SPLA Map
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Re: SPLA Map
Posted by Tracer Bullet on Sat Nov 1st at 7:23pm 2003


What deadline? [addsig]



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Re: SPLA Map
Posted by G4MER on Sat Nov 1st at 8:32pm 2003


Someone posted that they would like the first draft done by Nov. 1st. And then by the 31st of November, everyone could have thier section fitted in the map.

($)

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Re: SPLA Map
Posted by Dr Brasso on Sat Nov 1st at 11:29pm 2003


im very glad you guys decided to kinda shine the deadline on....i come to find out that after much stripping down of the section ive done, it still is way too big to allow others to get in as much space as i have....so.....back to the drawing board....

Dr Brasso...

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Re: SPLA Map
Posted by Tracer Bullet on Sun Nov 2nd at 1:45am 2003


I'm not touching hammer until december 10th when my finals end. [addsig]



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Re: SPLA Map
Posted by Sinner_D on Sun Nov 2nd at 2:38am 2003


good atleast im not the only one who dreads the nov 1st deadline...lol and from the looks of it, im not the only one not gonna make that deadline either. ohwell

seeing as how TB isnt touching hammer til december, i say we cancel all deadlines and just give everyone free rain, no set timeline for now. but for those who are willing to touch hammer, dont slack off okey

P.S. orph, isnt your last post in compliance with my request? and yet at the sametime its not...lol

btw, i just might have internet on my work comp as of tomorrow...however ive heard this story before so no promises

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Re: SPLA Map
Posted by Hornpipe2 on Sun Nov 2nd at 7:57am 2003


Well, crap. Is there any way to use watergreen and not have it brightly colored? [addsig]



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Re: SPLA Map
Posted by Tracer Bullet on Sun Nov 2nd at 8:01am 2003


Edit the texture.



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Re: SPLA Map
Posted by Hornpipe2 on Sun Nov 2nd at 8:21am 2003


My (very preliminary) unadorned section. I need to remove that "searchlight", fix the rock work, get a new water texture, retexture the walls, fix the bridges, and stick more crazy crap around (including something in the water and some entrances/exits, and a few crates...?), but I've got lots of r_speeds to work with now, so it's all good.

EDIT: Also I'm way the hell over the size limit. I think the total enclosed volume is about right, but the thick walls stick out over my portion... What should I do?

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Re: SPLA Map
Posted by G4MER on Sun Nov 2nd at 9:03am 2003


How the hell do U make a big section like that and keep your polys so low?

Looks good. and we now have an outside area.. YAY!

($)

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Re: SPLA Map
Posted by Orpheus on Sun Nov 2nd at 10:03am 2003


? posted by Hornpipe2
Well, crap. Is there any way to use watergreen and not have it brightly colored?

water only does that when you use the wrong render mode, i think additive makes it bright, don't use it.

? posted by MoneyShot

How the hell do U make a big section like that and keep your polys so low?

Looks good. and we now have an outside area.. YAY!

($)

there is nothing in there yet, how high do you think they should be

nice pic tho, leave lots of room for stuff.

[addsig]




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Re: SPLA Map
Posted by Gollum on Sun Nov 2nd at 10:56am 2003


All water is rendered "bright", it just isn't noticeable unless the area is dark. You *could* get around this by using a func_illusionary/invisible func_water combo.

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Re: SPLA Map
Posted by G4MER on Sun Nov 2nd at 11:47am 2003


Here we go again pissing off Orph.. He is gonna say these belong in another forum.. just watch and see..

=) lol

Uhm Gollum how do you do that? can you explain in better detail?

($)

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Re: SPLA Map
Posted by ReNo on Sun Nov 2nd at 3:29pm 2003


Make your func_water as usual, but set it up as invisible (either by using the {blue texture as usual, or just by setting the brush to render mode "texture" and amount "0"). Now make a func_illusionary the same size as the func_water, and give it the water texture you want to see. Set its render mode and amount to whatever you think will look good. Now you should get correctly lit looking water that still LOOKS like and ACTS like water. [addsig]



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Re: SPLA Map
Posted by Wild Card on Sun Nov 2nd at 10:50pm 2003


Hey guys, Im back. Long weekend of conferences and workshops. Yay.

Anyways, I dont really know whats been happening, Sinner_D, are you still with us? And I know someone said their section was too big. Who said that? I forget. lol. As well, guys email me your sections, I've asked quite a few times already. I have MoneyShot's map already.

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Re: SPLA Map
Posted by Sinner_D on Mon Nov 3rd at 2:24am 2003


WB WC...yes im still here and good news guys, my work comp finally has internet, so no more of this wait til friday shiet...YAY.

well, im pretty much done with my section, other then the modifying after we get the sections together, im all set. if anyone needs anything from my end, ive got a few custom textures (SPLA.wad) nothing you guys would need to use, but WC...its ur job to compile the final SPLA.wad right?

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Re: SPLA Map
Posted by Wild Card on Mon Nov 3rd at 12:28pm 2003


yes t'is my job. Put everything in a .ZIP and email it to me (or PM me with a download link) [addsig]



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Re: SPLA Map
Posted by Wild Card on Mon Nov 3rd at 7:52pm 2003


Here it is, the list of mappers and their associated sections.


  • Upper Left: Tracer Bullet
  • Upper Center: Doc Brasso
  • Upper Right: DocRock
  • Middle Left: Schmung
  • Middle Center: Wild Card
  • Middle Right: Sinner_D
  • Lower Left: Hornpipe2
  • Lower Center: Gorbachev
  • Lower Right: MoneyShot

I looked over MoneyShot's section (helped him a little) so I could have an idea of what he did and an idea of how to put things together. I started a littlebit on the centerpiece.

Guys, read what I say when I post something, usualy it tends to be important. I've asked time and again for you to send me what you've done so far and only MS gave me something. I know some of you havent gotten a chance to start, thats ok, but I have seen screens from other sections but havent been sent the .RMF.

send me your stuff

[addsig]




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Re: SPLA Map
Posted by Orpheus on Mon Nov 3rd at 8:01pm 2003


i have a suggestion, but it may be a bit too late.

you should not post the locations of the authors contributions, since it may biased them toward or away from the area in question..

the hot death diner had a competition a while back, i downloaded all the maps, and looked them over without looking at the authors, and the results were surprising, at least 2 of my favorite mappers submitted crap, and i might have looked at the maps differently..

at that time doc was still on my all time list.. yup his was one, but i didn't know that in advance.. another was a very talented mapper and a personal friend of mine..

my point is, anonymity may prove beneficial.

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Re: SPLA Map
Posted by Wild Card on Mon Nov 3rd at 8:32pm 2003


Im not sure I get you Orph, the mappers already knew their sections, or is it the public must not know?

[addsig]



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Re: SPLA Map
Posted by Orpheus on Mon Nov 3rd at 8:40pm 2003


? posted by Wild Card

Im not sure I get you Orph, the mappers already knew their sections, or is it the public must not know?

yes/no

it would be interesting to view the map once its together without much in the way of markers to show who made what..

you could PM the locations to the team.. but as i said, its a bit late now.

anyways, it was just a thought.

[addsig]





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