SPLA Map
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Re: SPLA Map
Posted by Hornpipe2 on Mon Feb 2nd at 2:17pm 2004


Ha ha, an automated crate factory. That's really cool. You have easily shamed my boring little section on the side, congratulations.

Perhaps players who jump in the top could come out the bottom... inside a metal box? A quick trigger_camera switch to show the exit long enough to see a single metal box come out, and some bloodspray out the bottom door. Or do you already have a teleporter at the top? [addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Mon Feb 2nd at 4:10pm 2004


There is a teleporter that brings you to the bottom from where I brought your sewage stream in. somtimes it frags you, sometimes not. Yours sounds like a very good idea though. I wouldn't worry about your section Horn. I may have to do some major revision to make mine playable, I don't know yet.



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Re: SPLA Map
Posted by Tracer Bullet on Mon Feb 2nd at 4:14pm 2004


-Sinner. You won't see the errors in a check fro problems. all I got in the compile were "leaf portal saw into leaf" errors, which could be anything. I placed sky brushes at the aproximate loacations of the errors. I also posted the log file on that page so you have the precise x,y,z location.

Yes your rotor things are really blue like that. I didn't change anythign though so I don't know why.

[addsig]




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Re: SPLA Map
Posted by Wild Card on Mon Feb 2nd at 6:34pm 2004


I started to make my part in there. It's connecting to MS's section via that small rusty door, to TB's section via both the control room stairs and the mid floor, and its connecting to whom ever's section has that little outdoor bit (not yours horn) via that metal garage door thingy.

Each of my connecting points are vis-blocked to as to not cause any R problems.

Give me a lil while and I'll have it done.

[addsig]



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Re: SPLA Map
Posted by Crackerjack on Mon Feb 2nd at 10:19pm 2004


Back from Brazil whats up?!

[addsig]




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Re: SPLA Map
Posted by Wild Card on Mon Feb 2nd at 10:25pm 2004


Cool, howd it go? [addsig]



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Re: SPLA Map
Posted by Dr Brasso on Tue Feb 3rd at 5:28am 2004


welcome back CJ....hows the bare breasted beauties of Brazil these days??...

TB....are you hosting the contents of the map on your site?....if so, i'd sure like to have a look so i can maybe get a jump on any changes im gonna inevitably have to make....what say ye sir??...

Doc Brass...

[addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Tue Feb 3rd at 5:36am 2004


PM sent man. I think I sent the origional to the wrong person [addsig]



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Re: SPLA Map
Posted by Dr Brasso on Tue Feb 3rd at 5:39am 2004


s**t happens man....Lep, feel free to delete my alter ego's account sir...

thanx TB....yer a good egg....

Doc B...





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Re: SPLA Map
Posted by half-dude on Tue Feb 3rd at 6:31am 2004


this has to be the longest topic ever [addsig]



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Re: SPLA Map
Posted by Crackerjack on Tue Feb 3rd at 11:25am 2004


lol half-dude

Brazil was alot of fun.. I mean great looking women, with perfect bodies everywhere! I could not get enough, so im going back this summer. And I am sure as hell looking forward to it. Ill post some pictures later

[addsig]




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Re: SPLA Map
Posted by Hornpipe2 on Tue Feb 3rd at 5:27pm 2004


? quote:
ok, i just checked out the site...thnx alot TB for putting that together. im a bit confused though, are my spinning machines really blue like that ingame? hmmm

Check the lights.rad file and make sure none of your textures are emitting blue light for some reason. Or, check the RMF and make sure nobody stuck blue lights in there just for the hell of it... [addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Tue Feb 3rd at 7:13pm 2004


I do have one texture emiting blue light, but I looked around in your section and did not see it. I also saw no sign of light ents.



