Theres ya problem MS, everything must on the same drive. If not, things dont work. HL (or in your case, CS) VHE, textures, HLCC, ZHLT and anything else must be on the same HDD.
As well, dont redo your section, its really good as it is. But you might want to redo your "hooks" on the bucket spilling the lava. I noticed you made the hooks, then shrunk them down. This makes some of your brushes not aligned with the grid (and I think it increases compile time?). As well, the base for that big water tank needs to be changed. Take out that brush and put something more simple. It will look as good (if not better) and will be much easier to do during compiling. I was thinking of putting simple rectangular brushes perpendicular to the lenght of the tank. 3 bruches about 16units thick and about 8 units longer on each side of the tank. Made theses go from the floor and up into the tank until it looks good to you. Make them func_wall's to prevent face spliting on the floor and FUBAR on the tank cylinder. Just my idea, do what you like.
Other than that, your section looks good. Do that, compile, then run your map with gl_wireframe 1 to see if there are any other trouble spots.
Myrk:We have already all the mappers we needed for the original 8 sections around a centerpiece. But, since the layout isnt like that anymore, I'm sure we can add another section.
[addsig]