perhaps a little more natural into your steps.
Posted by Wild Card on Fri Oct 24th at 2:41pm 2003
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Posted by Adam Hawkins on Fri Oct 24th at 2:45pm 2003
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Posted by DocRock on Fri Oct 24th at 3:51pm 2003
ya mean, make it so the player has to jump, crouch/jump up the steps?
Posted by Schmung on Fri Oct 24th at 5:13pm 2003
I 'spose I should be thinking about my doors as well, but I can't say I've given it any consideration yet, hopefully I'll post some pics of what I'm working on later tonight.
Posted by Gollum on Fri Oct 24th at 5:18pm 2003
Dark areas + water = bad (since the water is always lit). No doubt that will be different with the light_environment added.
Anyway, looks decent - I just can't tell much more than that because the pictures are so dark.
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Posted by Sinner_D on Fri Oct 24th at 7:23pm 2003
wow doc, im ashamed to even post my shiet...lol i didnt know we were going for broke. ok guys everything is up...here are some SS and link to DL



i was trying to keep the architecture as simple as possible. ill add in anything needed later...dont forget this is "first build" any ideas and such are welcome... heres the
Update: DL removed
well it looks small but realize that im hovering...its acually bigger then it looks, but yes it is rather small, i think ill slow down on work and wait til i get pix of what others got...im already pushing the 1024 limit :
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Posted by Wild Card on Fri Oct 24th at 7:28pm 2003
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Posted by Tracer Bullet on Fri Oct 24th at 7:34pm 2003
Doc- your waterfalls seem kind of thin, but otherwise I like what I see ![]()
Sinner- I guess 512^3 really was too small. I assume those are the dimensions you have? don't worry about keeping the archatecture simple. especialy if you are doing a small area, you should cram in as much detail as possible since your r_s aren't being used up by lots of open space. Oh, and those are really nice looking curved pipes![]()
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Posted by Sinner_D on Fri Oct 24th at 7:40pm 2003
thnx...i posted a tut on how to do those pipes...soon as lep looks at it ![]()
yah im gonna work on the architecture now...i was just trying to keep it simple til i had an idea what others were doing. how you like my inst-death slime pits? MUAHAHA...lol
yah TB, 512^2 really was a small...not too small, but small limit
ima try to enlarge it a bit.
P.S. if anyone from the team would like a link to DL... pm me and ill give it to ya.
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Posted by Wild Card on Fri Oct 24th at 7:51pm 2003
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Posted by Wild Card on Fri Oct 24th at 8:14pm 2003
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Posted by G4MER on Fri Oct 24th at 8:22pm 2003
I think My piece may fit welll there.. Ill post pictures soon.. I went a tad more indrustrial, than the other two.
I like the cavern one alot.. very nice.. Waterfall is too thin.. but I like how you broke the water up.
The toxic waste room is small, but well done. Only problem I had with the room was the walls were very plain. I can see metal I Beams along the walls supporting a metal gang plank over the top of the containers, so someone could walk over and check levels and what not.
Well Like I said they are both very nice, and will be very cool in what ever we end up with as a collective.
($)
[addsig]Posted by DocRock on Fri Oct 24th at 8:31pm 2003
Maybe everyone should post what they're thinking of doing in their section so we all can get a grasp of what the overall picture may look like. Like if someone was gonna do an industrial setting right next to a cavern, maybe both guys doing those sections can kinda add a "hint" of each other's level in their own level..
kinda like Money was just sayin...an industrial..and if he chooses the top center, he'll be right next to me, so maybe I can add an industrial touch to the left side of my section since that's where his will be..and he can add a sort of cavernous rocky look to the right side of his section...
Just an idea...
Good work everyone so far...this is gonna be one hell of a |2/|) map
Posted by Wild Card on Fri Oct 24th at 8:38pm 2003
I agree with Doc, sort of. But you guys need not worry too much about this yet. Because once I get the sections and put them back together, then the map will make it's way from one mapper to the other and they will modify their sections accordingly.
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Posted by Schmung on Fri Oct 24th at 8:42pm 2003
Posted by Wild Card on Fri Oct 24th at 8:48pm 2003
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Posted by Schmung on Fri Oct 24th at 10:45pm 2003
Basically what I wanted was to have stairs and my waterfall behind that wall and then entrances off the top. Alas I am already over my size limit, so I'm a bit f**ked. I'll see what I can think of by tomorrow, but this is the basic theme of my map.
Posted by Wild Card on Fri Oct 24th at 10:51pm 2003
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Posted by Schmung on Sat Oct 25th at 11:39am 2003
| ? quote: |
| your red and white lights also looks strange as they dont appear to pop out or anything of the sort. the texturing and brithness look great though. |
Explain what you mean by 'pop out' please. Not sure I get you. Anyway, more work will be done later today.
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