SPLA Map
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Re: SPLA Map
Posted by Wild Card on Sat Oct 25th at 1:10pm 2003


they dont look realistic, because they are in the wall. Its not soo much a problem for the red ones, but the white ones in the second pic would need some kind of changing.



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Re: SPLA Map
Posted by Wild Card on Sat Oct 25th at 7:05pm 2003


New info for section mappers:

deadlines:

November 1st: send me your map (.RMF) with any needed files. I want to see how everything is going and it will give me an idea of how to start the centerpiece.

End of November: your sections must be done. Send them to me, I will put them together, then the map (as a whole) will be sent from one mapper to the next for adjustements to their sections and connection to their neiborring sections.

If the deadlines seem too soon, please let me know.





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Re: SPLA Map
Posted by G4MER on Sat Oct 25th at 8:50pm 2003


1: Pictures and White Lights..

The ones in the roof look fine. the big boxy ones I think look outta place. The red lights should be pushed in a bit, I know more faces, but it would look more finished. The cement beams along the roof, should also come down the wall in pic 2 and connect with the floor.

2: Deadlines

Thats fine by me Wild Card. ( stupid question ) how do I send it to you?

($)

[addsig]



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Re: SPLA Map
Posted by Wild Card on Sat Oct 25th at 11:29pm 2003


answer to stupid question

You put everything in a .ZIP and email it to me
topgun832@hotmail.com





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Re: SPLA Map
Posted by Sinner_D on Sat Oct 25th at 11:57pm 2003


thnx for the idea money...i like it, and yes i am totally looking towards adding some more architectural design to my level. im planning on starting that asap. hey doc, what section are you? if your near me you can put some sort of industrial waste dumb (toxic slime barrels spilling over) stuff like that

schmung, lookin good

[addsig]




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Re: SPLA Map
Posted by Gorbachev on Sun Oct 26th at 12:53am 2003


Doc, in your section I really suggest something other than the default textures for the water...if there's one thing I cannot stand in HL is default water textures. They are brutally nasty. [addsig]



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Re: SPLA Map
Posted by Orpheus on Sun Oct 26th at 1:00pm 2003


2 bits of advice.

1) only post images with the r_speeds turned on, so your team mates will have reliable info (always post images of a full compiled version)

2) reduce the area you plan on incorporating, people who are accustomed to working by themselves always tend to build grandiose areas, and forget the overall feel when working with others.. docs area looks ok, but is already nearing the r_speeds ceiling, and has almost no detail yet to speak of, his area might need reduced by 30 to 50% in overall space.

just a thought

[addsig]




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Re: SPLA Map
Posted by Wild Card on Sun Oct 26th at 1:48pm 2003


words of advice from the old Orpheus. He is wise, but he is also old.



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Re: SPLA Map
Posted by Orpheus on Sun Oct 26th at 2:03pm 2003


? posted by Wild Card
words of advice from the old Orpheus. He is wise, but he is also old.

sometimes it would be nice if age did play a role in wise comments, but alas, its not.

actually, i feel my age is a hindrance in my words, cause as much as i see children at snarkpit, the children only see and old person

as usual, my advice is offered in good faith, use what you need, disregard the rest.

[addsig]




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Re: SPLA Map
Posted by Wild Card on Sun Oct 26th at 2:26pm 2003


I see a man with a hell of alot more experience than I have. Cheer up Orph



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Re: SPLA Map
Posted by Orpheus on Sun Oct 26th at 2:31pm 2003


? posted by Wild Card
I see a man with a hell of alot more experience than I have. Cheer up Orph

just really tired, was broke down for a while, this last run took me almost 4 days, and it was only a 2 day run.. am road weary is all..

[addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Sun Oct 26th at 8:17pm 2003


? posted by Orpheus

2) reduce the area you plan on incorporating, people who are accustomed to working by themselves always tend to build grandiose areas, and forget the overall feel when working with others.. docs area looks ok, but is already nearing the r_speeds ceiling, and has almost no detail yet to speak of, his area might need reduced by 30 to 50% in overall space.

just a thought

This is why I had initialy suggested such low size limmit.

