PM it to me.
Edit: Excuse me. Thought you guys were done.
[addsig]PM it to me.
Edit: Excuse me. Thought you guys were done.
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Wasent he always there?
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You're right Horn. I meant Sinner. your section is actualy the only one without an error. your vis-blocking is also very good ![]()
I'll just send it to whichever of the afore mentioned mappers posts first. However, if they don't within a few days, I'll just send it to you WC, or Skelator. I think I will put up a small s**tty page with all of the recources and links in my pit, and then just PM everyone the adress.
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Wow some new additions since I've last seen it. Cool ![]()
Whoever put in the big vertical thing. 4 things:
1. I hope to god the R's are ok;
2. Good job on adding some vertical play;
3. WTF is it? really? lol, looks really wierd;
4. Good job on the connectivity.
I'ma add in my part where I see it will be best and then send it off to whom ever wants it.
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im gonna assume at this point its not ready for my basement, so.....
Doc B...


The vertical part is mine, and yes the r_s are high. I think they top out at ~1150. I know that is really pushing it, so I may have to tone down the area at some point down the road.
It is a crate maker
I figured with all that molten metal and toxic waste flowing around the map I should do somthing constructive with it. the creates come out the bottom and leave on a conveyer belt, so if someone wants lots of metal crates in their section, it would be a perfect tie in![]()
Note however, that all those moveing parts were acting sort of wierd when I loaded the map in multiplayer. if they lag the map I may have to simplify everything.
seriously though, compile the map and have a look. I'm really very proud of that monstrosity.
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K
Screens are working now. have a look
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Cool, checked the out. Looks nice. I'm gunna go to bed now though, cause its 2:13 am
And Im just a lil tired.
I'll add in my part to the map. I'll try and compile (no garantees) and post some screens after. (PS: hey TB how did you get that full wireframe view in the first screen? Is that just a wireframe of what the engine renders?
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ok, i just checked out the site...thnx alot TB for putting that together. im a bit confused though, are my spinning machines really blue like that ingame? hmmm
well, are the probs in my map due to the pipes again? i sure hope not, those damned things work fine in my standalone maps, im not sure why they keep fookin up here...ERRRRR well ima DL the rmf and see what i got. ill let u know if i get lucky and stumble onto fixing my errors ![]()


