SPLA Map
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Re: SPLA Map
Posted by Wild Card on Fri Oct 24th at 2:41pm 2003


perhaps a little more natural into your steps.





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Re: SPLA Map
Posted by Adam Hawkins on Fri Oct 24th at 2:45pm 2003


Heh I didn't word that too well. For the steps, I meant in a vertical sense - sorry about that, I should learn to type better [addsig]



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Re: SPLA Map
Posted by DocRock on Fri Oct 24th at 3:51pm 2003


ya mean, make it so the player has to jump, crouch/jump up the steps?





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Re: SPLA Map
Posted by Schmung on Fri Oct 24th at 5:13pm 2003


nah, I think he means just so theres some variation in height. SAy some of them are 12 units some are 16.

I 'spose I should be thinking about my doors as well, but I can't say I've given it any consideration yet, hopefully I'll post some pics of what I'm working on later tonight.




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Re: SPLA Map
Posted by Gollum on Fri Oct 24th at 5:18pm 2003


Dark areas + water = bad (since the water is always lit). No doubt that will be different with the light_environment added.

Anyway, looks decent - I just can't tell much more than that because the pictures are so dark.

[addsig]




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Re: SPLA Map
Posted by Sinner_D on Fri Oct 24th at 7:23pm 2003


wow doc, im ashamed to even post my shiet...lol i didnt know we were going for broke. ok guys everything is up...here are some SS and link to DL

i was trying to keep the architecture as simple as possible. ill add in anything needed later...dont forget this is "first build" any ideas and such are welcome... heres the

Update: DL removed well it looks small but realize that im hovering...its acually bigger then it looks, but yes it is rather small, i think ill slow down on work and wait til i get pix of what others got...im already pushing the 1024 limit :

[addsig]




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Re: SPLA Map
Posted by Wild Card on Fri Oct 24th at 7:28pm 2003


Is that all your section? Kinda small. Try to expand on it, add more detail, more lighting. Use your imagination. And dont post a download link just yet...



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Re: SPLA Map
Posted by Tracer Bullet on Fri Oct 24th at 7:34pm 2003


Doc- your waterfalls seem kind of thin, but otherwise I like what I see

Sinner- I guess 512^3 really was too small. I assume those are the dimensions you have? don't worry about keeping the archatecture simple. especialy if you are doing a small area, you should cram in as much detail as possible since your r_s aren't being used up by lots of open space. Oh, and those are really nice looking curved pipes

[addsig]



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Re: SPLA Map
Posted by Sinner_D on Fri Oct 24th at 7:40pm 2003


thnx...i posted a tut on how to do those pipes...soon as lep looks at it

yah im gonna work on the architecture now...i was just trying to keep it simple til i had an idea what others were doing. how you like my inst-death slime pits? MUAHAHA...lol

yah TB, 512^2 really was a small...not too small, but small limit ima try to enlarge it a bit.

P.S. if anyone from the team would like a link to DL... pm me and ill give it to ya.

[addsig]




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Re: SPLA Map
Posted by Wild Card on Fri Oct 24th at 7:51pm 2003


Yes, expand on it, and, a general rule to all. If you want to give dL links, send them via PM's only.



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Re: SPLA Map
Posted by Wild Card on Fri Oct 24th at 8:14pm 2003


A reminder to all that the UPPER CENTER section is still available



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Re: SPLA Map
Posted by G4MER on Fri Oct 24th at 8:22pm 2003


I think My piece may fit welll there.. Ill post pictures soon.. I went a tad more indrustrial, than the other two.

I like the cavern one alot.. very nice.. Waterfall is too thin.. but I like how you broke the water up.

The toxic waste room is small, but well done. Only problem I had with the room was the walls were very plain. I can see metal I Beams along the walls supporting a metal gang plank over the top of the containers, so someone could walk over and check levels and what not.

Well Like I said they are both very nice, and will be very cool in what ever we end up with as a collective.

($)

[addsig]




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Re: SPLA Map
Posted by DocRock on Fri Oct 24th at 8:31pm 2003


Maybe everyone should post what they're thinking of doing in their section so we all can get a grasp of what the overall picture may look like. Like if someone was gonna do an industrial setting right next to a cavern, maybe both guys doing those sections can kinda add a "hint" of each other's level in their own level..

kinda like Money was just sayin...an industrial..and if he chooses the top center, he'll be right next to me, so maybe I can add an industrial touch to the left side of my section since that's where his will be..and he can add a sort of cavernous rocky look to the right side of his section...

Just an idea...

Good work everyone so far...this is gonna be one hell of a |2/|) map





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Re: SPLA Map
Posted by Wild Card on Fri Oct 24th at 8:38pm 2003


I agree with Doc, sort of. But you guys need not worry too much about this yet. Because once I get the sections and put them back together, then the map will make it's way from one mapper to the other and they will modify their sections accordingly.





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Re: SPLA Map
Posted by Schmung on Fri Oct 24th at 8:42pm 2003


Bugger. Everything was going swimmingly, when I realised that to make my area work I'd have to break the size limit. The only solution I can see is to allow part of what I was doing to connect to someone elses section before re-connecting to mine, but that sort of ruins the plan I had for including my own little waterfall thingy.



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Re: SPLA Map
Posted by Wild Card on Fri Oct 24th at 8:48pm 2003


?



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Re: SPLA Map
Posted by Schmung on Fri Oct 24th at 8:54pm 2003


I'll post piccys in a bit to explain.



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Re: SPLA Map
Posted by Schmung on Fri Oct 24th at 10:45pm 2003


Ok, this is the map as it is. I want to add supports under the platform and this is really early betaas stuff, but you get the ideas.



Basically what I wanted was to have stairs and my waterfall behind that wall and then entrances off the top. Alas I am already over my size limit, so I'm a bit f**ked. I'll see what I can think of by tomorrow, but this is the basic theme of my map.




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Re: SPLA Map
Posted by Wild Card on Fri Oct 24th at 10:51pm 2003


the wall design in the first pic looks great. But the second pic looks fairly plain in my opinion. your red and white lights also looks strange as they dont appear to pop out or anything of the sort. the texturing and brithness look great though.



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Re: SPLA Map
Posted by Schmung on Sat Oct 25th at 11:39am 2003


? quote:
your red and white lights also looks strange as they dont appear to pop out or anything of the sort. the texturing and brithness look great though.


Explain what you mean by 'pop out' please. Not sure I get you. Anyway, more work will be done later today.





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