SPLA Map
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Re: SPLA Map
Posted by G4MER on Wed Oct 29th at 10:09pm 2003


Ok with 100 - 200 polys removed, some of y map will still be over the 1000 limit, from your pistures Tracer.

What should I do? Should I go in and apply some vis blocking? take stuff out, lower the roof in areas? what do you all suggest?

Should I go back to the drawing board and redo my section?

Besides 2 days and it still has not been compiled.. so I am frusterated right now.

($)

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Re: SPLA Map
Posted by Wild Card on Wed Oct 29th at 10:12pm 2003


Hey MoneyShot, points above ^ lemme have a look. Perhaps I can figure something out. [addsig]



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Re: SPLA Map
Posted by Tracer Bullet on Wed Oct 29th at 11:54pm 2003


I should have mentioned that the complie was done with -fast enabled on vis, so those r's may not be representitive of what the end results will be. I don't really know what effects the -fast command has though, so I'm not sure.

probably if you were to seperate your area into two smaller ones you'f be fine...

2 days huh? what are the specs of the machiene you are compiling with?

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Re: SPLA Map
Posted by Wild Card on Thu Oct 30th at 12:08am 2003


Guys, read what I have said above.

e-mail me (topgun832@hotmail.com) what you have so far, .RMF and any .WAD's (or a download link). I want to see what you have done so far and as well, it will give me ideas, and possibly allow me to start the centerpiece.

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Re: SPLA Map
Posted by G4MER on Thu Oct 30th at 3:37am 2003


I am running a AMD Athalon 1.2 Ghz with 640 Ram, and a GeForce FX 5800 Ultra with 256 on board.

I am in the process of building a new machine.. but I may scratch it to build a 64 Mobo machine, when I see a OS that can handle 64 bit processing. I hear Windows is currently making an OS for 64 bit computing.

($)

Wild Card the rmf, wad are on thier way to you now.

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Re: SPLA Map
Posted by Orpheus on Thu Oct 30th at 5:35am 2003


let me say this once more for those not picking up on my hints.

this thread contains to many editing questions, bypassing the process, even when its unintentional, is still bypassing the system..

if you have editing questions, PLEASE post them in the proper place, following the proper procedure..

*wanders back to dark hole*

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Re: SPLA Map
Posted by Tracer Bullet on Thu Oct 30th at 5:46am 2003


I see you point Orph, but it is much easier to keep all SPLA realted talk in pne place...

Sheesh Money! why is the compile taking so long? I run an old P-III 1 ghz w/ 256 MB RAM. with vis on -fast the whole compile took only 8 min!!

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Re: SPLA Map
Posted by Dr Brasso on Thu Oct 30th at 6:47am 2003


a peek at my section under construcyion...needs to be lit and cut a bit....

it will ultimately be in hl format, i was just felling a bit inspired last night.... sue me....

Dr Brasso...

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Re: SPLA Map
Posted by G4MER on Thu Oct 30th at 7:15am 2003


I hate you Dr Brasso, I LOVE IT! thats sweet! When I say I hate you, I mean I am jelouse. =) That is some niffty looking mappin man. I feel so ashamed now for submitting my section now.. =(

I love the look of Unreal, and Quake and what not.. I have always wanted to map like that, but they tend to start to look like CounterStrike..

This looks very nice man. You have inspired me to try harder to make a UT, Quake map. Im gonna try. After I get my 3 other projects done. de_piratescove, de_industrial, and my Lasertag map.

($)

( Reply to that below this post )Yes I know Gollum.. I was saying it looks like something from Unreal or Quake. I know I didn't say Like above, but I can tell its a HL game, I only look stupid. =) Heh..

Orph, can also map like that real well. The kinda Sci-Fi spacey look..

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Re: SPLA Map
Posted by Gollum on Thu Oct 30th at 9:25am 2003


Doc Brasso's map screens look to come from Natural Selection, not Unreal or Quake

Regardless, they look pretty good

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Re: SPLA Map
Posted by ReNo on Thu Oct 30th at 12:10pm 2003


Ooooh very nice Brasso, I'm loving the skylight and curvy staircase, very sexy [addsig]



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Re: SPLA Map
Posted by Wild Card on Thu Oct 30th at 12:22pm 2003


hehe, I cant see a thing except the blue on this monitor, me will switch to my other computer and have a lookey see

*mumbles*
why did my monitor have to blow up... Stupid 13inch cant display anything, its too dark

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Re: SPLA Map
Posted by Wild Card on Thu Oct 30th at 12:24pm 2003


ahh, much better, lol, I can see something. It's looking very nice there Doc Brasso [addsig]



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Re: SPLA Map
Posted by Orpheus on Thu Oct 30th at 2:11pm 2003


? posted by Tracer Bullet

I see you point Orph, but it is much easier to keep all SPLA realted talk in pne place...

the original pitcrew thread was *looks around for verification* 80 pages long??

it remained true almost 95% with little corruption, but the technical questions still went to the editing thread, i understand your trepidations guys, but the search option won't look up here in "maps"

keep your editing question IN EDITING..

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Re: SPLA Map
Posted by Dr Brasso on Thu Oct 30th at 2:43pm 2003


thank you gents......i really need to get the lighting sorted so the textures stand out a bit....my first one with all custom textures...

Dr Brasso....





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Re: SPLA Map
Posted by Orpheus on Thu Oct 30th at 2:47pm 2003


? posted by Dr Brasso

thank you gents......i really need to get the lighting sorted so the textures stand out a bit....my first one with all custom textures...

Dr Brasso....

i bet this pit map will be HUGE when done

hey brassman, holler at me if you want some input on a personal level

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Re: SPLA Map
Posted by Dr Brasso on Thu Oct 30th at 3:04pm 2003


by all means orph....you know me man.....let er rip...

Dr Brasso...

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Re: SPLA Map
Posted by Orpheus on Thu Oct 30th at 3:11pm 2003


? posted by Dr Brasso

by all means orph....you know me man.....let er rip...

Dr Brasso...

i meant, send me the bsp and i will give a close looksee.. pics don't do it well for me..

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Re: SPLA Map
Posted by Dr Brasso on Thu Oct 30th at 3:14pm 2003


ahhhhhhh..........silly me....what was i thinking.....roflmao

give me a minute to sanitize it....

Dr Brasso...

i really need to do something with that damn avatar too....starting to irritate the hell outta me....

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Re: SPLA Map
Posted by Dr Brasso on Thu Oct 30th at 3:18pm 2003


shiesse.....i need to recompile it man.....ill send you the bsp after while......to yer pit addy or the drs one?

Doc B...

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