SPLA Map
Post Reply
Quote
Re: SPLA Map
Posted by Sinner_D on Tue Jun 8th at 12:09am 2004


well, for the longiest time we the group here had desided to keep the map under raps until it was more complete. but i think its time we release atleast some pix of what we got sofar.

cant wait to see the Rs for the map, might help find the problems.

GL WC.

[addsig]




Quote
Re: SPLA Map
Posted by Wild Card on Tue Jun 8th at 12:12am 2004


Ok, for now, I'll go through the version I have, since CJ isnt online. And I'll fix that up and compile it. I'll try and have it uploaded by tomorow (cant promiss since I have cadets on Tuesdays) if not, on Wednesday for sure.

[addsig]



Quote
Re: SPLA Map
Posted by Wild Card on Tue Jun 8th at 1:08am 2004


lol.. Wow, god do I ever hate Visgroups... lol.. Dont know how to use 'em either. But who the hell grouped the whole freggin map! lmao!.. Here I am in flat view looking for brush errors and all I see is white and purple (purple for entities).. Had to take out the VisGrouping there. Actually, I took them all out.

Simplyfied a few things too to lower R's. And in most instances, there is no shape difference.

[addsig]




Quote
Re: SPLA Map
Posted by Tracer Bullet on Tue Jun 8th at 7:41am 2004


The main thing that was killing our r_s was bad conections between Sinner and Money's sections. they simply had no visblocking at all.

My section also has pretty high R_s, but, as I said, I plan on revamping it significantly.





Quote
Re: SPLA Map
Posted by Wild Card on Tue Jun 8th at 7:55pm 2004


? posted by Tracer Bullet

The main thing that was killing our r_s was bad conections between Sinner and Money's sections. they simply had no visblocking at all.

My section also has pretty high R_s, but, as I said, I plan on revamping it significantly.

Looking into some stuff now.. Gonna have it compiled tomorow.. Cadets tonight.. busy lol.

[addsig]




Quote
Re: SPLA Map
Posted by Wild Card on Wed Jun 9th at 10:58pm 2004


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Ok guys, here it is, enjoy. But first and foremost. Read. And let me know who wants the map next.

[addsig]




Quote
Re: SPLA Map
Posted by Orpheus on Thu Jun 10th at 12:06am 2004


speaking as someone who does a few critiques.. if you wanna post screens, reset your res to 800x600 before you load HL.. this way you cannot forget to do it later... [addsig]



Quote
Re: SPLA Map
Posted by Tracer Bullet on Thu Jun 10th at 2:57am 2004


I can't read most of those commets WC...





Quote
Re: SPLA Map
Posted by Crono on Thu Jun 10th at 3:06am 2004


WC:

'beginning'
'conveyor'

And your screenshots are too big ... disgusting resized text [addsig]




Quote
Re: SPLA Map
Posted by $loth on Thu Jun 10th at 6:22am 2004


900 r_speeds isn't bad at all IMO. It Would be playable on a GF2/TNT2 wouldn't it?

[addsig]




Quote
Re: SPLA Map
Posted by Wild Card on Thu Jun 10th at 11:45am 2004


? posted by Tracer Bullet

I can't read most of those commets WC...

You have to click the screen to enlarge it... Snarkpit resized them automatically. Damnit.

[addsig]




Quote
Re: SPLA Map
Posted by ReNo on Thu Jun 10th at 11:59am 2004


To be fair they are unnecessarily large, though you have kept them reasonable quality for the filesize. There is no need to use larger than 800x600 for screenshots, anything more would screw up the forum for most people if there wasn't the resizing system in place, and since that IS in place, is makes big creenshots look bad as they are squashed down inefficiently.
[addsig]




Quote
Re: SPLA Map
Posted by Tracer Bullet on Thu Jun 10th at 7:30pm 2004


I don't kknow how those pipes got so F'ed up in my section... the only way to survive the telaporter at the end of them is to crouch, if I remember right...



Quote
Re: SPLA Map
Posted by Sinner_D on Fri Jun 11th at 10:28pm 2004


yes, im sure my section has many problems, i think my level of detail was a bit drastic cause i had already designed the section prior to this team being formed, and was planning on adding the rest myself.

ok, the detail prob i can fix, the visblocking i have no idea how to fix, the lighting prob in my section i have no idea, i just scraped the light fixtures from MS section thought it would work, hmmm.

but anyways, i wont beable to do anything to the map for sometime i curently have no internet access, im over at a friends how right now, so until i get some access my section will have to either wait or have someone else attempt a fix

those pipes above my section could easily be fixed, the major prob is i used a cylinder with to many sides, i woulda fixed it, but that woulda ment i would have had to change the parts where they curve up into the roof, and i didnt feel like redoing that...lol

the block connection between the pipe and the container, if thats causing a prob its probabley cause i forgot to make all that a func_wall.

but anyways, do what you must to fix the map...GL guys

P.S. my sturring sticks for my slime pits must turn...MUST!!!

[addsig]




Quote
Re: SPLA Map
Posted by Tracer Bullet on Sat Jul 10th at 4:39am 2004


*Bump*



Quote
Re: SPLA Map
Posted by Crackerjack on Sun Jul 11th at 8:12pm 2004


I saw in the previous screen shots that in my section the light werent "turned on" .... this is most likely cause u did not add the textures to your light.rad... :O [addsig]



Quote
Re: SPLA Map
Posted by Tracer Bullet on Mon Jul 12th at 2:03am 2004


Yes, I had intended that everyone should pass on their .RAD file along with the map, but that has not been happening. [addsig]



Quote
Re: SPLA Map
Posted by Hornpipe2 on Thu Jul 15th at 10:07pm 2004


Just make a new one and put in those few missing lights. We'll work out the detailed lighting later, and we can all stop complaining about the missing .rad file in the meantime. [addsig]



Quote
Re: SPLA Map
Posted by Cassius on Fri Jul 16th at 5:37am 2004


Oy Gubbins.





Quote
Re: SPLA Map
Posted by Sinner_D on Sat Jul 24th at 10:57pm 2004


hey guys, long time no see...well i just thought id step in and let you guys know that im probabley not going to be back online(on my sys) anytime soon, so if you guys need to do anything to my section, you got full rights

gl, hope to see an update soon

[addsig]





Post Reply