SPLA Map
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Re: SPLA Map
Posted by Tracer Bullet on Mon Oct 20th at 10:22pm 2003


Nice! thanks Korn!

So, here is the way I invision this working:

1. Each person is alotted a maximum volume of grid space, say <512 WC units cubed (~134 million cubic units) to keep map size under control. you don't have to make it a cube, just stick to this volume.

2. A comman thread is chosen, ie pipes, whey streams... any other ideas?

3. Everyone independantly builds their own area, creating a specific minimum number of planned exits (3?)

4. some poor su... uh... I mean WC, will then do a splendid job of interconnecting our hodge podge of mapping goodness into a cohesive whole, creating a central area that harmoniously blends the disparate themes and styles (along with the chosen comonality) into somthing that makes sense, or at least, is interesting

What do you all think?

[addsig]




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Re: SPLA Map
Posted by Dr Brasso on Mon Oct 20th at 11:39pm 2003


hmm.....if yer still needing, im glad to lend a hand where i can.....korn and doc are gonna be in, ya better set yer standards high fellas...woot!

seems to me if yer gonna have to be on any kind of short time table, with custom textures, youll need to collect and scan concept art asap to the texture dudes....soon.....just a thought...

....and i like docs idea of the connecting color immmensly....make ya work for it fellas...but could be cooool as hell....

Doc Brasso...

[addsig]




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Re: SPLA Map
Posted by Schmung on Tue Oct 21st at 12:04am 2003


I like the idea of a stream or something, having it run through every room in the map is some cunning way. Exits wise I say 3 for the inner areas and two for the areas ringing the map.



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Re: SPLA Map
Posted by Wild Card on Tue Oct 21st at 12:13am 2003


I guess what I'll do when I link the parts together, if you guys agree would be to modify them (oh so very slightly) to add some sort of comonality in all of them.



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Re: SPLA Map
Posted by Tracer Bullet on Tue Oct 21st at 1:33am 2003


I'd thought about that, but if the exits/enterances, and our common gimick aren't integral to the areas it will create a real tacked together feel. most especialy if we use pipes or a stream or somthing with a physical presence. I'll be very disapointed if people don't build their archatecture to make that thing a very important part of the area.

I think it's better if the exits and the common factor are made by the author of the area. I know that makes things really tough for you WC, but I think what you will need do is cunningly engineer small transitional areas that gracefully mate things together, rather than trying to significantly change the areas themselves.

[addsig]




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Re: SPLA Map
Posted by Hornpipe2 on Tue Oct 21st at 2:09am 2003


We need a stream going through so I can have a waterwheel in my map portion. Hydroelectric power... in Hammer!

[addsig]



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Re: SPLA Map
Posted by Sinner_D on Tue Oct 21st at 3:22am 2003


lol, well i really feel for ya WC...looks like you got the worst job of all of us

ok, im not quite sure what exactly docs idea about the 3d pipes theme... are the players inside pipes or what?

i like the stream idea to link us all together. maybe we can play on this stream idea and make a complete theme around a stream...like hills (rocks) something to fit with this stream. hell maybe it could be a stream of lava threw hell...dont think thats been done yet

glad to see ya here doc

so when should we start? are we all set on the 512*2 workspace? think maybe we should work on the theme a bit more. and someone please explain docs pipe idea...i was so confused...lol

[addsig]



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Re: SPLA Map
Posted by Tracer Bullet on Tue Oct 21st at 4:03am 2003


The pipe thing was just his suggested common element. he wasn't suggesting we make a map all out of pipes!

as far as the stream goes, it was my idea so obveously I think it's a good one, but I was envisioning more freedom than haveing everyones stream be the same.

say one person, has a pipe that guides plasma, another has a flow of sewage, another has simple water, another, has steam, another lava... ect all of these things flowing out of (or into) your area would be integrated together in the central area that the mighty WC will build for us.

I think it's not worth trying for a cohesive theme since even if we all used the same textures our mapping styles will be so totaly different. what I am trying for here is somthing that ties everything together, even if each area is completly different form the others. they can all come together in the middle.

say, water flows into lava in a billow of steam. sewage is consumed by plasma in a giant incinerator.... ect.

another thing. texture lights might be a problem. we don't want multiple people specifiying different RGB and intensity values for the same texture. everyone should make a new wad containing any texture lights used with unique names so that there is no overlap. these can then be put in the common wad and our SPLA.rad can just be the cut and pasted pices of our individual .rad files.

Oh, and is that the officaial name? SPLA was just a joke, but I kinda like it.

[addsig]




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Re: SPLA Map
Posted by Gorbachev on Tue Oct 21st at 4:04am 2003


We have to decide what it is we're having similar in each, even if it is a "path" throughout. Water is a good one, elemental themes are good, a mix of indoor and outdoor is good, and reasonable r_speeds are good. We want this sucker playable! [addsig]



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Re: SPLA Map
Posted by G4MER on Tue Oct 21st at 4:05am 2003


I like to create Waterfalls, fountians and what not.. Id like to try and do a lava fall, it would be new to me, but could be rather cool if I can pull it off. Id like you to get warm and sweat by seeing my room. Can this be incorperated in our hod-podge?

