefed up machine to run well.
I would like to get some feed back after you have played it on additions or changes I might make - or constructive critisism
Hope you like
MRE
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Re: dm_alcatraz_beta2a Now Up
Posted by Mouse on Sun Jan 23rd at 7:35pm 2005
Posted by Mouse on Sun Jan 23rd at 7:35pm 2005
The insides look real nice, the outside shot looks a little rough on
the eyes, though. Find a host. I see Alyx, is this a
singleplayer map?
Re: dm_alcatraz_beta2a Now Up
Posted by Cassius on Sun Jan 23rd at 7:41pm 2005
Posted by Cassius on Sun Jan 23rd at 7:41pm 2005
Yeah, the lighting is dramatic and really good in spots, but sometimes rough and unfocused. Needs more lighting and texture variation, to boot - it looks like a Halo 2 map.
Re: dm_alcatraz_beta2a Now Up
Posted by AlphaMRE on Sun Jan 23rd at 8:01pm 2005
Posted by AlphaMRE on Sun Jan 23rd at 8:01pm 2005
It is a multiplayer map for now - Alyx is just for fun
I know textures need work in areas, but that will be the last thing to tweak before final release.
Thanx for the comments - and go try it out! =)
MRE
I know textures need work in areas, but that will be the last thing to tweak before final release.
Thanx for the comments - and go try it out! =)
MRE
Re: dm_alcatraz_beta2a Now Up
Posted by Mouse on Sun Jan 23rd at 10:40pm 2005
Posted by Mouse on Sun Jan 23rd at 10:40pm 2005
Linkage.
Re: dm_alcatraz_beta2a Now Up
Posted by Myrk- on Mon Jan 24th at 1:38am 2005

Myrk-
member
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Location: Plymouth, UK
Occupation: CAD & Graphics Technician
Posted by Myrk- on Mon Jan 24th at 1:38am 2005
Yer the inside is cool, the outside looks grim... Ever thought of getting a floor plan for alcatraz and making it from that?
[addsig]
Myrk-
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Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
Re: dm_alcatraz_beta2a Now Up
Posted by BlisTer on Mon Jan 24th at 1:50am 2005
Posted by BlisTer on Mon Jan 24th at 1:50am 2005
the last pic looks really good, but the second one: is that a tv screen "hanging there"? it looks very weird. it needs atleast a border.
[addsig]
Re: dm_alcatraz_beta2a Now Up
Posted by AlphaMRE on Mon Jan 24th at 2:31pm 2005
Posted by AlphaMRE on Mon Jan 24th at 2:31pm 2005
Ok I have download up so go dl it!! =)
MRE
MRE
Re: dm_alcatraz_beta2a Now Up
Posted by onniguru on Mon Jan 24th at 8:08pm 2005
Posted by onniguru on Mon Jan 24th at 8:08pm 2005
Yes, nice detail work on the indoors. Good work for a first map...better than what I have to show, so far, heh 
onniguru
member
43 posts
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Registered: Jan 13th 2005
Location: United States
Occupation: I double as pavement
member
43 posts
4 snarkmarks
Registered: Jan 13th 2005
Location: United States

Occupation: I double as pavement
Re: dm_alcatraz_beta2a Now Up
Posted by satchmo on Wed Jan 26th at 3:43pm 2005

satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.
Occupation: pediatrician
Posted by satchmo on Wed Jan 26th at 3:43pm 2005
The environment light is quite "orange". If you're trying to
achieve a dusky look, the angle of the light (the pitch) should be a
lot less than what you have right now. Judging from the
screenshots, the angle must be somewhere between -60 and -75, which is
early afternoon. The light at that time should be very bright,
and mostly white with a hint of yellow.
[addsig]
[addsig]
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Re: dm_alcatraz_beta2a Now Up
Posted by uberDingo on Fri Jan 28th at 3:10pm 2005
Posted by uberDingo on Fri Jan 28th at 3:10pm 2005
Looks nice. I only have CS:S set up on my machine and you didnt have any Counter-terror or Terror spawns so I could only spectate
I like the light outside but I don't get what the bubbles are in the underground sewer area.
Re: dm_alcatraz_beta2a Now Up
Posted by The_6th_monkey on Sun Jan 23rd at 6:44pm 2005
Posted by The_6th_monkey on Sun Jan 23rd at 6:44pm 2005
Post pics and your likely to get more tests, this is peeps like to see what they are going to test
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