Posted by Tracer Bullet on Sat Nov 1st at 7:23pm 2003
Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Posted by G4MER on Sat Nov 1st at 8:32pm 2003
Someone posted that they would like the first draft done by Nov. 1st. And then by the 31st of November, everyone could have thier section fitted in the map.
($)
[addsig]Posted by Dr Brasso on Sat Nov 1st at 11:29pm 2003
im very glad you guys decided to kinda shine the deadline on....i come to find out that after much stripping down of the section ive done, it still is way too big to allow others to get in as much space as i have....so.....back to the drawing board....![]()
Dr Brasso...
Dr Brasso
member
1878 posts
198 snarkmarks
Registered: Aug 30th 2003
Location: Omaha,NE

Occupation: cad drafter
Posted by Tracer Bullet on Sun Nov 2nd at 1:45am 2003
Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Posted by Sinner_D on Sun Nov 2nd at 2:38am 2003
good atleast im not the only one who dreads the nov 1st deadline...lol and from the looks of it, im not the only one not gonna make that deadline either. ohwell ![]()
seeing as how TB isnt touching hammer til december, i say we cancel all deadlines and just give everyone free rain, no set timeline for now. but for those who are willing to touch hammer, dont slack off okey ![]()
P.S. orph, isnt your last post in compliance with my request? and yet at the sametime its not...lol
btw, i just might have internet on my work comp as of tomorrow...however ive heard this story before so no promises
[addsig]Sinner_D
member
376 posts
78 snarkmarks
Registered: Oct 11th 2002
Location: Sandiego, CA

Occupation: Freelance mapper
Posted by Hornpipe2 on Sun Nov 2nd at 7:57am 2003
Hornpipe2
member
636 posts
94 snarkmarks
Registered: Sep 7th 2003
Location: Conway, AR, USA

Occupation: Programmer
Posted by Tracer Bullet on Sun Nov 2nd at 8:01am 2003
Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Posted by Hornpipe2 on Sun Nov 2nd at 8:21am 2003

My (very preliminary) unadorned section. I need to remove that "searchlight", fix the rock work, get a new water texture, retexture the walls, fix the bridges, and stick more crazy crap around (including something in the water and some entrances/exits, and a few crates...?), but I've got lots of r_speeds to work with now, so it's all good.
EDIT: Also I'm way the hell over the size limit. I think the total enclosed volume is about right, but the thick walls stick out over my portion... What should I do?
[addsig]Hornpipe2
member
636 posts
94 snarkmarks
Registered: Sep 7th 2003
Location: Conway, AR, USA

Occupation: Programmer
Posted by G4MER on Sun Nov 2nd at 9:03am 2003
How the hell do U make a big section like that and keep your polys so low?
Looks good. and we now have an outside area.. YAY!
($)
[addsig]Posted by Orpheus on Sun Nov 2nd at 10:03am 2003
| ? posted by Hornpipe2 |
| Well, crap. Is there any way to use watergreen and not have it brightly colored? |
water only does that when you use the wrong render mode, i think additive makes it bright, don't use it.
| ? posted by MoneyShot |
|
How the hell do U make a big section like that and keep your polys so low? Looks good. and we now have an outside area.. YAY! ($) |
there is nothing in there yet, how high do you think they should be ![]()
nice pic tho, leave lots of room for stuff.
[addsig]Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by Gollum on Sun Nov 2nd at 10:56am 2003
All water is rendered "bright", it just isn't noticeable unless the area is dark. You *could* get around this by using a func_illusionary/invisible func_water combo.
[addsig]Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England

Occupation: Student
Posted by G4MER on Sun Nov 2nd at 11:47am 2003
Here we go again pissing off Orph.. He is gonna say these belong in another forum.. just watch and see..
=) lol
Uhm Gollum how do you do that? can you explain in better detail?
($)
[addsig]Posted by ReNo on Sun Nov 2nd at 3:29pm 2003
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Wild Card on Sun Nov 2nd at 10:50pm 2003
Hey guys, Im back. Long weekend of conferences and workshops. Yay.
Anyways, I dont really know whats been happening, Sinner_D, are you still with us? And I know someone said their section was too big. Who said that? I forget. lol. As well, guys email me your sections, I've asked quite a few times already. I have MoneyShot's map already.
[addsig]Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by Sinner_D on Mon Nov 3rd at 2:24am 2003
WB WC...yes im still here
and good news guys, my work comp finally has internet, so no more of this wait til friday shiet...YAY.
well, im pretty much done with my section, other then the modifying after we get the sections together, im all set. if anyone needs anything from my end, ive got a few custom textures (SPLA.wad) nothing you guys would need to use, but WC...its ur job to compile the final SPLA.wad right?
[addsig]Sinner_D
member
376 posts
78 snarkmarks
Registered: Oct 11th 2002
Location: Sandiego, CA

Occupation: Freelance mapper
Posted by Wild Card on Mon Nov 3rd at 12:28pm 2003
Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by Wild Card on Mon Nov 3rd at 7:52pm 2003
Here it is, the list of mappers and their associated sections.
- Upper Left: Tracer Bullet
- Upper Center: Doc Brasso
- Upper Right: DocRock
- Middle Left: Schmung
- Middle Center: Wild Card
- Middle Right: Sinner_D
- Lower Left: Hornpipe2
- Lower Center: Gorbachev
- Lower Right: MoneyShot
I looked over MoneyShot's section (helped him a little) so I could have an idea of what he did and an idea of how to put things together. I started a littlebit on the centerpiece.
Guys, read what I say when I post something, usualy it tends to be important. I've asked time and again for you to send me what you've done so far and only MS gave me something. I know some of you havent gotten a chance to start, thats ok, but I have seen screens from other sections but havent been sent the .RMF.
send me your stuff
[addsig]Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by Orpheus on Mon Nov 3rd at 8:01pm 2003
i have a suggestion, but it may be a bit too late.
you should not post the locations of the authors contributions, since it may biased them toward or away from the area in question..
the hot death diner had a competition a while back, i downloaded all the maps, and looked them over without looking at the authors, and the results were surprising, at least 2 of my favorite mappers submitted crap, and i might have looked at the maps differently..
at that time doc was still on my all time list.. yup his was one, but i didn't know that in advance.. another was a very talented mapper and a personal friend of mine..
my point is, anonymity may prove beneficial.
[addsig]Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by Wild Card on Mon Nov 3rd at 8:32pm 2003
Im not sure I get you Orph, the mappers already knew their sections, or is it the public must not know?
[addsig]Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by Orpheus on Mon Nov 3rd at 8:40pm 2003
| ? posted by Wild Card |
|
Im not sure I get you Orph, the mappers already knew their sections, or is it the public must not know? |
yes/no
it would be interesting to view the map once its together without much in the way of markers to show who made what..
you could PM the locations to the team.. but as i said, its a bit late now.
anyways, it was just a thought.
[addsig]Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Snarkpit v6.1.0 created this page in 0.0331 seconds.

