dm_alcatraz_beta2a Now Up
Post Reply
Quote
Re: dm_alcatraz_beta2a Now Up
Posted by AlphaMRE on Sun Jan 23rd at 6:23pm 2005


Hello all! I am a new member of the site although I have used many tutorials here - Thanx to everyone who made them!

**UPDATE** dm_alcatraz_beta2a is now up!! Check it out

**Optimized areas up to about 20fps gain
**Changed some lighting
**Added switches for cell doors in cellblock
**Added more weapons
**Knocked out the rest of compile errors

Screenies:

http://www.freephotohost.com/93/alcatraz_prebeta30000.jpg
http://www.freephotohost.com/67/alcatraz_prebeta30002.jpg
http://www.freephotohost.com/40/alcatraz_prebeta30004.jpg
http://www.freephotohost.com/13/alcatraz_prebeta30005.jpg

I think it is a pretty fun map - yet might take a beefed up machine to run well.

I would like to get some feed back after you have played it on additions or changes I might make - or constructive critisism

Hope you like

MRE






Quote
Re: dm_alcatraz_beta2a Now Up
Posted by Mouse on Sun Jan 23rd at 7:35pm 2005


The insides look real nice, the outside shot looks a little rough on the eyes, though. Find a host. I see Alyx, is this a singleplayer map?




Quote
Re: dm_alcatraz_beta2a Now Up
Posted by Cassius on Sun Jan 23rd at 7:41pm 2005


Yeah, the lighting is dramatic and really good in spots, but sometimes rough and unfocused. Needs more lighting and texture variation, to boot - it looks like a Halo 2 map.



Quote
Re: dm_alcatraz_beta2a Now Up
Posted by AlphaMRE on Sun Jan 23rd at 8:01pm 2005


It is a multiplayer map for now - Alyx is just for fun

I know textures need work in areas, but that will be the last thing to tweak before final release.

Thanx for the comments - and go try it out! =)

MRE




Quote
Re: dm_alcatraz_beta2a Now Up
Posted by Mouse on Sun Jan 23rd at 10:40pm 2005


Linkage.



Quote
Re: dm_alcatraz_beta2a Now Up
Posted by Myrk- on Mon Jan 24th at 1:38am 2005


Yer the inside is cool, the outside looks grim... Ever thought of getting a floor plan for alcatraz and making it from that? [addsig]



Quote
Re: dm_alcatraz_beta2a Now Up
Posted by BlisTer on Mon Jan 24th at 1:50am 2005


the last pic looks really good, but the second one: is that a tv screen "hanging there"? it looks very weird. it needs atleast a border. [addsig]



Quote
Re: dm_alcatraz_beta2a Now Up
Posted by AlphaMRE on Mon Jan 24th at 2:31pm 2005


Ok I have download up so go dl it!! =)

MRE




Quote
Re: dm_alcatraz_beta2a Now Up
Posted by onniguru on Mon Jan 24th at 8:08pm 2005


Yes, nice detail work on the indoors. Good work for a first map...better than what I have to show, so far, heh



Quote
Re: dm_alcatraz_beta2a Now Up
Posted by satchmo on Wed Jan 26th at 3:43pm 2005


The environment light is quite "orange". If you're trying to achieve a dusky look, the angle of the light (the pitch) should be a lot less than what you have right now. Judging from the screenshots, the angle must be somewhere between -60 and -75, which is early afternoon. The light at that time should be very bright, and mostly white with a hint of yellow.
[addsig]




Quote
Re: dm_alcatraz_beta2a Now Up
Posted by AlphaMRE on Fri Jan 28th at 2:03am 2005


bump



Quote
Re: dm_alcatraz_beta2a Now Up
Posted by uberDingo on Fri Jan 28th at 3:10pm 2005


Looks nice. I only have CS:S set up on my machine and you didnt have any Counter-terror or Terror spawns so I could only spectate I like the light outside but I don't get what the bubbles are in the underground sewer area.



Quote
Re: dm_alcatraz_beta2a Now Up
Posted by The_6th_monkey on Sun Jan 23rd at 6:44pm 2005


Post pics and your likely to get more tests, this is peeps like to see what they are going to test




Post Reply