Er.....yep.....
Doc B...
Er.....yep.....
Doc B...


Doc you map is a bit awckward... Needs to be less flat on the cieling in the walls... It looks like a box with pips and a catwalk to be honest. Im not sure if I like the lighting either.
[addsig]anything else that you dont like?....seems like these points boil to personal taste......
Doc Brass...
still not done yet either btw.....


when i see good effort, swatted so hard, it makes me wonder what you guys are afraid to say to me about my crap :/
i almost removed my section in the pitcrew map when i couldn't originally reduce the planes error.. it was removed in one version, but when i remembered the 17 build i put it back..
remember guys, tact.. honesty above all, but tact.
i have to say, the transition between contents and container is marked brassman.. but on a good note.. many rooms in real life contain pretty items in a bland area.
[addsig]
Just offering an opinion on how it might be improved. That's not to say I don't like it - I'd just love to see this sort of atmosphere combined with a more interesting layout ![]()
No swatting intended! I still think it looks good, even "as is". Besides - just because I think something is wrong doesn't mean it is wrong!
Keep up the good work Doc.
[addsig]
.....on that we can certainly agree CJ....![]()
no offense taken gents.....you KNOW when im pissed, and this aint even close...
the truth is a painful, yet necessary being.... ![]()
bare in mind, i have made and used all my textures, etc, and it is a time consuming task, compounded by alot of trial and error, and compile time....
i agree, its a bit squared off even after attempts to do otherwise, staying within certain limits, has proven itself to be.....a bit demanding
life is good.....my r's are great... 
Doc Brass...


id say leave my screens out of the mix unless you wanna take some s**t there gorby...
im in the basement...
updated again....and finalized....f**k it, im done....

note....roof "lumps"...

Doc Brass...

For chains you can do the folliwing:
make the texture for the chain with every other chain link, like so:
O O O O O O O O O O
Then take that and put it on a really thin brushfasing east/west. Now take the same texture, and put it on a really thin brush facing north/south, but offset the texture a bit so that it looks like the links from east-west are interlocking with the links from north south. directly from the side it will be like this (note that if you were to rotate the view the -'s would actually be loops:
O-O-O-O-O-O-O-O-O
Also be sure to make the non-chain part see-through.
thanx mazey, i appreciate that....*tucks away for future use.....
chains are gone, i cant stand em....besides theres a prob with the #0000fff pallete point apparently, canna get rid da blue.....grr....and i'd have to make new textures for em too, (they are a bit clean for my tastes....)
.....and to be quite brutally honest, i need a break from this map.....
*scurries off to contemplate next project, whilst yet another "final"compile takes place as we speak.....
Doc Brass...

so like um where can i get me this coaberation map thing
for no reason whatsoever

It might happend but I dont think so.
Doc Brasso, you have the map right? If you do, connect your section and send it to me.
[addsig]