As WC says, good advice Orph.

Do we have some sort of deadline for our section betas? because I won't be able to start for another month yet...

[addsig]




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Re: SPLA Map
Posted by G4MER on Sun Oct 26th at 9:29pm 2003


Ok I have -dev turned on, but how do I get r_Speeds to show? Id like to be able to test that.. My Area is a tad larger that 512.. I guess I could make it smaller.. but I think it will ruin what I have so far.

To recap.. How do I get r-Speeds to show?

($)

[addsig]




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Re: SPLA Map
Posted by Orpheus on Sun Oct 26th at 9:50pm 2003


? posted by MoneyShot

Ok I have -dev turned on, but how do I get r_Speeds to show? Id like to be able to test that.. My Area is a tad larger that 512.. I guess I could make it smaller.. but I think it will ruin what I have so far.

To recap.. How do I get r-Speeds to show?

($)

add -console too..

press ~ ingame, type r_speeds 1

[addsig]




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Re: SPLA Map
Posted by G4MER on Sun Oct 26th at 10:01pm 2003


always have console on.. but thanks for the info anyways..

Tildy, and then type r_speeds 1 ot it.. will do that now. thanks Orph.

Also where can I store my images of my map so far for you to see.. because I recently had a run in with my old host ( a friend ) and he deleted my web page, so I have no where to store the images now. I need a new host. =)

($)

[addsig]




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Re: SPLA Map
Posted by Orpheus on Sun Oct 26th at 10:05pm 2003


? posted by MoneyShot

Also where can I store my images of my map so far for you to see.. because I recently had a run in with my old host ( a friend ) and he deleted my web page, so I have no where to store the images now. I need a new host. =)

($)

follow the instructions

[addsig]




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Re: SPLA Map
Posted by G4MER on Sun Oct 26th at 10:25pm 2003


Thanks Again.. I will wait and see..

Back on topic.. I did the r_speeds command and got some nifty numbers..

here is what I got, maybe U can explain to me what I am seeing.

Looking down the lava trail to the lava falls..

72fps, 5ms 714 wpoly 1103 epoly

Looking across the lava stream to the back wall

72/68 fps 4ms 433 wpoly 1103 epoly

looking away from the lava

72fps 2/3/5/9 ms 270wpoly 1103 epoly.

Ok so I am running at an average of 72 frames per second, Milisecond thing has me a tad confused. does w-poly mean world polys? and e-poly mean enviroment polys?

Let me know what I have to do to fix it.. Id show you some images, but still no place to put them.

($)

P.S. I still have the pipes and steam to add to the area, I may forgo the steam now, and just do the pipes, hanging lights and other small details.. I am doing this in CS.. I dont have Half Life.. will that be ok, once its compiled with everyone elses piece?

[addsig]




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Re: SPLA Map
Posted by Orpheus on Sun Oct 26th at 10:28pm 2003


can i answer all your questions MS ? sure but lets see how someone else does, my answers are a bit constricting

your numbers, are well within norms

[addsig]




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Re: SPLA Map
Posted by Wild Card on Sun Oct 26th at 11:28pm 2003


Ok MoneyShot, here's how it goes. I assume you know what Rspeeds and all that crap. So lets decode the numbers.

72fps, 5ms 714 wpoly 1103 epoly

Your displaying 72 frames per second, which is great. Dont bother too much about the number though.

dont worry about the 5ms, Im still not sure what it means.

714wpoly means the engine (at that moment) is drawing 714 polygons. This is the magic number. Keep this number under 800 as best as possible but it can go up to 1000. If it goes any higher, then you'll have to do something.

1103epoly is the same as wpoly except its mostly for models, like weapons, items, and other players. Dont concern yourself with this number, its limit is 6000 and I have yet to even get close when I map.

[addsig]




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Re: SPLA Map
Posted by Sinner_D on Mon Oct 27th at 6:42am 2003


umm guys, i hate to inform you, but i think ima have to pull out of this, things are a bit hecktic here, and i dont think that i can get any mapping done in the near future. im truely sorry, i hope this doesnt mess any plans up.

GL with the map

[addsig]





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