Posted by TeamWolfguard on Mon Jan 24th at 10:13pm 2005
download available
all abuse welcome.
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Posted by Mouse on Mon Jan 24th at 11:55pm 2005
I don't play CS:S so I'm judging from screenshots, but it looks a little flat to me. From the little bit of CS 1.6 I've played it seems like CS relies heavily on being able to find cover. If you're marching across an open field with a group of hostages it seems like you would be an easy target in your map. I like the idea, though. Just try and make it more interesting.
Posted by TeamWolfguard on Tue Jan 25th at 12:18am 2005
im guessing you have not looked at the map all that close since you did not notice the big rocks and such to hide behind.
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Posted by Tracer Bullet on Tue Jan 25th at 12:46am 2005
::Blows all of you away with a f**king Abrams::
Those screens are 1.4 MB EACH! Do your self a favor and read this:
http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=158
I'd suggest you never post anything over a few hundred KB at most.
[addsig]Tracer Bullet
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Posted by Cassius on Tue Jan 25th at 2:36am 2005
:: eats your legs ::
The problem with dark maps is that gamma whores will make it bright as day while other players suffer.
Also, about the rocks being useful as cover - if that's true, isn't the layout essentially that of awp_map without the AWP's and rocks instead of blocks?
Posted by Mouse on Tue Jan 25th at 7:59am 2005
I noticed the big rocks. I'm talking about walls and buildings and corridors.
Posted by TeamWolfguard on Tue Jan 25th at 12:55pm 2005
(looks at the skybox)
Um... Its outside?
If you walked the map you would see there is plenty of cover. Its very hard to get a clean shot off from one side of the map to the other.
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Posted by Leperous on Tue Jan 25th at 1:19pm 2005
Leperous
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Posted by brett5010 on Tue Jan 25th at 1:26pm 2005
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Posted by TeamWolfguard on Tue Jan 25th at 3:50pm 2005
Thank you.
Now that was usefull.
I never thought about those things.
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Posted by TeamWolfguard on Tue Jan 25th at 3:51pm 2005
Had problems making the teleporter work. That was plan A.
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Posted by French Toast on Wed Jan 26th at 9:58pm 2005
French Toast
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Posted by brett5010 on Thu Jan 27th at 8:39am 2005
heres a tutorial on how to do it.
http://www.hl2world.com/wiki/index.php/Spotlight_beam
and heres some more tutorials - probably help you work out the teleporters
http://www.gamewag.com/hl2.html
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Posted by Myrk- on Thu Jan 27th at 12:18pm 2005
Myrk-
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Posted by TeamWolfguard on Thu Jan 27th at 2:40pm 2005
FT: I like the feel of how dark it is when you play. Its just dark enough to make NVG usefull but you can still make out the field of play and work without them.
But Myrk, the crappy architecture is the most well lit! (but i agree, most of it should be hidden in the dark. statement taken to heart, will work to make it better)
Brett: Thanks for the links. Ill check them out.
Thanks for the good feedback guys. I know i have a long way to go.
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Posted by brett5010 on Thu Jan 27th at 8:47pm 2005
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Posted by Random on Wed Jan 19th at 5:03pm 2005
Posted by ReNo on Wed Jan 19th at 5:30pm 2005
ReNo
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