SPLA Map
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Re: SPLA Map
Posted by G4MER on Wed Nov 5th at 10:06pm 2003


Hey Wild Card.. are you having one beam thats causeing 1200 r?

I have re-arranged the map some.. but I have 1 small saw leaf error, I found it, and am trying to figure out how to correct it.

I also have one beam that I get about 1200 r's from when I look at it from one direction.

I have it now compiling in about 30-45 min. Im about to try my next compile and fixes to see if I got it right yet. Ill stick it in my pit here for you if anyone wants to have a look.

($)

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Re: SPLA Map
Posted by Wild Card on Wed Nov 5th at 10:20pm 2003


uh oh. It seems we now have 2 versions of the map. I just finished changing a few things, but send me what you've got. I'd like to see.

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Re: SPLA Map
Posted by Wild Card on Thu Nov 6th at 2:32am 2003


Ok MS, I've fixed up your pipe work (added 1 brush, but eliminated lots of faces) redid your lava buckets (about 99% the same, eliminated 9 brushes, and about 50-75 faces per bucket). I also redid your big water tank. The end parts werent flush with the main cylinder so this was probably causing problems with the compile. I'm going to compile over night and get back to ya.

Oh yea, send me your latest version.

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Re: SPLA Map
Posted by G4MER on Fri Nov 7th at 12:44pm 2003


My section, is good enough to go.. I wont say done cause they are never done are they.. lol.

I have the R speeds below 1000, there are a couple spots they hit 989 or so.. but over all its good to go on r speeds.

If you want pictures or the rmf posted let me know, I know we had a debate about this not to long ago.. some prefer not to know, so they can guess and see who did what, and others want to know so they can help make it better, or whatever... let me know.

I even stuck a nice little Easter Egg in there.. =)

($)

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Re: SPLA Map
Posted by Sinner_D on Fri Nov 7th at 8:11pm 2003


well money, that was only suggested by an outside source, i however feel that atleast some of the team should see everyones work, inorder to better the overall outcome of the map. however, make sure you NOT post links to anything in the forums, pm anyone who wishes the file links. pix are ok as far as im concerned.

also, that brings up something ive been thinking about, do you guys think we should put personalized easter eggs (secret credit area) within our sections, or do you guys think we should just put a single easter egg in the finished product?

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Re: SPLA Map
Posted by G4MER on Fri Nov 7th at 11:49pm 2003


Tell ya what i'll do.. as soon as I get this dang page to work ( PhP is a pain in the arse ) I'll stick images of my section on it, and those of you that want to look can, those of you that dont, wont.

By the way this HLCC is cool.. I found a new button on it.. heh =) im such a n00ber.. ( Half Life Button - wireframe works that way!)

($)

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Re: SPLA Map
Posted by Orpheus on Sat Nov 8th at 12:06am 2003


? posted by MoneyShot

Tell ya what i'll do.. as soon as I get this dang page to work ( PhP is a pain in the arse ) I'll stick images of my section on it, and those of you that want to look can, those of you that dont, wont.

By the way this HLCC is cool.. I found a new button on it.. heh =) im such a n00ber.. ( Half Life Button - wireframe works that way!)

($)

money,money,money, you're killing me here, i mean i have the hicoughs because you make me laugh so long and hard

all the command params work if you have "-dev & -console" in your start.exe properties..

you may have missed this

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Re: SPLA Map
Posted by Sinner_D on Sat Nov 8th at 4:11am 2003


wow, HLCC really looks pretty...well compared to my batch compiler [addsig]



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Re: SPLA Map
Posted by Orpheus on Sat Nov 8th at 10:10pm 2003


? posted by Sinner_D
wow, HLCC really looks pretty...well compared to my batch compiler

tell that to the prick who trashed it recently in the ratings

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Re: SPLA Map
Posted by Tracer Bullet on Sat Nov 8th at 11:21pm 2003


I like the idea of personal easter egges. just make sure they are really hard to find. [addsig]



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Re: SPLA Map
Posted by Wild Card on Sun Nov 9th at 11:10pm 2003


I'm back... [addsig]



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Re: SPLA Map
Posted by Sinner_D on Mon Nov 10th at 2:14am 2003


wb WC...so what are ur thoughts on easter eggs...should we all have seperate ones? or should we just put one in for the whole team?

P.S. im gettin a bit anxious here guys...anyone have any new screens?

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Re: SPLA Map
Posted by Dr Brasso on Mon Nov 10th at 2:34am 2003


im just curious.....why easter eggs??.....why not something that has a little more...umm...."class"....no offense intended, but i think easter eggs would deflate any credibility we might develope as a team .....might even reflect us at "the pit" as a bunch of fly-by-night weirdos.....

then again, maybe thats correct....hmm...

///just my two cents....

Doc Brass...

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Re: SPLA Map
Posted by Orpheus on Mon Nov 10th at 2:52am 2003


for what its worth, even the lowly of us here at snarkpit has more class than most, and i would defend any one of you if an outsider did something wrong.

i doubt anything you place in your map would reduce that feeling.

it would be nice, if you could all make one thing, and place it centralized inside the map, and object with a piece made by each.. maybe a fountain, or a monolith, or perhaps a poster, with a photo of each of you attached..

/ 2 cents

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Re: SPLA Map
Posted by Dr Brasso on Mon Nov 10th at 2:58am 2003


ahh, maybe yer right orph, but....given the scenarios of even the crappiest maps made, set in a "sci fi world", thinking of the Easter bunny just seems ....well....way way out of place....ahh, but maybe its just me....

i will adhere to the concensus....

Doc Brass...

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Re: SPLA Map
Posted by Orpheus on Mon Nov 10th at 3:02am 2003


? posted by Dr Brasso

ahh, maybe yer right orph, but....given the scenarios of even the crappiest maps made, set in a "sci fi world", thinking of the Easter bunny just seems ....well....way way out of place....ahh, but maybe its just me....

i will adhere to the concensus....

Doc Brass...

uhh, doc, i don't think the easter egg concept has much more than its name in similarity.. it was my understanding, that it was a hidden something, like hiding the egg, not bunny rabbits

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Re: SPLA Map
Posted by Dr Brasso on Mon Nov 10th at 3:09am 2003


well spake ye, smahtass....

Doc Brass....

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Re: SPLA Map
Posted by Orpheus on Mon Nov 10th at 3:16am 2003


? posted by Dr Brasso

well spake ye, smahtass....

Doc Brass....

/me bows out gracfully, before pain ensues..

my bad

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Re: SPLA Map
Posted by Wild Card on Mon Nov 10th at 1:53pm 2003


I got MS's final map and he's hidden a lego man. Perhaps (if he's ok with it) we could all have a lego man hidden in our sections. Or just 1 lego man in the entire map. [addsig]



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Re: SPLA Map
Posted by Dr Brasso on Mon Nov 10th at 3:34pm 2003


lego man?......****feigns indignation....

how about a plain old plaque for the final product?

Doc Brass...

[addsig]





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