This is sounding like an Elements map.. WIND, WATER, EARTH, FIRE, and what ever you toss in the mix all meeting up in a center area. ( maybe we can have some sorta tie into Space or portal in that area ) A real cool special FX.

($)

P.S. LOL I had not read all the Lava stuff before I posted this.. now I think were all on the same page with it, we should do it. LAVA! ( The SNARK PIT of HELL )

[addsig]




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Re: SPLA Map
Posted by blu_chze on Tue Oct 21st at 4:54am 2003


go the snarkpit map!

just a question: will this map be fairly linear gameplay wise within the set size limit, or containing heaps of open and/or veritcal fighting?

Perhaps a happy medium can be reached...?

[addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Tue Oct 21st at 5:24am 2003


hallways are hallways, unless WC does some cool vertical crossovers (hint, hint), so combat there should be pretty flat. as for the individaul areas, we are alloting a volume for people to work with rather than an area, so each participant can make their areas as vertical or horizontal as they choose.

we should set an absolute r_speed limit. 1000 w_poly sound good?

[addsig]




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Re: SPLA Map
Posted by Sinner_D on Tue Oct 21st at 8:17am 2003


ok, i dont mind limiting the r_speeds and such. 1000 w-polys sounds reasonable

i think moneyshot just might have stumbled apon something here... i like the hole elemental theme, but i hate to break it to ya money, lava isnt an element and if we go this route...i got dibs on fire

anyways, its 512 cubed volume right? another thing i was thinking. should the areas creator deside spawnpoints, or do you think we should wait til the thing is pieced together to start laying out spawnpoints? same thought on weaponspawns too.

[addsig]




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Re: SPLA Map
Posted by Gollum on Tue Oct 21st at 8:31am 2003


? quote:
Id like you to get warm and sweat by seeing my room. Can this be incorperated in our hod-podge?

That's going to be my new chat-up line from now on

[addsig]




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Re: SPLA Map
Posted by Sinner_D on Tue Oct 21st at 8:37am 2003


lol...gollum joo whore [addsig]



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Re: SPLA Map
Posted by Wild Card on Tue Oct 21st at 11:28am 2003


too much to read at the moment, and Im leaving for school, I'll get back to ya guys in programming class.



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Re: SPLA Map
Posted by DocRock on Tue Oct 21st at 12:35pm 2003


My line idea was, say ya had a bridge. On the side of the bridge would be a blue line, not big, but 64 x 64 square and length of the bridge...then the line would change with the flow of the map, still 64 x 64, the length going up stairs (along a wall), over some rocks, thru a wall, exit out the other side, then continue thru your whole map. The line wouldn't always need to be solid...it could pass thru the player's path from wall to wall (a laser connecting the two lines), but the line would always be visible or "followable" thru the map...and then continue on into the next author's map, same size, but perhaps a different color.

You wouldn't need to build your map around the line, but the line would intertwine thru the map just to keep the theme of the rest of the maps.

And it wouldn't need to be a focal point. It could go from point A to point B over the whole roof of the map, or it could be a focal point, where it would make a center-piece of the one map or go down with a waterfall..or the waterfall would go through it..it needn't be just one line. The line could break into many and even make a cage...but it would need to go back to being one solid line as it exits the map and goes onto the next author.

That would keep the theme of the map and let us all use our own talents and uniqueness to tie the maps together.

Anyways, I like the elemental theme too, but there was a contest here not long ago where people needed to make arena maps with 2 opposing themes...I think we'd be redoing that contest if we all had different elements (fire, water, etc) in our maps.

Also, I volunteer to do the weapon placement and spawns if ya want.





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Re: SPLA Map
Posted by Gollum on Tue Oct 21st at 12:37pm 2003


Just as a comment from an observer: I think the "connecting line" sounds like an excellent idea. I'd like to see this implemented. [addsig]



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Re: SPLA Map
Posted by Dr Brasso on Tue Oct 21st at 2:41pm 2003


seems you guys have plenty of help.....holler if ya need me....

Doc Brasso...

[addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Tue Oct 21st at 3:35pm 2003


Weapon, item, and spawn placement definatly needs to be done by a single person. however, I think WC currently holds that position as the one who has volenteered to splice everything together. in any case, we ought to do a playtest once we get to that point anyway, so everyone will have some input.

I'm not suggesting that we do opposing themes, I simply wanted to point out that even if we did it could work out.

I'm saying everyone should have somthing flowing out of their level. it doesn't seem to me that everyone has to have a different somthing, or that we have to agree on what it will be. just pick somthing you like and go for it.

If we do the line thing, I think we should just use lasers. maybe assign each person a differnt color...

[addsig]




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