SPLA Map
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Re: SPLA Map
Posted by Tracer Bullet on Sun Apr 18th at 7:50pm 2004


How about the WAD file, the sky you used, your .rad file... ect? and you had better have compiled this sucker before passing it on. *puts on stern look*



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Re: SPLA Map
Posted by Wild Card on Mon Apr 19th at 1:25am 2004


I didnt add any custom textures. As for a sky, I'm looking for one. Rad, didnt touch either.

Didnt compile it though, sorry. I didnt add enough that warrented showing off.

[addsig]




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Re: SPLA Map
Posted by Yak_Fighter on Mon Apr 19th at 1:47am 2004


Grim, it was not done. There were only like 16 player_starts in the whole map and the weapon and ammo placement was not up to snuff, especially for a map that can easily hold 32 players. If you want to (and are able to) compile the thing from scratch I can go back and fix these entity issues. I've tried to compile it but it doesn't work on my computer, and even if it did I wouldn't be able to let it compile for days on end.





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Re: SPLA Map
Posted by Tracer Bullet on Mon Apr 19th at 2:15am 2004


DO NOT. pass the map on if you have not compiled and fixed any errors. honestly... *walks off in a huff*



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Re: SPLA Map
Posted by Sinner_D on Wed May 5th at 12:49am 2004


ok then, so whats going on?

P.S. getting close to the second page peeps...need to keep updated [addsig]




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Re: SPLA Map
Posted by Wild Card on Wed May 5th at 4:27pm 2004


Well Sin, I did send you a PM with the map link. So if theres something you wanted to do, you can I guess.

Unfortunatly I wasent able to finish de_alert in time due to a "bad surface extents" error and lack of time due to school and cadets.

As well, from now until Saturday I have more work to do with cadets than I have time to do it... so to speak. Our cheif has been lazzy all year and not doing any work, waiting for the last minute.. well, now we are all having to rush last minute for parade displays etc.

On top of that though, he keeps blaming me.. Oh well, I know Im not to blame for his lack of devotion. I know it, the officers know it too, and my fellow seniors know it.

But yea, after Saturday, hopefully, I should have more time. *crosses fingers*

[addsig]




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Re: SPLA Map
Posted by Sinner_D on Fri May 7th at 7:48am 2004


ok well, im not sure where to start, can you give me a rundown of known probs, and what was last added/modified in the map? [addsig]



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Re: SPLA Map
Posted by Wild Card on Wed May 12th at 11:35pm 2004


What was last added? Umm bits of my section.. You'll know what parts that is.

Known problems are mainly leaf portal saw into leaf I think. I cant come across anything else of the top of my head.

[addsig]




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Re: SPLA Map
Posted by Sinner_D on Thu May 13th at 11:03pm 2004


ok well im going to start narrowing down where such problems are, so im going to be visgrouping all sections and compiling them seperately. inorder for me to do this im gonna need any/all custom wad files used, so if u used anything other then halflife.wad please send me the wad file or name of the wad file so i can find it myself.

P.S. i havent seen the map in ages WC so i have no clue whats yours. [addsig]




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Re: SPLA Map
Posted by Sinner_D on Mon May 17th at 1:33am 2004


ok well im not completely finished, but i have found a few brushes that might be suspect for errors.

whos section has the broken cement filled in with water? [addsig]




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Re: SPLA Map
Posted by Myrk- on Mon May 17th at 1:39am 2004


Shall we pause the thread at 1000 posts and start another one? Or try and make it to 2000

Whats the progress on the map atm?

[addsig]




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Re: SPLA Map
Posted by Sinner_D on Mon May 17th at 5:01am 2004


lol...i think were shooting for 10000 here myrk

well at the moment the map is currently in my hands for a little error debugging, and from what i see here, there doesnt seem to be much more progress from the last time i saw it.

but were SLOWLY getting it down. [addsig]




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Re: SPLA Map
Posted by Wild Card on Mon May 17th at 1:30pm 2004


That section belongs to CrackerJack I think. Im not sure though lol.

But yea, things behind now, I have plenty of time available now.

[addsig]




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Re: SPLA Map
Posted by Crackerjack on Mon May 17th at 8:52pm 2004


Nah, my part is connected to the fire door and its gray.. it has an out door connected to this side too. [addsig]



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Re: SPLA Map
Posted by $loth on Mon May 17th at 9:15pm 2004


Is there any screen shots available?

you know me..i like screenies!

[addsig]




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Re: SPLA Map
Posted by Wild Card on Mon May 17th at 11:10pm 2004


$loth, whenever the map gets somewhat more finished, there will be maybe screenshots depending..

Guys, I hate to break it to ya, but Im back from hell so your extended "no mapping" period is over Lets get this map finished.

[addsig]




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Re: SPLA Map
Posted by Skeletor on Mon May 17th at 11:48pm 2004


FINALLY! :-D [addsig]



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Re: SPLA Map
Posted by Tracer Bullet on Tue May 18th at 1:26am 2004


Bring it on!



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Re: SPLA Map
Posted by Wild Card on Tue May 18th at 2:17pm 2004


Unfortunatly for me (lucky for you guys) I got put on Standby for my power course this summer. And odds are I wont get it. So I'll most probably be staying home all summer long with not too much to do. Of course I will be out job hunting this week cause I want a summer job... I need some sort of income.

Ok, now that PitCrew2 (or whatever we call ourselves lol) are back in black err.... in action Mr. _D, did you want to still fix them bugs or did you want to send it back my way so I can continue with my part and then compile it?

Or if another mapper wants it first, be my guest.

[addsig]




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Re: SPLA Map
Posted by Sinner_D on Sat May 22nd at 7:04am 2004


well, ive only begun to attempt to fix the bugs, so if you want the current version i can send it, no point in fixing the bugs only to find more after you tinker with it

let me know and ill pm u asap.

btw, i havent done barely any work yet, so its no trouble either way. all ive done sofar is visgrouped TBs and someone elses sections so ill beable to compile sections at a time. so either way is fine with me. [addsig]





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