cs_stargate
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Re: cs_stargate
Posted by TeamWolfguard on Mon Jan 24th at 10:13pm 2005


all problems i can fix have been fixed.

download available

all abuse welcome.




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Re: cs_stargate
Posted by Mouse on Mon Jan 24th at 11:55pm 2005


:::puts cigarette butt out on your arm:::


I don't play CS:S so I'm judging from screenshots, but it looks a little flat to me. From the little bit of CS 1.6 I've played it seems like CS relies heavily on being able to find cover. If you're marching across an open field with a group of hostages it seems like you would be an easy target in your map. I like the idea, though. Just try and make it more interesting.




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Re: cs_stargate
Posted by TeamWolfguard on Tue Jan 25th at 12:18am 2005


:::sticks a red hot poker in mouse's eye:::

im guessing you have not looked at the map all that close since you did not notice the big rocks and such to hide behind.




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Re: cs_stargate
Posted by Tracer Bullet on Tue Jan 25th at 12:46am 2005


::Blows all of you away with a f**king Abrams::

Those screens are 1.4 MB EACH! Do your self a favor and read this:

http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=158

I'd suggest you never post anything over a few hundred KB at most.

[addsig]




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Re: cs_stargate
Posted by Cassius on Tue Jan 25th at 2:36am 2005


:: eats your legs ::

The problem with dark maps is that gamma whores will make it bright as day while other players suffer.

Also, about the rocks being useful as cover - if that's true, isn't the layout essentially that of awp_map without the AWP's and rocks instead of blocks?





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Re: cs_stargate
Posted by Mouse on Tue Jan 25th at 7:59am 2005


:::tells you that your birth was an accident:::

I noticed the big rocks. I'm talking about walls and buildings and corridors.




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Re: cs_stargate
Posted by TeamWolfguard on Tue Jan 25th at 12:55pm 2005


:::... well you got me there with the truth .... :::

(looks at the skybox)

Um... Its outside?

If you walked the map you would see there is plenty of cover. Its very hard to get a clean shot off from one side of the map to the other.






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Re: cs_stargate
Posted by Leperous on Tue Jan 25th at 1:19pm 2005


Your lighting looks pretty awful, and you need to make the snow (?) outside into a displacement surface. You have a lot yet to learn about the Source engine my child (you could make a pretty decent looking stargate using displacement surfaces, I imagine!)



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Re: cs_stargate
Posted by brett5010 on Tue Jan 25th at 1:26pm 2005


I have a good idea for you. The CT's start at Stargate Command (the SGC), where they run through the stargate, which is a teleporter textured with a blue looking water, which takes them to that place, where they must rescue hosties, and take them safely back to earth.




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Re: cs_stargate
Posted by TeamWolfguard on Tue Jan 25th at 3:50pm 2005


? quote:
Your lighting looks pretty awful, and you need to make the snow (?) outside into a displacement surface. You have a lot yet to learn about the Source engine my child (you could make a pretty decent looking stargate using displacement surfaces, I imagine!)


Thank you.

Now that was usefull.

I never thought about those things.




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Re: cs_stargate
Posted by TeamWolfguard on Tue Jan 25th at 3:51pm 2005


? quote:
I have a good idea for you. The CT's start at Stargate Command (the SGC), where they run through the stargate, which is a teleporter textured with a blue looking water, which takes them to that place, where they must rescue hosties, and take them safely back to earth.


Had problems making the teleporter work. That was plan A.






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Re: cs_stargate
Posted by French Toast on Wed Jan 26th at 9:58pm 2005


I can't see a thing in those screen shots, I think the idea of a dark map is good, but you need to brighten it a bit. [addsig]



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Re: cs_stargate
Posted by brett5010 on Thu Jan 27th at 8:39am 2005


Add spotlights
heres a tutorial on how to do it.
http://www.hl2world.com/wiki/index.php/Spotlight_beam
and heres some more tutorials - probably help you work out the teleporters
http://www.gamewag.com/hl2.html




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Re: cs_stargate
Posted by Myrk- on Thu Jan 27th at 12:18pm 2005


I think you think that you can get away with crappy architecture by making it dark... [addsig]



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Re: cs_stargate
Posted by TeamWolfguard on Thu Jan 27th at 2:40pm 2005


FT: I like the feel of how dark it is when you play. Its just dark enough to make NVG usefull but you can still make out the field of play and work without them.

But Myrk, the crappy architecture is the most well lit! (but i agree, most of it should be hidden in the dark. statement taken to heart, will work to make it better)

Brett: Thanks for the links. Ill check them out.

Thanks for the good feedback guys. I know i have a long way to go.





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Re: cs_stargate
Posted by brett5010 on Thu Jan 27th at 8:47pm 2005


The map idea is really good (as im a fan of the show rofl) so when you have a newer version put it on a server so we can play




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Re: cs_stargate
Posted by Random on Wed Jan 19th at 5:03pm 2005


You need more lighting



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Re: cs_stargate
Posted by ReNo on Wed Jan 19th at 5:30pm 2005


The actual stargate looks nice but the rest leaves a lot to be desired. Nothing about this looks themed at all - it is only the stargate itself that lives up to the name. <br> <br>I'd suggest that for your next map you pick something more enclosed, as all these newcomers seem to be trying to make big open maps and all it ends up as is empty and featureless.




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