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Re: SPLA Map
Posted by Sinner_D on Fri Feb 6th at 1:05pm 2004


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

ok guys, i took the liberty of hunting down these leaf saw errors.

according to the log i downloaded, we have 5 that i located.(6 total)

ERROR 1 :

Warning: Leaf portals saw into leaf
Problem at portal between leaves 131 and 156:
(-647.092 2048.288 8.707)
(-622.830 2057.249 3.559)
(-622.330 2057.128 3.629)
(-600.840 1948.556 66.000)
(-616.571 1948.556 66.000)

ERROR 2 :

Warning: Leaf portals saw into leaf
Problem at portal between leaves 561 and 631:
(-185.766 93.000 -52.663)
(-185.854 93.000 -53.537)
(-185.857 92.995 -53.571)
(-185.857 84.346 -53.571)

ERROR 3 :

Warning: Leaf portals saw into leaf
Problem at portal between leaves 748 and 749:
(-52.000 59.200 99.200)
(-52.000 32.000 88.000)
(-52.000 32.000 88.000)
(-39.346 32.000 88.000)
(-26.097 59.200 99.200)

ERROR 4 :

Warning: Leaf portals saw into leaf
Problem at portal between leaves 2135 and 2156:
(759.040 -648.000 -1163.264)
(760.000 -644.800 -1164.800)
(760.000 -584.000 -1190.857)
(520.000 -584.000 -1149.714)
(520.000 -648.000 -1122.286)

ERROR 5 :

Warning: Leaf portals saw into leaf
Problem at portal between leaves 2489 and 2597:
(-1090.706 -78.706 -192.000)
(-1090.568 -78.568 -192.000)
(-1089.455 -77.455 -188.545)
(-1102.000 -90.000 -153.000)
(-1102.906 -90.906 -152.493)

ERROR 6 :
Warning: Leaf portals saw into leaf
Problem at portal between leaves 2558 and 2559:
(-824.056 -108.845 0.000)
(-809.935 -88.000 0.000)
(-809.935 -88.000 -0.000)
(-828.037 -87.802 7.674) [addsig]




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Re: SPLA Map
Posted by Sinner_D on Fri Feb 6th at 1:15pm 2004


Ok so if u guys know what exactly would need to be done to fix such probs, please step forward.

error1 is located somewhere between those 2 blocks highlighted in the pic.

error 2 was kinda tricky, but i would say start searching around the highlighted sign, that seems to be the source of the prob.

error3 is smack dap right in the middle of this section of pipe.

as for error 4, i put that block there only to show in the pic where the error was pointing to, so for some f**ked up reason, we got an error WAY off in the midle of space...lol

i have 2 errors in myn, one of them there was no objects in the coordinates it gave me(error6), so im stumped there, the other was near my pipes, but not the pipes themselves(error5)...YAY.


on another note...TB do you have brasso's textures? i have it, im not sure where i got it though...lol ill send ya pm. [addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Fri Feb 6th at 3:40pm 2004


Sinner, Where the hell is my section man? is that the newest .rmf? that block you have marked in the middle of nowhere is where my section is suposed to be! in any case, I already fixed it, I just didn't recompile so it is still in the log.

in case people are unaware, there are two distinct ways to fix one of these leaf errors.

1. turn the offending brush into an entity

2. rebuild the brush with simplified archatecture

these are the only ways I know of to deal with the problem. in general, very complex brushes should be func_walls anyway, depending on their size ect..

[addsig]



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Re: SPLA Map
Posted by Orpheus on Fri Feb 6th at 3:46pm 2004


? posted by Tracer Bullet

Sinner, Where the hell is my section man?

i felt the ground shake a while ago, was that you TB?

/runs giggling hysterically

[addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Fri Feb 6th at 3:48pm 2004


I don't think I will ever really understand your humor Orph [addsig]



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Re: SPLA Map
Posted by Dr Brasso on Fri Feb 6th at 3:57pm 2004


it was a slight joking jab at our ability to weather a clusterf**k TB....thats Orph...always on top of things... /runs

Doc B...

and you shouldnt need my textures at this point, unless there are some you know of youd like to use....

[addsig]




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Re: SPLA Map
Posted by Orpheus on Fri Feb 6th at 3:59pm 2004


? posted by Tracer Bullet
I don't think I will ever really understand your humor Orph

it was a vain attempt at humor i admit, but really simplistic, i cannot understand not grasping it :/

ground shake=as in you moved it with thy fury.

does my humor really stink so?

[addsig]





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