SPLA Map
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Re: SPLA Map
Posted by Skeletor on Sun Feb 1st at 7:28am 2004


PM it to me.

Edit: Excuse me. Thought you guys were done.

[addsig]




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Re: SPLA Map
Posted by Wild Card on Sun Feb 1st at 4:19pm 2004


So TB, you added your section in as well? Cool. Alright the map should go to all the mappers formentioned, MS, Horn, CJ. Then once the leaf portals errors are fixed, send it my way, I'd like to add in my part... Finally. [addsig]



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Re: SPLA Map
Posted by Hornpipe2 on Sun Feb 1st at 6:54pm 2004


How the crap did errors get back into my section? You sure you have the right names? Methinks you should take a screenshot of the top view of the map so far and we can mark out whose section is whose.

EDIT: If you mean the section with all the curved pipes, that's Sinner_D's. I've got the big pool with the two troughs, and the crates...

Also you probably shouldn't give me the map again, I've since formatted to Linux and can't run Hammer any more. [addsig]




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Re: SPLA Map
Posted by matt on Sun Feb 1st at 7:01pm 2004


Oh no! Horns joined the dark side! [addsig]



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Re: SPLA Map
Posted by Wild Card on Sun Feb 1st at 10:00pm 2004


Wasent he always there?

[addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Mon Feb 2nd at 1:27am 2004


You're right Horn. I meant Sinner. your section is actualy the only one without an error. your vis-blocking is also very good

I'll just send it to whichever of the afore mentioned mappers posts first. However, if they don't within a few days, I'll just send it to you WC, or Skelator. I think I will put up a small s**tty page with all of the recources and links in my pit, and then just PM everyone the adress.

[addsig]




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Re: SPLA Map
Posted by Wild Card on Mon Feb 2nd at 1:33am 2004


Well Im here so send it my way. [addsig]



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Re: SPLA Map
Posted by Wild Card on Mon Feb 2nd at 4:58am 2004


Wow some new additions since I've last seen it. Cool

Whoever put in the big vertical thing. 4 things:

1. I hope to god the R's are ok;
2. Good job on adding some vertical play;
3. WTF is it? really? lol, looks really wierd;
4. Good job on the connectivity.

I'ma add in my part where I see it will be best and then send it off to whom ever wants it.

[addsig]




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Re: SPLA Map
Posted by Dr Brasso on Mon Feb 2nd at 5:33am 2004


im gonna assume at this point its not ready for my basement, so.....

Doc B...

[addsig]




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Re: SPLA Map
Posted by Wild Card on Mon Feb 2nd at 5:44am 2004


After my part it should be good cause mine will connect to the "basement" and there is another part already that can connect to the basement. [addsig]



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Re: SPLA Map
Posted by Tracer Bullet on Mon Feb 2nd at 5:53am 2004


The vertical part is mine, and yes the r_s are high. I think they top out at ~1150. I know that is really pushing it, so I may have to tone down the area at some point down the road.

It is a crate maker

I figured with all that molten metal and toxic waste flowing around the map I should do somthing constructive with it. the creates come out the bottom and leave on a conveyer belt, so if someone wants lots of metal crates in their section, it would be a perfect tie in

Note however, that all those moveing parts were acting sort of wierd when I loaded the map in multiplayer. if they lag the map I may have to simplify everything.

seriously though, compile the map and have a look. I'm really very proud of that monstrosity.

[addsig]



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Re: SPLA Map
Posted by Wild Card on Mon Feb 2nd at 6:00am 2004


I'll compile it once my bit is in. I like how the player can go in there and get teleported to the bottom [addsig]



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Re: SPLA Map
Posted by Tracer Bullet on Mon Feb 2nd at 6:08am 2004


Yup, sometimes you get fragged though, and I'm not sure why. it adds som realism though so I didn't try to change it [addsig]



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Re: SPLA Map
Posted by Wild Card on Mon Feb 2nd at 6:11am 2004


lol [addsig]



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Re: SPLA Map
Posted by Tracer Bullet on Mon Feb 2nd at 7:04am 2004


K

Screens are working now. have a look

[addsig]



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Re: SPLA Map
Posted by Wild Card on Mon Feb 2nd at 7:15am 2004


Cool, checked the out. Looks nice. I'm gunna go to bed now though, cause its 2:13 am And Im just a lil tired.

I'll add in my part to the map. I'll try and compile (no garantees) and post some screens after. (PS: hey TB how did you get that full wireframe view in the first screen? Is that just a wireframe of what the engine renders?

[addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Mon Feb 2nd at 7:18am 2004


gl_wireframe 2 [addsig]



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Re: SPLA Map
Posted by Wild Card on Mon Feb 2nd at 7:21am 2004


looked different, lol. Maybe its because its soo early. Havent had much sleep in the last 4 days... well, lets go catch up, cya later. [addsig]



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Re: SPLA Map
Posted by Sinner_D on Mon Feb 2nd at 12:02pm 2004


ok, i just checked out the site...thnx alot TB for putting that together. im a bit confused though, are my spinning machines really blue like that ingame? hmmm

well, are the probs in my map due to the pipes again? i sure hope not, those damned things work fine in my standalone maps, im not sure why they keep fookin up here...ERRRRR well ima DL the rmf and see what i got. ill let u know if i get lucky and stumble onto fixing my errors

[addsig]




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Re: SPLA Map
Posted by Sinner_D on Mon Feb 2nd at 12:10pm 2004


ok umm, i dont see any errors other then invalid textures(dont got wads loaded) and unused keyvalue errors, which are no biggy either, can someone point out the errors in my section? thnx. [addsig]




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