SPLA Map
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Re: SPLA Map
Posted by Sinner_D on Fri Nov 21st at 3:45am 2003


lol, well i guess welcome aboard CJ...gl on ur section, take ur time we still got people who havent started so u got time. if u'd like CJ i can send u the rmf (includes MS/my section) so u can get an idea of how things are going.

doc: dont forget to pm me the link when ur done too, thnx...and make sure u include all resources (wad files, sprites, etc.)

MS: i still havent gotten that factory.wad man...is there any other way besides msn that u can get it too me?

[addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Fri Nov 21st at 4:10am 2003


? posted by Cassius
Actually, it's more like the PitCrew map, second class.

Did you just notice this thread?





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Re: SPLA Map
Posted by Crackerjack on Fri Nov 21st at 10:48am 2003


Thanks Sinner Yeah just give me the link for everything And I will have my section done this weekend. [addsig]



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Re: SPLA Map
Posted by Dr Brasso on Fri Nov 21st at 5:40pm 2003


need the fgd....houston i have a problem....can someone shoot me the fgd for this project....? im not sure mine didnt get corruptd somehow.....

as soon as one of you can, i'd appreciate it

Doc Brass...





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Re: SPLA Map
Posted by Gollum on Fri Nov 21st at 5:43pm 2003


I thought this map was for HLDM [addsig]



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Re: SPLA Map
Posted by Dr Brasso on Fri Nov 21st at 5:44pm 2003


it is......

doc B

[addsig]




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Re: SPLA Map
Posted by Gollum on Fri Nov 21st at 5:53pm 2003


So are you missing the default Half-Life FGD file? If so, you can dowload the latest version from this page.

[addsig]




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Re: SPLA Map
Posted by Dr Brasso on Fri Nov 21st at 6:07pm 2003


no i have it, up to date etc....but if THIERS is corrupted, then we have just a wee problem.....not a biggie, but an issue...i need comparison material from one of my predecesssors on this lil' project actually....

Doc Brass...

[addsig]




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Re: SPLA Map
Posted by Orpheus on Fri Nov 21st at 6:39pm 2003


excuse my ignorance, but how can an fgd be corrupt, and work?

i mean if its functional, it has to be non-corrupt, right?

besides, all it contains is the entities, i fail to see how one can be messed up and functional.. all it would do is create a map with no entities in it..

maybe someone versed can explain please.

[addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Fri Nov 21st at 7:24pm 2003


As far as I know, the FGD is only used by the editor to specify the entities which can be placed, and what properties can be specified.

what happens when a an rmf is passed between people with differing FGDs if the prior mapper used a property which is unavailble in the next guy's FGD? I've no idea.

[addsig]




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Re: SPLA Map
Posted by Hornpipe2 on Fri Nov 21st at 11:37pm 2003


Test it. Make an entity, set a property, open the FGD and delete that property, then try to open and compile the map. [addsig]



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Re: SPLA Map
Posted by Crackerjack on Sat Nov 22nd at 12:53am 2003


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

okay i did this today here is what i have so far.. It might changed but this is the final version for now. This was a 3 hour project.

[addsig]




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Re: SPLA Map
Posted by Wild Card on Sat Nov 22nd at 2:09am 2003


T'is looking very good CJ (that is, its looking very good after mucho brightness was added...) stupid screen. [addsig]



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Re: SPLA Map
Posted by Cassius on Sat Nov 22nd at 6:48am 2003


? posted by Tracer Bullet
? posted by Cassius
Actually, it's more like the PitCrew map, second class.

Did you just notice this thread?

No, it just took me a while to come up with such a witty response.





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Re: SPLA Map
Posted by Hornpipe2 on Sat Nov 22nd at 5:52pm 2003


? posted by Cassius
? posted by Tracer Bullet
? posted by Cassius
Actually, it's more like the PitCrew map, second class.

Did you just notice this thread?

No, it just took me a while to come up with such a witty response.

In that case, you might want to consider alternate career paths than "stand-up comedian".

[addsig]



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Re: SPLA Map
Posted by Dr Brasso on Sat Nov 22nd at 7:34pm 2003


seconded.....if ya dont have anything constructive to say man, how about backin' the f**k off eh?

anyway.....im compiling as we speak, ill put a link up after i get her uploaded...fixed my probs....good to go...

Doc Brass...

[addsig]




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Re: SPLA Map
Posted by Orpheus on Sat Nov 22nd at 7:48pm 2003


? posted by Dr Brasso

seconded.....if ya dont have anything constructive to say man, how about backin' the f**k off eh?

*whispers to doc*

"its cass bud"

[addsig]




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Re: SPLA Map
Posted by G4MER on Sat Nov 22nd at 7:50pm 2003


I love the fact he used the same textures I did, will hook up well to my piece. The big metal door he has could be connected to my big metal door.

Or the fire Door he has could be connected to my fire door.. pretty cool.. And its structure fits mine and Spinner Ds very well.

($)

[addsig]




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Re: SPLA Map
Posted by Crackerjack on Sat Nov 22nd at 7:55pm 2003


The sections layout is based off Sinners section connected to Money's and then mine. Also guys please hurry and get sections done so i can go through and make sure its all neat.. If you dont mid i would like to be the one to but everything together...

Cassius im not sure what you mean by second class.. but if it means that some of the people workin on the sections arent top notch then please contribute to the map with your skills and we will see where you stand.. Please do not take this comment offensively it is in no way a flame

[addsig]




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Re: SPLA Map
Posted by Orpheus on Sat Nov 22nd at 8:05pm 2003


i like cass, so i may just see things differently, i never see his comment in a poor light, even if he intends them to be..

i read it as "PitCrew the second time"

or

"PitCrew 2"

or something along those lines.

ask yourself, almost nothing is posted to inform anyone how well the map is progressing, how can anyone comment on it being 2nd class work?

also, i may see it differently cause, my contribution to the pitcrew map of ours is the poorest addition, and always felt my area brought the whole map down a notch.

in a nutshell, do not assume he meant second class members.

[addsig]





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