SPLA Map
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Re: SPLA Map
Posted by Hornpipe2 on Sun Nov 16th at 5:01am 2003


This'll annoy Orph but I'll post it here anyway.

In my section I have a waterlogged crate I want floating on the water. What's a good way to do this using very few entities? I could use a train but that's a bit too much - at the moment I have a func_plat but it stops at the bottom and top, making it really stupid looking. Maybe I have a bad speed setting or something?

Also, has anyone made a darker water_green or something so it isn't illuminated? My section looks really stupid with bright green water in a dark environment.

[addsig]



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Re: SPLA Map
Posted by Dr Brasso on Sun Nov 16th at 5:45am 2003


well hells bells cracker, yer better at this s**t than i am, if you need a spot, i spose you can take mine if the guys feel the need....no hard feelings man...

Doc Brass...

my section sticks out like a friggin turd anyway....its the difference in textures mostly, IMHO....but hey, gotta start somewhere...

[addsig]




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Re: SPLA Map
Posted by Dr Brasso on Sun Nov 16th at 5:47am 2003


horn pipe...how about a func_pendulum, in conjunction with a func_track... at a slow speed, turned on its side.....havent thought it through really, but, hey, wth....

Doc Brass...

[addsig]




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Re: SPLA Map
Posted by Hornpipe2 on Sun Nov 16th at 5:57am 2003


Okay, I made some changes to my section.

There's a huge red prefab crate on the right, and you can scarcely make out the waterlogged floating crate. Oh yeah, there's a couple bits of junk at the bottom of the water.

EDIT: I am unsure of how to continue. I think the rockwork needs to be stretched up higher to block more vision of the sky, and the walls need to go much more upward so it's not the feeling of playing in a bowl.

[addsig]




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Re: SPLA Map
Posted by Dr Brasso on Sun Nov 16th at 6:26am 2003


im assuming you didnt particularly care for my idea eh hornpipe?.... [addsig]



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Re: SPLA Map
Posted by Hornpipe2 on Sun Nov 16th at 9:13am 2003


? posted by Dr Brasso
im assuming you didnt particularly care for my idea eh hornpipe?....

You mean the one for the floating box? Sorry, I haven't had time to implement anything yet.

[addsig]




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Re: SPLA Map
Posted by Orpheus on Sun Nov 16th at 11:23am 2003


? posted by Hornpipe2

This'll annoy Orph but I'll post it here anyway.

In my section I have a waterlogged crate I want floating on the water. What's a good way to do this using very few entities? I could use a train but that's a bit too much - at the moment I have a func_plat but it stops at the bottom and top, making it really stupid looking. Maybe I have a bad speed setting or something?

gold-.. yeah it does cause it cheats people out of the answer , and its my job to point it out because this forum is under my discretion..

red- func_pushable (or whatever its called) will do this nicely for you..

PLEASE people, poest editing questions in the editing forums.. don't bypass the very system i helped to impliment, it really annoys me..

[addsig]




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Re: SPLA Map
Posted by G4MER on Sun Nov 16th at 11:49am 2003


DRIP DRIP DRIP....

($)

[addsig]




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Re: SPLA Map
Posted by Wild Card on Sun Nov 16th at 2:12pm 2003


my head hurts... [addsig]



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Re: SPLA Map
Posted by Crackerjack on Sun Nov 16th at 2:17pm 2003


Dr. Brasso: I wish I could do the a whole section but i dont have the time to. And plus I dont want to take away your section that you have already started. But thanks for the offer. So lets just stick with the original idea.. once you guys get all ur sections together send me the rmf and I will go through and spice it up in place. [addsig]



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Re: SPLA Map
Posted by Wild Card on Sun Nov 16th at 2:20pm 2003


Brasso, dont worry if your section is overly big, the grid is plenty big. [addsig]



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Re: SPLA Map
Posted by Wild Card on Sun Nov 16th at 2:27pm 2003


Due to a computer upgrade (HDD and ram) I havent been able to open up VHE for the simple reason that its no longer installed on my machine. I'll be headed out downtown today and pic-up my new hard drive as well as an extra strip of 128mb SDram. Once I have that in my computer, I'll be able to reinstall all my stuff and get cracking on VHE again.

[addsig]



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Re: SPLA Map
Posted by Hornpipe2 on Sun Nov 16th at 6:09pm 2003


? posted by Wild Card
my head hurts...

What?

EDIT: What did you guys think of my section so far? Any changes you think should be made pretty quick?

[addsig]




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Re: SPLA Map
Posted by Dr Brasso on Sun Nov 16th at 7:08pm 2003


yep.... ....just make sure you toss it back....

bad joke....sorry horn dawg... i like yer section very much...

Doc Brass...

[addsig]




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Re: SPLA Map
Posted by Wild Card on Sun Nov 16th at 10:53pm 2003


I added a little some some to the map. Heh, it'll be in my section. A crane (the machine). Thats all I did today, been kinda lazy at the moment.

[addsig]



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Re: SPLA Map
Posted by Sinner_D on Sun Nov 16th at 11:01pm 2003


CJ, i dont mean to be mean...but inorder for u to do what u wish to help us out, we'd have to tell WC to piss off, and im not about to do that. however, he does have alot of work he suppose to do for this team, maybe you can "HELP" him with this, if he allows you. i myself dont mind if you join the team.

ok guys, id like to get an idea of how far we are... so when you all have the time, please PM me with a status report (estimated % done...textures used "full correct names" anything else i might want or need to know)

aight, gl guys...brasso, if you'd like i can send u myn and MS's section to give you an idea of where u should be going with ur section.

P.S. i like ur section horn...it looks really nice, sorry i cant help wit the crate...i have no idea smiley gl man

Things U Could Add: Horn

  • lava/slime barrels to more fit in with the sections created so far
  • maybe some piping as both the complete sections so far both have pipes (check my pipe-works tut)
  • maybe something other then crates or atleast not only crates
  • some type of machinery, or mechanism something the player can interact with
  • maybe some barb-wire on the wall to give it a bit more kick

just some ideas for ya horn, take umm or leave them

[addsig]




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Re: SPLA Map
Posted by Schmung on Sun Nov 16th at 11:32pm 2003


Huh, are you assembling the sections now? I Pm'd Wild Card with my bit, which is nearly done structurally, but which I want to go over and finish/tweak once the other sections have been connected to it.



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Re: SPLA Map
Posted by Wild Card on Sun Nov 16th at 11:52pm 2003


MoneyShot's and Sinner_D's sections have been connected together (Sinner_D, I do hope you'll have other stuff to put in your section, its really plain, dont mean to flame or anything but its just one big hollow room).

I will be adding in dimentions to my area and then whoever wants to add their section tell me and I'll send it to ya.

[addsig]




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Re: SPLA Map
Posted by Dr Brasso on Mon Nov 17th at 12:42am 2003


sinner, by all means send it on to me....i need to see whats cookin in the kitchen, so to speak....send it to my aol addy, itll handle files over 2 megs ok, even tho i HATE AOL WITH A PASSION!!!

bugmanrox@aol.com

Doc Brass...

btw, where the hell is docrock?....

[addsig]




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Re: SPLA Map
Posted by Myrk- on Mon Nov 17th at 2:54pm 2003


OK So what do we have so far? 8 Rooms and 1 connection pipe or what?

If anyone doesn't mind making a hidden teleporter in thier section using some little button system I'd love to make a secret room...

If anyones ever seen my secret rooms you'll know how extravegant they are- I once did a remake of the Quake 2 secret room from the final level, complete with models and swimming pool

[addsig]





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