SPLA Map
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Re: SPLA Map
Posted by Tracer Bullet on Thu Dec 25th at 12:29am 2003


good lord! those look like 32 sided cylinders! I would definatly avoid those! [addsig]



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Re: SPLA Map
Posted by Sinner_D on Thu Dec 25th at 12:34am 2003


ok thats mostly my section...but WTF, someone tampered with my pipes?!?!?, they werent doing any such problem before i added my section, dont see why they would now.

well whatever the case, send me the link whenever you get the chance and ill have a look, i did have to rotate my section, i guess that coulda caused such a prob.

i will be rather busy here til a bit after the holidays, i wont even be back home until the 5th, so if you guys can wait until then that would be great. send me link whenever though, ill get it when i return.

[addsig]




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Re: SPLA Map
Posted by Wild Card on Thu Dec 25th at 2:44am 2003


Sinner_D, its ok to have most of the errors, its a great way to learn. Constructive remember.

HornP, do appreciate what you've done. Could you also get some screens of any areas with high R's and lots of face splitting.

Whoever has the map, send it to me. Sinner_D, if you want I can look over your part and fix up everything. Im only gone tomorow to Montreal since its Christmas, then on the 26th Im installing my new mobo and memory then I will be working on Dark Complex2. But I would like to put in a few into SPLA.

I can have these errors fixed by the 27th. Then whoever has a fast computer can compile. (maybe me after the upgrade)

[addsig]




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Re: SPLA Map
Posted by Sinner_D on Thu Dec 25th at 2:56am 2003


well i would hate to dump the work off onto someone else, but if your willing, and really want to, i really dont mind. i wouldnt beable to work on it until the 5th of JAN anyways, if you could though, send me a copy of the map as is, so i can have a look at the errors myself when i get the chance. thnx alot WC, u da man

P.S. if you do deside to fix it, you have full editing power, do what must be done, and if the pipes are the main prob(which it seems to be) you could go ahead and delete them, that wont be too hard to recreate.

BTW, i believe moneyshot used my technic of pipe construction, so you might want to have a look there too, just to be sure. GL and happy holidays guys.

[addsig]




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Re: SPLA Map
Posted by Wild Card on Thu Dec 25th at 3:39am 2003


I luv pipes. I will look, but I was thinking to redoing them completly with proper func_walls and vertex manip if necessary.

When I get it, I'll save the original and the moded and send both to ya for judging. My goal is to fix them errors and keep the map looking like it was before. So you cant tell the difference

Besides, your not dumping off work. (Im not going to say it but...)

you cant rape the willing (dont get any ideas guys)

I havent done much with SPLA yet so I'd like to do something.

[addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Thu Dec 25th at 9:51am 2003


I suspect the rotation sinner mentions is to blame. all you will probably have to do is rebuild those pipes



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Re: SPLA Map
Posted by Sinner_D on Thu Dec 25th at 5:48pm 2003


well, rebuilding itsnt the prob, its are you guys willing to wait for me

i like your way of thinking WC

like i and now TB both suspect, it was most likely the rotation that screwed things up. if you want to attempt to replace my pipes for meh WC, ive got a tut on SP about how to do them, if you dont already know

aight guys, ill catch yah lata...last post until Jan 5th GL WC, thnx again.

[addsig]




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Re: SPLA Map
Posted by Wild Card on Fri Dec 26th at 4:49am 2003


So then...

Whos got the map? (hint hint, send me the link via PM)

[addsig]




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Re: SPLA Map
Posted by Crackerjack on Fri Dec 26th at 6:19am 2003


Hornpipe just sent me the map.. and im going through and mapping everything work properly.. like the errors that were pointed out to me.. then im going to spiff things up and.. correct and vis errors and lower r_speeds.. but if you want to add your section first so i can do that to yours to tell me. [addsig]



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Re: SPLA Map
Posted by Wild Card on Fri Dec 26th at 5:02pm 2003


My section isnt yet ready, but send me the map first before you edit it. I have to fix up Sinner_D's section.

Then I shall send it back to ya.

[addsig]



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Re: SPLA Map
Posted by Wild Card on Wed Dec 31st at 5:50pm 2003


Yay, now that my computer is in working order, I can work on the map now. [addsig]



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Re: SPLA Map
Posted by Wild Card on Sun Jan 4th at 12:52am 2004


In need of collective advice.

I've fixed the rough spots there there.. and to be honest, I havent goten around to starting even planning my section. I've been working on D_C2. I just added a new section to it and its looking real spiffy IMO. It would fit SPLA as well and was thinking of integrating it (makes a great centerpiece and adds connectivity as well as a vertical aspect)

PitCrew 2! Cast your vote. Shall I use it or not cause it will be the same piece as will appear in D_C2.

[addsig]




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Re: SPLA Map
Posted by Dr Brasso on Sun Jan 4th at 1:26am 2004


personally, i dont care much for repeatative use of map parts.....but i have done it to a small extent, so i say..."if it feels good to ya , do it..." time constraints, hardware issues, etc etc etc all contribute to the amount of time you can/want to put into it, its understood.... do the best you can.....woot!

Doc Brass...





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Re: SPLA Map
Posted by Tracer Bullet on Sun Jan 4th at 2:14am 2004


.





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Re: SPLA Map
Posted by Dr Brasso on Sun Jan 4th at 2:20am 2004


...TB, dont know whether to thank you or slap ya....

Doc Brass...





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Re: SPLA Map
Posted by Tracer Bullet on Sun Jan 4th at 2:34am 2004


I just like useing that smily [addsig]



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Re: SPLA Map
Posted by Gollum on Sun Jan 4th at 9:38am 2004


[addsig]



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Re: SPLA Map
Posted by KoRnFlakes on Sun Jan 4th at 11:16am 2004


[addsig]



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Re: SPLA Map
Posted by Sim on Sun Jan 4th at 11:24am 2004


[addsig]



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Re: SPLA Map
Posted by Gollum on Sun Jan 4th at 11:47am 2004


Oh God, what have I started? [addsig]




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